93 lines
2.8 KiB
C++
93 lines
2.8 KiB
C++
// Filename: cullBinStateSorted.h
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// Created by: drose (22Mar05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef CULLBINSTATESORTED_H
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#define CULLBINSTATESORTED_H
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#include "pandabase.h"
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#include "cullBin.h"
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#include "cullableObject.h"
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#include "geom.h"
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#include "transformState.h"
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#include "renderState.h"
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#include "pointerTo.h"
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////////////////////////////////////////////////////////////////////
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// Class : CullBinStateSorted
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// Description : A specific kind of CullBin that sorts geometry to
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// collect items of the same state together, so that
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// minimal state changes are required on the GSG to
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// render them.
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//
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// This also sorts objects front-to-back within a
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// particular state, to take advantage of hierarchical
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// Z-buffer algorithms which can early-out when an
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// object appears behind another one.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA_CULL CullBinStateSorted : public CullBin {
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public:
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INLINE CullBinStateSorted(const string &name,
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GraphicsStateGuardianBase *gsg,
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const PStatCollector &draw_region_pcollector);
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virtual ~CullBinStateSorted();
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static CullBin *make_bin(const string &name,
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GraphicsStateGuardianBase *gsg,
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const PStatCollector &draw_region_pcollector);
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virtual void add_object(CullableObject *object, Thread *current_thread);
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virtual void finish_cull(SceneSetup *scene_setup, Thread *current_thread);
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virtual void draw(bool force, Thread *current_thread);
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protected:
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virtual void fill_result_graph(ResultGraphBuilder &builder);
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private:
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class ObjectData {
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public:
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INLINE ObjectData(CullableObject *object);
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INLINE bool operator < (const ObjectData &other) const;
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CullableObject *_object;
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};
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typedef pvector<ObjectData> Objects;
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Objects _objects;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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CullBin::init_type();
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register_type(_type_handle, "CullBinStateSorted",
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CullBin::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "cullBinStateSorted.I"
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#endif
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