..
Sources.pp
fix build errors
2007-02-08 18:28:33 +00:00
config_dxgsg9.cxx
Update LRU settings.
2007-01-11 19:49:12 +00:00
config_dxgsg9.h
Add DirextX/driver managment options.
2007-01-04 01:47:15 +00:00
dxGeomMunger9.I
don't let geom-vertex-cache hang on to textures
2006-10-11 18:17:38 +00:00
dxGeomMunger9.cxx
don't let geom-vertex-cache hang on to textures
2006-10-11 18:17:38 +00:00
dxGeomMunger9.h
don't let geom-vertex-cache hang on to textures
2006-10-11 18:17:38 +00:00
dxGraphicsDevice9.cxx
port dx8 to dx9
2005-12-09 21:48:34 +00:00
dxGraphicsDevice9.h
port dx8 to dx9
2005-12-09 21:48:34 +00:00
dxGraphicsStateGuardian9.I
Need to always set the render state since caching the render state doesn't seem to work (possibly due to Cg shader setting D3D render states).
2006-06-03 03:11:19 +00:00
dxGraphicsStateGuardian9.cxx
Add stencil buffer clear.
2006-12-13 19:27:51 +00:00
dxGraphicsStateGuardian9.h
fix assertion failure
2006-10-13 18:42:29 +00:00
dxIndexBufferContext9.I
port dx8 to dx9
2005-12-09 21:48:34 +00:00
dxIndexBufferContext9.cxx
factor out more calls to Thread::get_current_thread()
2006-04-27 14:45:39 +00:00
dxIndexBufferContext9.h
factor out more calls to Thread::get_current_thread()
2006-04-27 14:45:39 +00:00
dxInput9.cxx
port dx8 to dx9
2005-12-09 21:48:34 +00:00
dxInput9.h
port dx8 to dx9
2005-12-09 21:48:34 +00:00
dxShaderContext9.I
Work in progress 3.
2006-01-19 02:09:28 +00:00
dxShaderContext9.cxx
Fix multi-texture problem:
2007-02-10 01:28:50 +00:00
dxShaderContext9.h
Add debug code to print out shader asm code in debug mode.
2006-06-16 23:06:39 +00:00
dxTextureContext9.I
port dx8 to dx9
2005-12-09 21:48:34 +00:00
dxTextureContext9.cxx
Add texture compression.
2007-01-03 01:55:22 +00:00
dxTextureContext9.h
Add automipmap generation code to eliminate dynamic textures.
2006-03-20 23:08:38 +00:00
dxVertexBufferContext9.I
port dx8 to dx9
2005-12-09 21:48:34 +00:00
dxVertexBufferContext9.cxx
factor out more calls to Thread::get_current_thread()
2006-04-27 14:45:39 +00:00
dxVertexBufferContext9.h
factor out more calls to Thread::get_current_thread()
2006-04-27 14:45:39 +00:00
dxgsg9_composite.cxx
Added macrocomposites
2005-09-27 22:05:52 +00:00
dxgsg9_composite1.cxx
Separated class VertexElementArray into its own file.
2006-01-23 19:06:37 +00:00
dxgsg9base.h
Add:
2006-12-08 22:41:29 +00:00
vertexElementArray.cxx
Improve mapping from Panda vertex elements to vertex shader inputs.
2006-02-17 01:21:51 +00:00
vertexElementArray.h
Improve mapping from Panda vertex elements to vertex shader inputs.
2006-02-17 01:21:51 +00:00
wdxGraphicsBuffer9.cxx
Change the order of code in the destructor function since _gsg will be set to null when closed.
2006-09-21 02:45:31 +00:00
wdxGraphicsBuffer9.h
pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
2006-06-15 14:02:40 +00:00
wdxGraphicsPipe9.I
port dx8 to dx9
2005-12-09 21:48:34 +00:00
wdxGraphicsPipe9.cxx
Add support for:
2006-12-08 22:44:06 +00:00
wdxGraphicsPipe9.h
pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
2006-06-15 14:02:40 +00:00
wdxGraphicsWindow9.I
port dx8 to dx9
2005-12-09 21:48:34 +00:00
wdxGraphicsWindow9.cxx
Add DirextX/driver managment options.
2007-01-04 01:47:15 +00:00
wdxGraphicsWindow9.h
properly support multiple monitors
2006-11-07 22:36:56 +00:00