open_toontown_panda3d/panda/src/physics/linearCylinderVortexForce.h

85 lines
2.8 KiB
C++

// Filename: linearCylinderVortexForce.h
// Created by: charles (24Jul00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef LINEARCYLINDERVORTEXFORCE_H
#define LINEARCYLINDERVORTEXFORCE_H
#include "linearForce.h"
////////////////////////////////////////////////////////////////////
// Class : LinearCylinderVortexForce
// Description : Defines a cylinder inside of which all forces are
// tangential to the theta of the particle wrt the
// z-axis in local coord. space. This happens by
// assigning the force a node by which the cylinder is
// transformed. Be warned- this will suck anything
// that it can reach directly into orbit and will NOT
// let go.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS LinearCylinderVortexForce : public LinearForce {
PUBLISHED:
LinearCylinderVortexForce(float radius = 1.0f,
float length = 0.0f,
float coef = 1.0f,
float a = 1.0f,
bool md = false);
LinearCylinderVortexForce(const LinearCylinderVortexForce &copy);
virtual ~LinearCylinderVortexForce();
INLINE void set_coef(float coef);
INLINE float get_coef() const;
INLINE void set_radius(float radius);
INLINE float get_radius() const;
INLINE void set_length(float length);
INLINE float get_length() const;
virtual void output(ostream &out) const;
virtual void write(ostream &out, unsigned int indent=0) const;
private:
float _radius;
float _length;
float _coef;
virtual LinearForce *make_copy();
virtual LVector3f get_child_vector(const PhysicsObject *po);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
LinearForce::init_type();
register_type(_type_handle, "LinearCylinderVortexForce",
LinearForce::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "linearCylinderVortexForce.I"
#endif // LINEARCYLINDERVORTEXFORCE_H