open_toontown_panda3d/panda/src/display
rdb 8b7217b4f9 Add an "off" ScissorAttrib, don't apply scissoring to overlay display region so that a full-window clear is truly a full-window clear 2014-09-16 20:44:39 +00:00
..
Sources.pp Big commit aiding in separation of Python bindings: 2014-02-20 13:33:26 +00:00
callbackGraphicsWindow.I WxPandaWindow 2012-01-08 16:10:18 +00:00
callbackGraphicsWindow.cxx Reset the state and transform before the end_frame callback (needed for Blender integration) 2014-05-22 13:44:36 +00:00
callbackGraphicsWindow.h WxPandaWindow 2012-01-08 16:10:18 +00:00
config_display.cxx sRGB texture support, add floating-point flags to FrameBufferProperties 2014-06-19 19:32:03 +00:00
config_display.h sRGB texture support, add floating-point flags to FrameBufferProperties 2014-06-19 19:32:03 +00:00
displayInformation.cxx Preventive fixes for some unlikely memory issues 2010-06-04 08:05:49 +00:00
displayInformation.h report cpu info 2009-10-05 18:10:18 +00:00
displayRegion.I Add an "off" ScissorAttrib, don't apply scissoring to overlay display region so that a full-window clear is truly a full-window clear 2014-09-16 20:44:39 +00:00
displayRegion.cxx Add an "off" ScissorAttrib, don't apply scissoring to overlay display region so that a full-window clear is truly a full-window clear 2014-09-16 20:44:39 +00:00
displayRegion.h Add an "off" ScissorAttrib, don't apply scissoring to overlay display region so that a full-window clear is truly a full-window clear 2014-09-16 20:44:39 +00:00
displayRegionCullCallbackData.I new callback system 2009-03-14 19:31:37 +00:00
displayRegionCullCallbackData.cxx more easily extendable DisplayRegion 2012-01-07 18:52:20 +00:00
displayRegionCullCallbackData.h new callback system 2009-03-14 19:31:37 +00:00
displayRegionDrawCallbackData.I new callback system 2009-03-14 19:31:37 +00:00
displayRegionDrawCallbackData.cxx new callback system 2009-03-14 19:31:37 +00:00
displayRegionDrawCallbackData.h new callback system 2009-03-14 19:31:37 +00:00
displaySearchParameters.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
displaySearchParameters.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
drawableRegion.I stdfloat_double 2011-10-10 05:25:10 +00:00
drawableRegion.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
drawableRegion.h stdfloat_double 2011-10-10 05:25:10 +00:00
frameBufferProperties.I sRGB texture support, add floating-point flags to FrameBufferProperties 2014-06-19 19:32:03 +00:00
frameBufferProperties.cxx sRGB texture support, add floating-point flags to FrameBufferProperties 2014-06-19 19:32:03 +00:00
frameBufferProperties.h Fix broken include 2014-06-19 19:49:39 +00:00
get_x11.h protect x11 namespace better; support building with x11 support on osx too 2011-08-28 23:31:28 +00:00
graphicsBuffer.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
graphicsBuffer.cxx Fix issues resizing OpenGL FBOs. Use LVecBase2i for storing buffer size. 2014-09-16 14:51:13 +00:00
graphicsBuffer.h Fix issues resizing OpenGL FBOs. Use LVecBase2i for storing buffer size. 2014-09-16 14:51:13 +00:00
graphicsDevice.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
graphicsDevice.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
graphicsDevice.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
graphicsEngine.I GraphicsEngine::get_render_lock() 2012-01-03 03:05:54 +00:00
graphicsEngine.cxx Allow calling dispatch_compute directly to GraphicsEngine 2014-07-03 21:57:33 +00:00
graphicsEngine.h Allow calling dispatch_compute directly to GraphicsEngine 2014-07-03 21:57:33 +00:00
graphicsOutput.I Fix issues resizing OpenGL FBOs. Use LVecBase2i for storing buffer size. 2014-09-16 14:51:13 +00:00
graphicsOutput.cxx Add an "off" ScissorAttrib, don't apply scissoring to overlay display region so that a full-window clear is truly a full-window clear 2014-09-16 20:44:39 +00:00
graphicsOutput.h Fix issues resizing OpenGL FBOs. Use LVecBase2i for storing buffer size. 2014-09-16 14:51:13 +00:00
graphicsPipe.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
graphicsPipe.cxx WxPandaWindow 2012-01-08 16:10:18 +00:00
graphicsPipe.h FBO overhaul: support layered framebuffers (RTM_bind_layered), support render-to-2d-array, better respect FrameBufferProperties, more simple handling of RTP_depth_stencil 2013-08-13 12:44:27 +00:00
graphicsPipeSelection.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
graphicsPipeSelection.cxx protect against static init issues 2013-08-26 20:16:08 +00:00
graphicsPipeSelection.h better management of display modules 2009-01-31 21:28:55 +00:00
graphicsStateGuardian.I Compute shader support under OpenGL :-) 2014-06-19 21:29:35 +00:00
graphicsStateGuardian.cxx Allow passing matrices to GLSL shaders either via NodePath or directly as a Mat4 2014-07-03 21:59:22 +00:00
graphicsStateGuardian.h Compute shader support under OpenGL :-) 2014-06-19 21:29:35 +00:00
graphicsStateGuardian_ext.cxx Add files that belonged to the previous commit 2014-02-20 13:58:23 +00:00
graphicsStateGuardian_ext.h Add files that belonged to the previous commit 2014-02-20 13:58:23 +00:00
