159 lines
5.8 KiB
C++
159 lines
5.8 KiB
C++
// Filename: lvecBase4_src.h
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// Created by: drose (08Mar00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Class : LVecBase4
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// Description : This is the base class for all three-component
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// vectors and points.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA FLOATNAME(LVecBase4) {
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PUBLISHED:
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typedef const FLOATTYPE *iterator;
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typedef const FLOATTYPE *const_iterator;
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INLINE_LINMATH FLOATNAME(LVecBase4)();
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INLINE_LINMATH FLOATNAME(LVecBase4)(const FLOATNAME(LVecBase4) ©);
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INLINE_LINMATH FLOATNAME(LVecBase4) &operator = (const FLOATNAME(LVecBase4) ©);
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INLINE_LINMATH FLOATNAME(LVecBase4) &operator = (FLOATTYPE fill_value);
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INLINE_LINMATH FLOATNAME(LVecBase4)(FLOATTYPE fill_value);
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INLINE_LINMATH FLOATNAME(LVecBase4)(FLOATTYPE x, FLOATTYPE y, FLOATTYPE z, FLOATTYPE w);
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INLINE_LINMATH static const FLOATNAME(LVecBase4) &zero();
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INLINE_LINMATH static const FLOATNAME(LVecBase4) &unit_x();
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INLINE_LINMATH static const FLOATNAME(LVecBase4) &unit_y();
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INLINE_LINMATH static const FLOATNAME(LVecBase4) &unit_z();
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INLINE_LINMATH static const FLOATNAME(LVecBase4) &unit_w();
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INLINE_LINMATH ~FLOATNAME(LVecBase4)();
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INLINE_LINMATH FLOATTYPE operator [](int i) const;
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INLINE_LINMATH FLOATTYPE &operator [](int i);
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INLINE_LINMATH bool is_nan() const;
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INLINE_LINMATH FLOATTYPE get_cell(int i) const;
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INLINE_LINMATH FLOATTYPE get_x() const;
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INLINE_LINMATH FLOATTYPE get_y() const;
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INLINE_LINMATH FLOATTYPE get_z() const;
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INLINE_LINMATH FLOATTYPE get_w() const;
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INLINE_LINMATH void set_cell(int i, FLOATTYPE value);
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INLINE_LINMATH void set_x(FLOATTYPE value);
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INLINE_LINMATH void set_y(FLOATTYPE value);
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INLINE_LINMATH void set_z(FLOATTYPE value);
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INLINE_LINMATH void set_w(FLOATTYPE value);
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// These next functions add to an existing value.
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// i.e. foo.set_x(foo.get_x() + value)
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// These are useful to reduce overhead in scripting
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// languages:
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INLINE_LINMATH void add_to_cell(int i, FLOATTYPE value);
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INLINE_LINMATH void add_x(FLOATTYPE value);
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INLINE_LINMATH void add_y(FLOATTYPE value);
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INLINE_LINMATH void add_z(FLOATTYPE value);
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INLINE_LINMATH void add_w(FLOATTYPE value);
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INLINE_LINMATH const FLOATTYPE *get_data() const;
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INLINE_LINMATH int get_num_components() const;
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public:
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INLINE_LINMATH iterator begin();
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INLINE_LINMATH iterator end();
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INLINE_LINMATH const_iterator begin() const;
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INLINE_LINMATH const_iterator end() const;
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PUBLISHED:
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INLINE_LINMATH void fill(FLOATTYPE fill_value);
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INLINE_LINMATH void set(FLOATTYPE x, FLOATTYPE y, FLOATTYPE z, FLOATTYPE w);
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INLINE_LINMATH FLOATTYPE dot(const FLOATNAME(LVecBase4) &other) const;
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INLINE_LINMATH bool operator < (const FLOATNAME(LVecBase4) &other) const;
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INLINE_LINMATH bool operator == (const FLOATNAME(LVecBase4) &other) const;
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INLINE_LINMATH bool operator != (const FLOATNAME(LVecBase4) &other) const;
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INLINE_LINMATH int compare_to(const FLOATNAME(LVecBase4) &other) const;
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INLINE_LINMATH int compare_to(const FLOATNAME(LVecBase4) &other,
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FLOATTYPE threshold) const;
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INLINE_LINMATH size_t get_hash() const;
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INLINE_LINMATH size_t get_hash(FLOATTYPE threshold) const;
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INLINE_LINMATH size_t add_hash(size_t hash) const;
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INLINE_LINMATH size_t add_hash(size_t hash, FLOATTYPE threshold) const;
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INLINE_LINMATH FLOATNAME(LVecBase4) operator - () const;
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INLINE_LINMATH FLOATNAME(LVecBase4)
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operator + (const FLOATNAME(LVecBase4) &other) const;
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INLINE_LINMATH FLOATNAME(LVecBase4)
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operator - (const FLOATNAME(LVecBase4) &other) const;
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INLINE_LINMATH FLOATNAME(LVecBase4) operator * (FLOATTYPE scalar) const;
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INLINE_LINMATH FLOATNAME(LVecBase4) operator / (FLOATTYPE scalar) const;
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INLINE_LINMATH void operator += (const FLOATNAME(LVecBase4) &other);
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INLINE_LINMATH void operator -= (const FLOATNAME(LVecBase4) &other);
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INLINE_LINMATH void operator *= (FLOATTYPE scalar);
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INLINE_LINMATH void operator /= (FLOATTYPE scalar);
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INLINE_LINMATH bool almost_equal(const FLOATNAME(LVecBase4) &other,
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FLOATTYPE threshold) const;
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INLINE_LINMATH bool almost_equal(const FLOATNAME(LVecBase4) &other) const;
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INLINE_LINMATH void output(ostream &out) const;
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public:
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INLINE_LINMATH void generate_hash(ChecksumHashGenerator &hashgen) const;
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INLINE_LINMATH void generate_hash(ChecksumHashGenerator &hashgen,
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FLOATTYPE threshold) const;
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public:
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union {
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FLOATTYPE data[4];
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struct {FLOATTYPE _0, _1, _2, _3;} v;
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} _v;
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private:
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static const FLOATNAME(LVecBase4) _zero;
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static const FLOATNAME(LVecBase4) _unit_x;
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static const FLOATNAME(LVecBase4) _unit_y;
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static const FLOATNAME(LVecBase4) _unit_z;
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static const FLOATNAME(LVecBase4) _unit_w;
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public:
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INLINE_LINMATH void write_datagram(Datagram &destination) const;
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INLINE_LINMATH void read_datagram(DatagramIterator &source);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type();
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private:
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static TypeHandle _type_handle;
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};
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INLINE_LINMATH ostream &operator << (ostream &out, const FLOATNAME(LVecBase4) &vec) {
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vec.output(out);
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return out;
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}
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#include "lvecBase4_src.I"
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