open_toontown_panda3d/panda/src/pgraph/modelNode.h

92 lines
2.7 KiB
C++

// Filename: modelNode.h
// Created by: drose (16Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef MODELNODE_H
#define MODELNODE_H
#include "pandabase.h"
#include "pandaNode.h"
////////////////////////////////////////////////////////////////////
// Class : ModelNode
// Description : This node is placed at key points within the scene
// graph to indicate the roots of "models": subtrees
// that are conceptually to be treated as a single unit,
// like a car or a room, for instance. It doesn't
// affect rendering or any other operations; it's
// primarily useful as a high-level model indication.
//
// ModelNodes are created in response to a <Model> { 1 }
// flag within an egg file.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA ModelNode : public PandaNode {
PUBLISHED:
INLINE ModelNode(const string &name);
protected:
INLINE ModelNode(const ModelNode &copy);
public:
virtual PandaNode *make_copy() const;
virtual bool safe_to_flatten() const;
virtual bool safe_to_transform() const;
virtual bool safe_to_modify_transform() const;
virtual bool safe_to_combine() const;
virtual bool preserve_name() const;
PUBLISHED:
INLINE void set_preserve_transform(bool preserve_transform);
INLINE bool get_preserve_transform() const;
private:
bool _preserve_transform;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PandaNode::init_type();
register_type(_type_handle, "ModelNode",
PandaNode::get_class_type());
}
virtual TypeHandle get_type(void) const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "modelNode.I"
#endif