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Sources.pp
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Big commit aiding in separation of Python bindings:
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2014-02-20 13:33:26 +00:00 |
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callbackGraphicsWindow.I
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WxPandaWindow
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2012-01-08 16:10:18 +00:00 |
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callbackGraphicsWindow.cxx
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Reset the state and transform before the end_frame callback (needed for Blender integration)
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2014-05-22 13:44:36 +00:00 |
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callbackGraphicsWindow.h
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WxPandaWindow
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2012-01-08 16:10:18 +00:00 |
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config_display.cxx
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sRGB texture support, add floating-point flags to FrameBufferProperties
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2014-06-19 19:32:03 +00:00 |
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config_display.h
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sRGB texture support, add floating-point flags to FrameBufferProperties
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2014-06-19 19:32:03 +00:00 |
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displayInformation.cxx
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Preventive fixes for some unlikely memory issues
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2010-06-04 08:05:49 +00:00 |
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displayInformation.h
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report cpu info
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2009-10-05 18:10:18 +00:00 |
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displayRegion.I
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Add an "off" ScissorAttrib, don't apply scissoring to overlay display region so that a full-window clear is truly a full-window clear
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2014-09-16 20:44:39 +00:00 |
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displayRegion.cxx
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Add an "off" ScissorAttrib, don't apply scissoring to overlay display region so that a full-window clear is truly a full-window clear
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2014-09-16 20:44:39 +00:00 |
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displayRegion.h
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Add an "off" ScissorAttrib, don't apply scissoring to overlay display region so that a full-window clear is truly a full-window clear
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2014-09-16 20:44:39 +00:00 |
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displayRegionCullCallbackData.I
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new callback system
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2009-03-14 19:31:37 +00:00 |
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displayRegionCullCallbackData.cxx
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more easily extendable DisplayRegion
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2012-01-07 18:52:20 +00:00 |
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displayRegionCullCallbackData.h
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new callback system
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2009-03-14 19:31:37 +00:00 |
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displayRegionDrawCallbackData.I
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new callback system
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2009-03-14 19:31:37 +00:00 |
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displayRegionDrawCallbackData.cxx
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new callback system
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2009-03-14 19:31:37 +00:00 |
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displayRegionDrawCallbackData.h
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new callback system
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2009-03-14 19:31:37 +00:00 |
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displaySearchParameters.cxx
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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displaySearchParameters.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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drawableRegion.I
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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drawableRegion.cxx
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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drawableRegion.h
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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frameBufferProperties.I
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sRGB texture support, add floating-point flags to FrameBufferProperties
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2014-06-19 19:32:03 +00:00 |
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frameBufferProperties.cxx
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sRGB texture support, add floating-point flags to FrameBufferProperties
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2014-06-19 19:32:03 +00:00 |
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frameBufferProperties.h
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Fix broken include
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2014-06-19 19:49:39 +00:00 |
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get_x11.h
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protect x11 namespace better; support building with x11 support on osx too
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2011-08-28 23:31:28 +00:00 |
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graphicsBuffer.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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graphicsBuffer.cxx
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Fix issues resizing OpenGL FBOs. Use LVecBase2i for storing buffer size.
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2014-09-16 14:51:13 +00:00 |
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graphicsBuffer.h
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Fix issues resizing OpenGL FBOs. Use LVecBase2i for storing buffer size.
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2014-09-16 14:51:13 +00:00 |
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graphicsDevice.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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graphicsDevice.cxx
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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graphicsDevice.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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graphicsEngine.I
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GraphicsEngine::get_render_lock()
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2012-01-03 03:05:54 +00:00 |
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graphicsEngine.cxx
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Allow calling dispatch_compute directly to GraphicsEngine
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2014-07-03 21:57:33 +00:00 |
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graphicsEngine.h
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Allow calling dispatch_compute directly to GraphicsEngine
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2014-07-03 21:57:33 +00:00 |
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graphicsOutput.I
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Fix issues resizing OpenGL FBOs. Use LVecBase2i for storing buffer size.
