open_toontown_panda3d/panda/src/pgraph/auxBitplaneAttrib.h

125 lines
3.9 KiB
C++

// Filename: auxBitplaneAttrib.h
// Created by: drose (04Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef AUXBITPLANEATTRIB_H
#define AUXBITPLANEATTRIB_H
#include "pandabase.h"
#include "renderAttrib.h"
class FactoryParams;
////////////////////////////////////////////////////////////////////
// Class : AuxBitplaneAttrib
// Description : Modern frame buffers can have 'aux' bitplanes, which
// are additional bitplanes above and beyond the
// standard depth and color. This attrib controls what
// gets rendered into those additional bitplanes. It
// can also affect what goes into the alpha channel
// of the primary color buffer.
//
// ABO_glow: copy the glow map into the alpha channel
// of the primary frame buffer. If there is no glow
// map, set it to zero. Caveat: it is not
// possible to write glow or depth values to the
// framebuffer alpha channel at the same time as using
// alpha blending or alpha testing. Any attempt to use
// transparency, blending, or alpha testing will cause
// this flag to be overridden.
//
// ABO_aux_normal: put the camera-space normal into
// the into the R,G components of the first auxiliary
// bitplane.
//
// ABO_aux_modelz: put the clip-space Z coordinate of
// the center of the model (after perspective divide)
// into the B channel of the first auxiliary bitplane.
//
// ABO_aux_glow: put a copy of the glow map into the
// alpha channel of the first auxiliary bitplane.
// If there is no glow map, set it to zero.
//
// AuxBitplaneAttrib is relevant only when shader
// generation is enabled. Otherwise, it has no effect.
//
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_PGRAPH AuxBitplaneAttrib : public RenderAttrib {
private:
INLINE AuxBitplaneAttrib(int outputs);
PUBLISHED:
enum AuxBitplaneOutput {
ABO_glow = 1,
ABO_aux_normal = 2,
ABO_aux_glow = 4,
};
static CPT(RenderAttrib) make();
static CPT(RenderAttrib) make(int outputs);
static CPT(RenderAttrib) make_default();
INLINE int get_outputs() const;
public:
virtual void output(ostream &out) const;
protected:
virtual int compare_to_impl(const RenderAttrib *other) const;
private:
int _outputs;
static CPT(RenderAttrib) _default;
PUBLISHED:
static int get_class_slot() {
return _attrib_slot;
}
virtual int get_slot() const {
return get_class_slot();
}
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
RenderAttrib::init_type();
register_type(_type_handle, "AuxBitplaneAttrib",
RenderAttrib::get_class_type());
_attrib_slot = register_slot(_type_handle, 100, make_default);
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
static int _attrib_slot;
};
#include "auxBitplaneAttrib.I"
#endif