Do not create a new shader context, but reuse old context and just set the D3D device for Cg. |
||
|---|---|---|
| .. | ||
| metalibs | ||
| src | ||
| .gitignore | ||
| Package.pp | ||
| Sources.pp | ||
Do not create a new shader context, but reuse old context and just set the D3D device for Cg. |
||
|---|---|---|
| .. | ||
| metalibs | ||
| src | ||
| .gitignore | ||
| Package.pp | ||
| Sources.pp | ||
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