open_toontown_panda3d/panda/src/pgraph/ambientLight.h

81 lines
2.3 KiB
C++

// Filename: ambientLight.h
// Created by: mike (09Jan97)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef AMBIENTLIGHT_H
#define AMBIENTLIGHT_H
#include "pandabase.h"
#include "lightNode.h"
////////////////////////////////////////////////////////////////////
// Class : AmbientLight
// Description : A light source that seems to illuminate all points in
// space at once. This kind of light need not actually
// be part of the scene graph, since it has no meaningful
// position.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA AmbientLight : public LightNode {
PUBLISHED:
AmbientLight(const string &name);
protected:
AmbientLight(const AmbientLight &copy);
public:
virtual PandaNode *make_copy() const;
virtual void write(ostream &out, int indent_level) const;
public:
virtual void bind(GraphicsStateGuardianBase *gsg, int light_id);
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
LightNode::init_type();
register_type(_type_handle, "AmbientLight",
LightNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
INLINE ostream &operator << (ostream &out, const AmbientLight &light) {
light.output(out);
return out;
}
#include "ambientLight.I"
#endif