open_toontown_panda3d/panda/src/glstuff/glSamplerContext_src.cxx

88 lines
2.8 KiB
C++

// Filename: glSamplerContext_src.cxx
// Created by: rdb (11Dec14)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "pnotify.h"
#ifndef OPENGLES
TypeHandle CLP(SamplerContext)::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: CLP(SamplerContext)::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE CLP(SamplerContext)::
CLP(SamplerContext)(CLP(GraphicsStateGuardian) *glgsg,
const SamplerState &sampler) :
SamplerContext(sampler)
{
_glgsg = glgsg;
_glgsg->_glGenSamplers(1, &_index);
}
////////////////////////////////////////////////////////////////////
// Function: CLP(SamplerContext)::Denstructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
CLP(SamplerContext)::
~CLP(SamplerContext)() {
if (_index != 0) {
_glgsg->_glDeleteSamplers(1, &_index);
_index = 0;
}
}
////////////////////////////////////////////////////////////////////
// Function: GLSamplerContext::evict_lru
// Access: Public, Virtual
// Description: Evicts the page from the LRU. Called internally when
// the LRU determines that it is full. May also be
// called externally when necessary to explicitly evict
// the page.
//
// It is legal for this method to either evict the page
// as requested, do nothing (in which case the eviction
// will be requested again at the next epoch), or
// requeue itself on the tail of the queue (in which
// case the eviction will be requested again much
// later).
////////////////////////////////////////////////////////////////////
void CLP(SamplerContext)::
evict_lru() {
dequeue_lru();
reset_data();
}
////////////////////////////////////////////////////////////////////
// Function: GLSamplerContext::reset_data
// Access: Public
// Description: Resets the texture object to a new one so a new GL
// texture object can be uploaded.
////////////////////////////////////////////////////////////////////
void CLP(SamplerContext)::
reset_data() {
// Free the sampler resource.
_glgsg->_glDeleteSamplers(1, &_index);
_index = 0;
// We still need a valid index number, though, in case we want to
// re-load the sampler later.
//glGenSamplers(1, &_index);
}
#endif // OPENGLES