open_toontown_panda3d/panda/src/dgraph/vectorDataTransition.h

80 lines
2.5 KiB
C++

// Filename: vectorDataTransition.h
// Created by: drose (25Jan99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef VECTORDATATRANSITION_H
#define VECTORDATATRANSITION_H
#include "pandabase.h"
#include "onTransition.h"
#include "luse.h"
#include "indent.h"
#include "pointerTo.h"
////////////////////////////////////////////////////////////////////
// Class : VectorDataTransition
// Description : A VectorDataTransition is a special data graph
// attribute that is used to pass around a complex
// number like a vector or a matrix. Matrices do not
// accumulate; each matrix replaces the one before.
////////////////////////////////////////////////////////////////////
template<class VecType>
class VectorDataTransition : public OnTransition {
public:
INLINE VectorDataTransition(const VecType &value);
INLINE VectorDataTransition(const VectorDataTransition<VecType> &copy);
INLINE void operator = (const VectorDataTransition<VecType> &copy);
public:
INLINE void set_value(const VecType &value);
INLINE const VecType &get_value() const;
protected:
virtual void set_value_from(const OnTransition *other);
virtual int compare_values(const OnTransition *other) const;
virtual void output_value(ostream &out) const;
virtual void write_value(ostream &out, int indent_level) const;
private:
VecType _value;
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
OnTransition::init_type();
do_init_type(VecType);
register_type(_type_handle,
string("VectorDataTransition<") +
get_type_handle(VecType).get_name() + ">",
OnTransition::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "vectorDataTransition.I"
#endif