open_toontown_panda3d/panda/src/pgraphnodes/nodeCullCallbackData.cxx

71 lines
2.6 KiB
C++

// Filename: nodeCullCallbackData.cxx
// Created by: drose (13Mar09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "nodeCullCallbackData.h"
#include "callbackNode.h"
#include "cullTraverser.h"
#include "cullTraverserData.h"
#include "cullableObject.h"
#include "cullHandler.h"
TypeHandle NodeCullCallbackData::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: NodeCullCallbackData::output
// Access: Published, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void NodeCullCallbackData::
output(ostream &out) const {
out << get_type() << "(" << (void *)_trav << ", " << (void *)&_data << ")";
}
////////////////////////////////////////////////////////////////////
// Function: NodeCullCallbackData::upcall
// Access: Published, Virtual
// Description: You should make this call during the callback if you
// want to continue the normal rendering function that
// would have been done in the absence of a callback.
//
// Specifically, this method will add this node to the
// draw queue, and continue the cull traversal for all
// the nodes below. If you omit this call, this node
// and its children will be pruned from the render
// result.
////////////////////////////////////////////////////////////////////
void NodeCullCallbackData::
upcall() {
PandaNode *node = _data.node();
if (node->is_of_type(CallbackNode::get_class_type())) {
CallbackNode *cbnode = DCAST(CallbackNode, _data.node());
// OK, render this node. Rendering a CallbackNode means creating
// a CullableObject for the draw_callback, if any. We don't need
// to pass any Geoms, however.
CallbackObject *cbobj = cbnode->get_draw_callback();
if (cbobj != (CallbackObject *)NULL) {
CullableObject *object =
new CullableObject(NULL, _data._state,
_data.get_net_transform(_trav),
_data.get_modelview_transform(_trav),
_trav->get_gsg());
object->set_draw_callback(cbobj);
_trav->get_cull_handler()->record_object(object, _trav);
}
}
// Now traverse below.
_trav->traverse_below(_data);
}