open_toontown_panda3d/panda/src/pgraphnodes/uvScrollNode.h

89 lines
2.4 KiB
C++

// Filename: modelNode.h
// Created by: drose (16Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef UVSCROLLNODE_H
#define UVSCROLLNODE_H
#include "pandabase.h"
#include "animInterface.h"
#include "pandaNode.h"
////////////////////////////////////////////////////////////////////
// Class : UvScrollNode
// Description : This node is placed at key points within the scene
// graph to animate uvs.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_PGRAPH UvScrollNode : public PandaNode {
PUBLISHED:
INLINE UvScrollNode(const string &name, PN_stdfloat u_speed, PN_stdfloat v_speed, PN_stdfloat r_speed);
INLINE UvScrollNode(const string &name);
protected:
INLINE UvScrollNode(const UvScrollNode &copy);
public:
virtual PandaNode *make_copy() const;
virtual bool safe_to_flatten() const;
virtual bool safe_to_combine() const;
virtual bool cull_callback(CullTraverser *trav, CullTraverserData &data);
PUBLISHED:
INLINE void set_u_speed(PN_stdfloat u_speed);
INLINE void set_v_speed(PN_stdfloat v_speed);
INLINE void set_r_speed(PN_stdfloat r_speed);
INLINE PN_stdfloat get_u_speed() const;
INLINE PN_stdfloat get_v_speed() const;
INLINE PN_stdfloat get_r_speed() const;
private:
PN_stdfloat _u_speed;
PN_stdfloat _v_speed;
PN_stdfloat _r_speed;
double _start_time;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PandaNode::init_type();
register_type(_type_handle, "UvScrollNode",
PandaNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "uvScrollNode.I"
#endif