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2014-09-16 14:51:13 +00:00 |
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graphicsOutput.cxx
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Add an "off" ScissorAttrib, don't apply scissoring to overlay display region so that a full-window clear is truly a full-window clear
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2014-09-16 20:44:39 +00:00 |
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graphicsOutput.h
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Fix issues resizing OpenGL FBOs. Use LVecBase2i for storing buffer size.
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2014-09-16 14:51:13 +00:00 |
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graphicsPipe.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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graphicsPipe.cxx
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WxPandaWindow
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2012-01-08 16:10:18 +00:00 |
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graphicsPipe.h
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FBO overhaul: support layered framebuffers (RTM_bind_layered), support render-to-2d-array, better respect FrameBufferProperties, more simple handling of RTP_depth_stencil
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2013-08-13 12:44:27 +00:00 |
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graphicsPipeSelection.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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graphicsPipeSelection.cxx
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protect against static init issues
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2013-08-26 20:16:08 +00:00 |
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graphicsPipeSelection.h
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better management of display modules
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2009-01-31 21:28:55 +00:00 |
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graphicsStateGuardian.I
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Compute shader support under OpenGL :-)
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2014-06-19 21:29:35 +00:00 |
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graphicsStateGuardian.cxx
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Allow passing matrices to GLSL shaders either via NodePath or directly as a Mat4
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2014-07-03 21:59:22 +00:00 |
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graphicsStateGuardian.h
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Compute shader support under OpenGL :-)
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2014-06-19 21:29:35 +00:00 |
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graphicsStateGuardian_ext.cxx
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Add files that belonged to the previous commit
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2014-02-20 13:58:23 +00:00 |
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graphicsStateGuardian_ext.h
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Add files that belonged to the previous commit
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2014-02-20 13:58:23 +00:00 |
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graphicsThreadingModel.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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graphicsThreadingModel.cxx
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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graphicsThreadingModel.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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graphicsWindow.I
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GraphicsWindow::_unexposed_draw
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2012-01-15 20:13:16 +00:00 |
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graphicsWindow.cxx
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Fix issues resizing OpenGL FBOs. Use LVecBase2i for storing buffer size.
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2014-09-16 14:51:13 +00:00 |
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graphicsWindow.h
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Add ButtonMap class / window.get_button_map() for querying keyboard layout + X11 implementation thereof
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2014-03-09 17:35:31 +00:00 |
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graphicsWindowInputDevice.I
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mouse coordinates are now stored as doubles, not ints
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2012-08-03 12:00:08 +00:00 |
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graphicsWindowInputDevice.cxx
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Raw button event support, with X11 implementation (untransformed QWERTY)
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2014-03-07 12:52:15 +00:00 |
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graphicsWindowInputDevice.h
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Raw button event support, with X11 implementation (untransformed QWERTY)
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2014-03-07 12:52:15 +00:00 |
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graphicsWindowProc.cxx
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untabify
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2011-06-29 22:09:10 +00:00 |
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graphicsWindowProc.h
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Fixed the following issues with the multitouch and python eventing code comitted earlier this week:
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2010-06-25 21:46:53 +00:00 |
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graphicsWindowProcCallbackData.I
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Fixed the following issues with the multitouch and python eventing code comitted earlier this week:
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2010-06-25 21:46:53 +00:00 |
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graphicsWindowProcCallbackData.cxx
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Fixed the following issues with the multitouch and python eventing code comitted earlier this week:
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2010-06-25 21:46:53 +00:00 |
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graphicsWindowProcCallbackData.h
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Fix circular include
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2010-06-27 07:25:32 +00:00 |
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lru.cxx
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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lru.h
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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nativeWindowHandle.I
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protect x11 namespace better; support building with x11 support on osx too
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2011-08-28 23:31:28 +00:00 |
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nativeWindowHandle.cxx
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protect x11 namespace better; support building with x11 support on osx too
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2011-08-28 23:31:28 +00:00 |
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nativeWindowHandle.h
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protect x11 namespace better; support building with x11 support on osx too
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2011-08-28 23:31:28 +00:00 |
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p3display_composite1.cxx
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WxPandaWindow
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2012-01-08 16:10:18 +00:00 |
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p3display_composite2.cxx
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rename all Panda-built libraries to begin with libp3 or libpanda
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2011-12-06 02:39:21 +00:00 |
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parasiteBuffer.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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parasiteBuffer.cxx
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Fix issues resizing OpenGL FBOs. Use LVecBase2i for storing buffer size.
