open_toontown_panda3d/direct/src/plugin/p3dWinSplashWindow.h

123 lines
2.9 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file p3dWinSplashWindow.h
* @author drose
* @date 2009-06-17
*/
#ifndef P3DWINSPLASHWINDOW_H
#define P3DWINSPLASHWINDOW_H
#include "p3d_plugin_common.h"
#ifdef _WIN32
#include "p3dSplashWindow.h"
#include "p3d_lock.h"
#include <windows.h>
/**
* This is the Windows implementation of the initial-download window.
*/
class P3DWinSplashWindow : public P3DSplashWindow {
public:
P3DWinSplashWindow(P3DInstance *inst, bool make_visible);
virtual ~P3DWinSplashWindow();
virtual void set_wparams(const P3DWindowParams &wparams);
virtual void set_visible(bool visible);
virtual void set_image_filename(const std::string &image_filename,
ImagePlacement image_placement);
virtual void set_install_label(const std::string &install_label);
virtual void set_install_progress(double install_progress,
bool is_progress_known, size_t received_data);
virtual void request_keyboard_focus();
static void register_window_class();
static void unregister_window_class();
protected:
virtual void button_click_detected();
private:
void start_thread();
void stop_thread();
private:
class WinImageData;
// These methods run only within the window thread.
void thread_run();
static DWORD WINAPI win_thread_run(LPVOID data);
void make_window();
void update_image(WinImageData &image);
void close_window();
void paint_window(HDC dc);
bool paint_image(HDC dc, const WinImageData &image, bool use_alpha);
void paint_progress_bar(HDC dc);
LRESULT window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
static LRESULT WINAPI st_window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
private:
class WinImageData : public ImageData {
public:
inline WinImageData();
inline ~WinImageData();
void dump_image();
std::string _filename;
bool _filename_changed;
HBITMAP _bitmap;
};
WinImageData _background_image;
WinImageData _button_ready_image;
WinImageData _button_rollover_image;
WinImageData _button_click_image;
bool _got_install;
std::string _install_label;
double _install_progress;
bool _progress_known;
size_t _received_data;
LOCK _install_lock;
ButtonState _drawn_bstate;
std::string _drawn_label;
double _drawn_progress;
bool _drawn_progress_known;
size_t _drawn_received_data;
int _focus_seq;
int _request_focus_tick;
bool _thread_continue;
bool _thread_running;
HANDLE _thread;
DWORD _thread_id;
HWND _hwnd;
HFONT _font;
HBRUSH _fg_brush;
HBRUSH _bg_brush;
HBRUSH _bar_brush;
HBRUSH _bar_bg_brush;
static bool _registered_window_class;
};
#include "p3dWinSplashWindow.I"
#endif // _WIN32
#endif