open_toontown_panda3d/panda/src/tinydisplay/tinyWinGraphicsPipe.h

72 lines
2.2 KiB
C++
Executable File

// Filename: tinyWinGraphicsPipe.h
// Created by: drose (06May08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef TINYWINGRAPHICSPIPE_H
#define TINYWINGRAPHICSPIPE_H
#include "pandabase.h"
#ifdef WIN32
#include "winGraphicsPipe.h"
#include "tinyGraphicsStateGuardian.h"
////////////////////////////////////////////////////////////////////
// Class : TinyWinGraphicsPipe
// Description : This graphics pipe represents the interface for
// creating TinyGL graphics windows on a Windows-based
// client.
////////////////////////////////////////////////////////////////////
class EXPCL_TINYDISPLAY TinyWinGraphicsPipe : public WinGraphicsPipe {
public:
TinyWinGraphicsPipe();
virtual ~TinyWinGraphicsPipe();
virtual string get_interface_name() const;
static PT(GraphicsPipe) pipe_constructor();
protected:
virtual PT(GraphicsOutput) make_output(const string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsStateGuardian *gsg,
GraphicsOutput *host,
int retry,
bool &precertify);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
WinGraphicsPipe::init_type();
register_type(_type_handle, "TinyWinGraphicsPipe",
WinGraphicsPipe::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "tinyWinGraphicsPipe.I"
#endif // WIN32
#endif