94 lines
2.6 KiB
C++
94 lines
2.6 KiB
C++
// Filename: shaderInput.h
|
|
// Created by: jyelon (01Sep05)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
|
//
|
|
// All use of this software is subject to the terms of the Panda 3d
|
|
// Software license. You should have received a copy of this license
|
|
// along with this source code; you will also find a current copy of
|
|
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
|
//
|
|
// To contact the maintainers of this program write to
|
|
// panda3d-general@lists.sourceforge.net .
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef SHADERINPUT_H
|
|
#define SHADERINPUT_H
|
|
|
|
#include "pandabase.h"
|
|
#include "typedWritableReferenceCount.h"
|
|
#include "pointerTo.h"
|
|
#include "nodePath.h"
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : ShaderInput
|
|
// Description : This is a small container class that can hold any
|
|
// one of the value types that can be passed as input
|
|
// to a shader.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
class EXPCL_PANDA ShaderInput: public TypedWritableReferenceCount {
|
|
public:
|
|
INLINE ~ShaderInput();
|
|
|
|
PUBLISHED:
|
|
static const ShaderInput *get_blank();
|
|
INLINE ShaderInput(InternalName *id, int priority=0);
|
|
INLINE ShaderInput(InternalName *id, const NodePath &np, int priority=0);
|
|
INLINE ShaderInput(InternalName *id, const LVector4f &v, int priority=0);
|
|
INLINE ShaderInput(InternalName *id, Texture *tex, int priority=0);
|
|
|
|
enum ShaderInputType {
|
|
M_invalid = 0,
|
|
M_texture,
|
|
M_nodepath,
|
|
M_vector
|
|
};
|
|
|
|
INLINE InternalName *get_name() const;
|
|
|
|
INLINE int get_value_type() const;
|
|
INLINE int get_priority() const;
|
|
INLINE Texture *get_texture() const;
|
|
INLINE const NodePath &get_nodepath() const;
|
|
INLINE const LVector4f &get_vector() const;
|
|
|
|
public:
|
|
static void register_with_read_factory();
|
|
|
|
private:
|
|
PT(InternalName) _name;
|
|
int _type;
|
|
int _priority;
|
|
PT(Texture) _stored_texture;
|
|
NodePath _stored_nodepath;
|
|
LVector4f _stored_vector;
|
|
|
|
public:
|
|
static TypeHandle get_class_type() {
|
|
return _type_handle;
|
|
}
|
|
static void init_type() {
|
|
ReferenceCount::init_type();
|
|
register_type(_type_handle, "ShaderInput",
|
|
ReferenceCount::get_class_type());
|
|
}
|
|
virtual TypeHandle get_type() const {
|
|
return get_class_type();
|
|
}
|
|
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
|
|
|
|
private:
|
|
static TypeHandle _type_handle;
|
|
};
|
|
|
|
|
|
#include "shaderInput.I"
|
|
|
|
#endif // SHADERINPUT_H
|
|
|