Do not create a new shader context, but reuse old context and just set the D3D device for Cg. |
||
|---|---|---|
| direct | ||
| dmodels | ||
| doc | ||
| dtool | ||
| models | ||
| panda | ||
| pandaapp | ||
| pandatool | ||
| ppremake | ||
Do not create a new shader context, but reuse old context and just set the D3D device for Cg. |
||
|---|---|---|
| direct | ||
| dmodels | ||
| doc | ||
| dtool | ||
| models | ||
| panda | ||
| pandaapp | ||
| pandatool | ||
| ppremake | ||
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