..
CMakeLists.txt
CMake: On Apple, silence build-time OpenGL deprecation warnings
2020-01-06 17:12:05 -07:00
glBufferContext_src.I
Fix ShaderBuffer cleanup assertion with state cache disabled
2018-12-26 22:47:14 +01:00
glBufferContext_src.cxx
Implement support for SSBOs
2016-12-13 21:22:17 +01:00
glBufferContext_src.h
glgsg: Issue memory barriers for SSBOs
2025-01-20 20:58:14 +01:00
glCgShaderContext_src.I
general: clean up use of override keyword
2017-07-03 12:56:23 +02:00
glCgShaderContext_src.cxx
shader: Unify ShaderPtrSpec and ShaderMatSpec mechanisms
2024-08-23 16:29:42 +02:00
glCgShaderContext_src.h
shader: Don't store on ShaderMatSpec, use scratch matrix instead
2024-08-23 16:29:38 +02:00
glGeomContext_src.I
New file headers, new comment style
2016-02-17 17:47:48 +01:00
glGeomContext_src.cxx
general: use nassert_raise instead of nassertv(false) et al
2018-11-28 17:35:20 +01:00
glGeomContext_src.h
New file headers, new comment style
2016-02-17 17:47:48 +01:00
glGeomMunger_src.I
New file headers, new comment style
2016-02-17 17:47:48 +01:00
glGeomMunger_src.cxx
(multiview) texture preparation changes:
2023-06-13 13:51:19 +02:00
glGeomMunger_src.h
Change handling of unsupported render mode so that behaviour can be shared among renderers
2016-07-20 15:59:42 +02:00
glGraphicsBuffer_src.I
glgsg: Minor code cleanup in FBO code
2021-10-26 14:00:04 +02:00
glGraphicsBuffer_src.cxx
glgsg: Fix issues with render-to-texture and cube map arrays
2025-01-19 11:10:06 +01:00
glGraphicsBuffer_src.h
glgsg: Fix use after free with gl-force-fbo-color and layered FBO
2024-12-03 13:19:48 +01:00
glGraphicsStateGuardian_src.I
Squash merge webgl-port branch into master
2024-01-25 15:37:38 +01:00
glGraphicsStateGuardian_src.cxx
glgsg: Issue memory barriers for SSBOs
2025-01-20 20:58:14 +01:00
glGraphicsStateGuardian_src.h
glgsg: Issue memory barriers for SSBOs
2025-01-20 20:58:14 +01:00
glImmediateModeSender_src.I
New file headers, new comment style
2016-02-17 17:47:48 +01:00
glImmediateModeSender_src.cxx
general: Replace NULL (and 0 as pointer) with C++11 nullptr
2018-06-03 16:35:13 -06:00
glImmediateModeSender_src.h
New file headers, new comment style
2016-02-17 17:47:48 +01:00
glIndexBufferContext_src.I
New file headers, new comment style
2016-02-17 17:47:48 +01:00
glIndexBufferContext_src.cxx
New file headers, new comment style
2016-02-17 17:47:48 +01:00
glIndexBufferContext_src.h
New file headers, new comment style
2016-02-17 17:47:48 +01:00
glOcclusionQueryContext_src.I
New file headers, new comment style
2016-02-17 17:47:48 +01:00
glOcclusionQueryContext_src.cxx
New file headers, new comment style
2016-02-17 17:47:48 +01:00
glOcclusionQueryContext_src.h
New file headers, new comment style
2016-02-17 17:47:48 +01:00
glSamplerContext_src.cxx
Improve OpenGL ES support, add OpenGL ES 3 support
2016-04-04 17:00:27 +02:00
glSamplerContext_src.h
Improve OpenGL ES support, add OpenGL ES 3 support
2016-04-04 17:00:27 +02:00
glShaderContext_src.I
general: clean up use of override keyword
2017-07-03 12:56:23 +02:00
glShaderContext_src.cxx
glgsg: Issue memory barriers for SSBOs
2025-01-20 20:58:14 +01:00
glShaderContext_src.h
glgsg: Issue memory barriers for SSBOs
2025-01-20 20:58:14 +01:00
glTextureContext_src.I
(multiview) texture preparation changes:
2023-06-13 13:51:19 +02:00
glTextureContext_src.cxx
(multiview) texture preparation changes:
2023-06-13 13:51:19 +02:00
glTextureContext_src.h
(multiview) texture preparation changes:
2023-06-13 13:51:19 +02:00
glVertexBufferContext_src.I
New file headers, new comment style
2016-02-17 17:47:48 +01:00
glVertexBufferContext_src.cxx
New file headers, new comment style
2016-02-17 17:47:48 +01:00
glVertexBufferContext_src.h
New file headers, new comment style
2016-02-17 17:47:48 +01:00
glmisc_src.cxx
(multiview) texture preparation changes:
2023-06-13 13:51:19 +02:00
glmisc_src.h
shader: More efficient state-based shader input fetching
2023-09-17 17:54:17 +02:00
glpure.cxx
general: removed all WIN32, WIN32_VC and friends
2020-02-05 22:45:03 -07:00
glstuff_src.cxx
pstats: GPU timing improvements; use same frame numbering everywhere
2022-02-20 17:33:40 +01:00
glstuff_src.h
pstats: GPU timing improvements; use same frame numbering everywhere
2022-02-20 17:33:40 +01:00
glstuff_undef_src.h
New file headers, new comment style
2016-02-17 17:47:48 +01:00
panda_glext.h
glgsg: update copy of glext.h
2018-07-23 09:02:12 +02:00