65 lines
2.3 KiB
C++
65 lines
2.3 KiB
C++
// Filename: lpoint2_src.h
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// Created by: drose (08Mar00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Class : LPoint2
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// Description : This is a two-component point in space.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA FLOATNAME(LPoint2) : public FLOATNAME(LVecBase2) {
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PUBLISHED:
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INLINE_LINMATH FLOATNAME(LPoint2)();
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INLINE_LINMATH FLOATNAME(LPoint2)(const FLOATNAME(LVecBase2) ©);
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INLINE_LINMATH FLOATNAME(LPoint2) &operator = (const FLOATNAME(LVecBase2) ©);
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INLINE_LINMATH FLOATNAME(LPoint2) &operator = (FLOATTYPE fill_value);
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INLINE_LINMATH FLOATNAME(LPoint2)(FLOATTYPE fill_value);
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INLINE_LINMATH FLOATNAME(LPoint2)(FLOATTYPE x, FLOATTYPE y);
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INLINE_LINMATH static const FLOATNAME(LPoint2) &zero();
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INLINE_LINMATH static const FLOATNAME(LPoint2) &unit_x();
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INLINE_LINMATH static const FLOATNAME(LPoint2) &unit_y();
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INLINE_LINMATH FLOATNAME(LPoint2) operator - () const;
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INLINE_LINMATH FLOATNAME(LVecBase2)
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operator + (const FLOATNAME(LVecBase2) &other) const;
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INLINE_LINMATH FLOATNAME(LPoint2)
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operator + (const FLOATNAME(LVector2) &other) const;
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INLINE_LINMATH FLOATNAME(LVecBase2)
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operator - (const FLOATNAME(LVecBase2) &other) const;
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INLINE_LINMATH FLOATNAME(LVector2)
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operator - (const FLOATNAME(LPoint2) &other) const;
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INLINE_LINMATH FLOATNAME(LPoint2)
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operator - (const FLOATNAME(LVector2) &other) const;
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INLINE_LINMATH FLOATNAME(LPoint2) operator * (FLOATTYPE scalar) const;
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INLINE_LINMATH FLOATNAME(LPoint2) operator / (FLOATTYPE scalar) const;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type();
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private:
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static TypeHandle _type_handle;
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};
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#include "lpoint2_src.I"
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