open_toontown_panda3d/panda/src/switchnode/sequenceNode.h

75 lines
2.1 KiB
C++

// Filename: sequenceNode.h
// Created by: jason (18Jul00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef SEQUENCENODE_H
#define SEQUENCENODE_H
#include <pandabase.h>
#include "switchNodeOne.h"
#include <timedCycle.h>
#include <pointerToArray.h>
////////////////////////////////////////////////////////////////////
// Class : SequenceNode
// Description : A node that implements the ability to switch out
// what node is rendered based on time
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA SequenceNode : public SwitchNodeOne, public TimedCycle
{
PUBLISHED:
SequenceNode(const string &initial_name = "");
SequenceNode(float switch_time, const string &initial_name = "");
void set_switch_time(float switch_time);
public:
virtual Node *make_copy() const;
virtual void compute_switch(RenderTraverser *trav);
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &me);
static TypedWritable *make_SequenceNode(const FactoryParams &params);
protected:
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type( void ) {
return _type_handle;
}
static void init_type( void ) {
SwitchNodeOne::init_type();
register_type( _type_handle, "SequenceNode",
SwitchNodeOne::get_class_type() );
}
virtual TypeHandle get_type( void ) const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#endif