open_toontown_panda3d/panda/src/char/characterJointBundle.I

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// Filename: characterJointBundle.I
// Created by: drose (02Mar99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
// This comment tells ppremake that we know this is a circular
// #include reference, and please don't bother us about it. The line
// must be exactly as shown.
/* okcircular */
#include "character.h"
////////////////////////////////////////////////////////////////////
// Function: CharacterJointBundle::Copy Constructor
// Access: Public
// Description: Normally, you'd use make_copy() or copy_subgraph() to
// make a copy of this.
////////////////////////////////////////////////////////////////////
INLINE CharacterJointBundle::
CharacterJointBundle(const CharacterJointBundle &copy) :
PartBundle(copy)
{
}
////////////////////////////////////////////////////////////////////
// Function: CharacterJointBundle::get_node
// Access: Public
// Description: Returns the nth Character associated with
// this PartBundle.
////////////////////////////////////////////////////////////////////
INLINE Character *CharacterJointBundle::
get_node(int n) const {
return DCAST(Character, PartBundle::get_node(n));
}