graphicsThreadingModel.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
graphicsThreadingModel.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
graphicsThreadingModel.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
graphicsWindow.I GraphicsWindow::_unexposed_draw 2012-01-15 20:13:16 +00:00
graphicsWindow.cxx Fix issues resizing OpenGL FBOs. Use LVecBase2i for storing buffer size. 2014-09-16 14:51:13 +00:00
graphicsWindow.h Add ButtonMap class / window.get_button_map() for querying keyboard layout + X11 implementation thereof 2014-03-09 17:35:31 +00:00
graphicsWindowInputDevice.I mouse coordinates are now stored as doubles, not ints 2012-08-03 12:00:08 +00:00
graphicsWindowInputDevice.cxx Raw button event support, with X11 implementation (untransformed QWERTY) 2014-03-07 12:52:15 +00:00
graphicsWindowInputDevice.h Raw button event support, with X11 implementation (untransformed QWERTY) 2014-03-07 12:52:15 +00:00
graphicsWindowProc.cxx untabify 2011-06-29 22:09:10 +00:00
graphicsWindowProc.h Fixed the following issues with the multitouch and python eventing code comitted earlier this week: 2010-06-25 21:46:53 +00:00
graphicsWindowProcCallbackData.I Fixed the following issues with the multitouch and python eventing code comitted earlier this week: 2010-06-25 21:46:53 +00:00
graphicsWindowProcCallbackData.cxx Fixed the following issues with the multitouch and python eventing code comitted earlier this week: 2010-06-25 21:46:53 +00:00
graphicsWindowProcCallbackData.h Fix circular include 2010-06-27 07:25:32 +00:00
lru.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
lru.h stdfloat_double 2011-10-10 05:25:10 +00:00
nativeWindowHandle.I protect x11 namespace better; support building with x11 support on osx too 2011-08-28 23:31:28 +00:00
nativeWindowHandle.cxx protect x11 namespace better; support building with x11 support on osx too 2011-08-28 23:31:28 +00:00
nativeWindowHandle.h protect x11 namespace better; support building with x11 support on osx too 2011-08-28 23:31:28 +00:00
p3display_composite1.cxx WxPandaWindow 2012-01-08 16:10:18 +00:00
p3display_composite2.cxx rename all Panda-built libraries to begin with libp3 or libpanda 2011-12-06 02:39:21 +00:00
parasiteBuffer.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
parasiteBuffer.cxx Fix issues resizing OpenGL FBOs. Use LVecBase2i for storing buffer size. 2014-09-16 14:51:13 +00:00
parasiteBuffer.h fix parasite buffer clear problem 2011-10-06 21:39:19 +00:00
post_x11_include.h protect x11 namespace better; support building with x11 support on osx too 2011-08-28 23:31:28 +00:00
pre_x11_include.h protect x11 namespace better; support building with x11 support on osx too 2011-08-28 23:31:28 +00:00
pythonGraphicsWindowProc.cxx Fixed the following issues with the multitouch and python eventing code comitted earlier this week: 2010-06-25 21:46:53 +00:00
pythonGraphicsWindowProc.h Fixed the following issues with the multitouch and python eventing code comitted earlier this week: 2010-06-25 21:46:53 +00:00
renderBuffer.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
standardMunger.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
standardMunger.cxx stdfloat_double 2011-10-10 05:25:10 +00:00
standardMunger.h stdfloat_double 2011-10-10 05:25:10 +00:00
stencilRenderStates.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
stencilRenderStates.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
stereoDisplayRegion.I StereoDisplayRegion 2009-02-20 20:55:15 +00:00
stereoDisplayRegion.cxx Viewport array support on DisplayRegion. Not 100% sure if I want to end up sticking to this design, but it works. (I may revert this later.) 2014-07-07 19:10:15 +00:00
stereoDisplayRegion.h Viewport array support on DisplayRegion. Not 100% sure if I want to end up sticking to this design, but it works. (I may revert this later.) 2014-07-07 19:10:15 +00:00
subprocessWindow.I subprocess window 2009-07-13 07:14:01 +00:00
subprocessWindow.cxx Fix SubprocessWindow compile error 2014-04-04 23:24:46 +00:00
subprocessWindow.h remove dependency on HAVE_P3D_PLUGIN 2009-11-27 18:25:14 +00:00
subprocessWindowBuffer.I subprocess window 2009-07-13 07:14:01 +00:00
subprocessWindowBuffer.cxx squelch some more compiler warnings 2011-06-18 00:16:48 +00:00
subprocessWindowBuffer.h subprocess mouse movement 2009-07-17 21:30:51 +00:00
test_display.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
touchInfo.cxx fix some more build issues 2010-06-22 21:51:13 +00:00
touchInfo.h Fixed the following issues with the multitouch and python eventing code comitted earlier this week: 2010-06-25 21:46:53 +00:00
windowHandle.I better WindowHandle stuff 2009-10-01 00:23:12 +00:00
windowHandle.cxx receive_windows_message 2009-10-02 20:22:47 +00:00
windowHandle.h receive_windows_message 2009-10-02 20:22:47 +00:00
windowProperties.I Add integer vectors. Also add __pow__ operator to vectors. 2014-06-11 18:01:50 +00:00
windowProperties.cxx Add integer vectors. Also add __pow__ operator to vectors. 2014-06-11 18:01:50 +00:00
windowProperties.h Add integer vectors. Also add __pow__ operator to vectors. 2014-06-11 18:01:50 +00:00