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2014-09-16 14:51:13 +00:00 |
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parasiteBuffer.h
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fix parasite buffer clear problem
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2011-10-06 21:39:19 +00:00 |
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post_x11_include.h
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protect x11 namespace better; support building with x11 support on osx too
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2011-08-28 23:31:28 +00:00 |
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pre_x11_include.h
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protect x11 namespace better; support building with x11 support on osx too
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2011-08-28 23:31:28 +00:00 |
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pythonGraphicsWindowProc.cxx
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Fixed the following issues with the multitouch and python eventing code comitted earlier this week:
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2010-06-25 21:46:53 +00:00 |
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pythonGraphicsWindowProc.h
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Fixed the following issues with the multitouch and python eventing code comitted earlier this week:
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2010-06-25 21:46:53 +00:00 |
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renderBuffer.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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standardMunger.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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standardMunger.cxx
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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standardMunger.h
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
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stencilRenderStates.cxx
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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stencilRenderStates.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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stereoDisplayRegion.I
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StereoDisplayRegion
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2009-02-20 20:55:15 +00:00 |
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stereoDisplayRegion.cxx
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Viewport array support on DisplayRegion. Not 100% sure if I want to end up sticking to this design, but it works. (I may revert this later.)
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2014-07-07 19:10:15 +00:00 |
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stereoDisplayRegion.h
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Viewport array support on DisplayRegion. Not 100% sure if I want to end up sticking to this design, but it works. (I may revert this later.)
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2014-07-07 19:10:15 +00:00 |
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subprocessWindow.I
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subprocess window
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2009-07-13 07:14:01 +00:00 |
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subprocessWindow.cxx
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Fix SubprocessWindow compile error
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2014-04-04 23:24:46 +00:00 |
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subprocessWindow.h
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remove dependency on HAVE_P3D_PLUGIN
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2009-11-27 18:25:14 +00:00 |
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subprocessWindowBuffer.I
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subprocess window
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2009-07-13 07:14:01 +00:00 |
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subprocessWindowBuffer.cxx
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squelch some more compiler warnings
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2011-06-18 00:16:48 +00:00 |
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subprocessWindowBuffer.h
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subprocess mouse movement
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2009-07-17 21:30:51 +00:00 |
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test_display.cxx
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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touchInfo.cxx
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fix some more build issues
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2010-06-22 21:51:13 +00:00 |
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touchInfo.h
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Fixed the following issues with the multitouch and python eventing code comitted earlier this week:
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2010-06-25 21:46:53 +00:00 |
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windowHandle.I
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better WindowHandle stuff
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2009-10-01 00:23:12 +00:00 |
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windowHandle.cxx
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receive_windows_message
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2009-10-02 20:22:47 +00:00 |
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windowHandle.h
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receive_windows_message
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2009-10-02 20:22:47 +00:00 |
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windowProperties.I
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Add integer vectors. Also add __pow__ operator to vectors.
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2014-06-11 18:01:50 +00:00 |
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windowProperties.cxx
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Add integer vectors. Also add __pow__ operator to vectors.
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2014-06-11 18:01:50 +00:00 |
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windowProperties.h
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Add integer vectors. Also add __pow__ operator to vectors.
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2014-06-11 18:01:50 +00:00 |