open_toontown_panda3d/panda/src/cull/cullBinStateSorted.h

93 lines
2.8 KiB
C++

// Filename: cullBinStateSorted.h
// Created by: drose (22Mar05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef CULLBINSTATESORTED_H
#define CULLBINSTATESORTED_H
#include "pandabase.h"
#include "cullBin.h"
#include "cullableObject.h"
#include "geom.h"
#include "transformState.h"
#include "renderState.h"
#include "pointerTo.h"
////////////////////////////////////////////////////////////////////
// Class : CullBinStateSorted
// Description : A specific kind of CullBin that sorts geometry to
// collect items of the same state together, so that
// minimal state changes are required on the GSG to
// render them.
//
// This also sorts objects front-to-back within a
// particular state, to take advantage of hierarchical
// Z-buffer algorithms which can early-out when an
// object appears behind another one.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_CULL CullBinStateSorted : public CullBin {
public:
INLINE CullBinStateSorted(const string &name,
GraphicsStateGuardianBase *gsg,
const PStatCollector &draw_region_pcollector);
virtual ~CullBinStateSorted();
static CullBin *make_bin(const string &name,
GraphicsStateGuardianBase *gsg,
const PStatCollector &draw_region_pcollector);
virtual void add_object(CullableObject *object, Thread *current_thread);
virtual void finish_cull(SceneSetup *scene_setup, Thread *current_thread);
virtual void draw(bool force, Thread *current_thread);
protected:
virtual void fill_result_graph(ResultGraphBuilder &builder);
private:
class ObjectData {
public:
INLINE ObjectData(CullableObject *object);
INLINE bool operator < (const ObjectData &other) const;
CullableObject *_object;
};
typedef pvector<ObjectData> Objects;
Objects _objects;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CullBin::init_type();
register_type(_type_handle, "CullBinStateSorted",
CullBin::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "cullBinStateSorted.I"
#endif