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Sources.pp
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added physicsObjectCollection
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2006-07-13 00:16:49 +00:00 |
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actorNode.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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actorNode.cxx
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pipelining getting close; uprev bam version to 6.0
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2006-02-14 19:07:47 +00:00 |
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actorNode.h
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pipelining getting close; uprev bam version to 6.0
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2006-02-14 19:07:47 +00:00 |
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angularEulerIntegrator.cxx
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
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angularEulerIntegrator.h
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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angularForce.cxx
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changes from drose for rotation by hpr
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2006-01-21 01:50:49 +00:00 |
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angularForce.h
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changes from drose for rotation by hpr
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2006-01-21 01:50:49 +00:00 |
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angularIntegrator.cxx
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move more config variables to new interface
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2004-12-23 05:42:42 +00:00 |
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angularIntegrator.h
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*** empty log message ***
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2005-05-23 21:04:31 +00:00 |
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angularVectorForce.I
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changes from drose for rotation by hpr
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2006-01-21 01:50:49 +00:00 |
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angularVectorForce.cxx
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changes from drose for rotation by hpr
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2006-01-21 01:50:49 +00:00 |
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angularVectorForce.h
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changes from drose for rotation by hpr
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2006-01-21 01:50:49 +00:00 |
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baseForce.I
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allow particle systems to be placed under an instance
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2006-07-27 00:24:34 +00:00 |
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baseForce.cxx
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allow particle systems to be placed under an instance
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2006-07-27 00:24:34 +00:00 |
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baseForce.h
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allow particle systems to be placed under an instance
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2006-07-27 00:24:34 +00:00 |
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baseIntegrator.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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baseIntegrator.cxx
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allow particle systems to be placed under an instance
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2006-07-27 00:24:34 +00:00 |
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baseIntegrator.h
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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config_physics.cxx
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initialize type
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2006-03-07 18:06:12 +00:00 |
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config_physics.h
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typo
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2005-10-10 23:40:18 +00:00 |
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forceNode.I
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allow particle systems to be placed under an instance
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2006-07-27 00:24:34 +00:00 |
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forceNode.cxx
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allow particle systems to be placed under an instance
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2006-07-27 00:24:34 +00:00 |
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forceNode.h
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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forces.h
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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linearControlForce.I
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clear physics node
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2006-03-09 22:51:22 +00:00 |
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linearControlForce.cxx
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debug output
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2006-03-07 04:25:10 +00:00 |
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linearControlForce.h
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clear physics object
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2006-03-09 22:51:43 +00:00 |
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linearCylinderVortexForce.I
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(void) -> ()
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2005-09-06 20:16:09 +00:00 |
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linearCylinderVortexForce.cxx
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(void) -> ()
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2005-09-06 20:16:09 +00:00 |
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linearCylinderVortexForce.h
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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linearDistanceForce.I
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(void) -> ()
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2005-09-06 20:16:09 +00:00 |
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linearDistanceForce.cxx
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(void) -> ()
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2005-09-06 20:16:09 +00:00 |
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linearDistanceForce.h
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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linearEulerIntegrator.cxx
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force node was not being used so it is removed
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2006-01-27 00:44:51 +00:00 |
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linearEulerIntegrator.h
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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linearForce.I
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allow query of vector masks
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2006-04-23 23:50:07 +00:00 |
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linearForce.cxx
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added more debug output
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2004-09-01 01:04:03 +00:00 |
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linearForce.h
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allow query of vector masks
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2006-04-23 23:50:07 +00:00 |
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linearFrictionForce.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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linearFrictionForce.cxx
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
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linearFrictionForce.h
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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linearIntegrator.cxx
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move more config variables to new interface
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2004-12-23 05:42:42 +00:00 |
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linearIntegrator.h
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*** empty log message ***
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2005-05-23 21:04:31 +00:00 |
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linearJitterForce.cxx
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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linearJitterForce.h
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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linearNoiseForce.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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linearNoiseForce.cxx
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(void) -> ()
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2005-09-06 20:16:09 +00:00 |
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linearNoiseForce.h
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move more config variables to new interface
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2004-12-23 05:42:42 +00:00 |
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linearRandomForce.I
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(void) -> ()
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2005-09-06 20:16:09 +00:00 |
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linearRandomForce.cxx
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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linearRandomForce.h
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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linearSinkForce.cxx
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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linearSinkForce.h
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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linearSourceForce.cxx
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(void) -> ()
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2005-09-06 20:16:09 +00:00 |
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linearSourceForce.h
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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linearUserDefinedForce.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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linearUserDefinedForce.cxx
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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linearUserDefinedForce.h
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(void) -> ()
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2005-09-06 20:16:09 +00:00 |
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linearVectorForce.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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linearVectorForce.cxx
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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linearVectorForce.h
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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physical.I
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allow particle systems to be placed under an instance
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2006-07-27 00:24:34 +00:00 |
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physical.cxx
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added get_objects() to get a collection of all the particles as PhysicalObjects
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2006-07-13 00:23:04 +00:00 |
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physical.h
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allow particle systems to be placed under an instance
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2006-07-27 00:24:34 +00:00 |
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physicalNode.I
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allow particle systems to be placed under an instance
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2006-07-27 00:24:34 +00:00 |
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physicalNode.cxx
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allow particle systems to be placed under an instance
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2006-07-27 00:24:34 +00:00 |
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physicalNode.h
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remove old hacks, expose PandaNode output() methods
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2005-01-06 01:33:22 +00:00 |
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physics.txt
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updated
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2006-03-01 04:07:06 +00:00 |
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physicsCollisionHandler.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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physicsCollisionHandler.cxx
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
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physicsCollisionHandler.h
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formatting
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2006-03-28 03:51:09 +00:00 |
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physicsManager.I
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changed function name
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2006-03-09 21:59:10 +00:00 |
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physicsManager.cxx
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updated comments
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2006-07-25 01:33:35 +00:00 |
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physicsManager.h
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we can now choose a particular Physical upon which to run physics processing instead of having to run through the entire scene
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2006-07-13 00:24:48 +00:00 |
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physicsObject.I
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local torque and local impulse
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2006-03-11 00:16:16 +00:00 |
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physicsObject.cxx
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work in progress: add_impact
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2006-03-14 02:02:23 +00:00 |
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physicsObject.h
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local torque and local impulse
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2006-03-11 00:16:16 +00:00 |
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physicsObjectCollection.I
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initial checkin
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2006-07-13 00:13:44 +00:00 |
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physicsObjectCollection.cxx
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initial checkin
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2006-07-13 00:13:44 +00:00 |
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physicsObjectCollection.h
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initial checkin
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2006-07-13 00:13:44 +00:00 |
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physics_composite.cxx
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Added macrocomposites
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2005-09-27 22:05:52 +00:00 |
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physics_composite1.cxx
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linear control force
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2006-03-03 23:39:26 +00:00 |
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physics_composite2.cxx
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added physicsObjectCollection
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2006-07-13 00:16:49 +00:00 |
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test_physics.cxx
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*** empty log message ***
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2004-12-29 04:07:40 +00:00 |