123 lines
2.9 KiB
C++
123 lines
2.9 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file p3dWinSplashWindow.h
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* @author drose
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* @date 2009-06-17
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*/
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#ifndef P3DWINSPLASHWINDOW_H
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#define P3DWINSPLASHWINDOW_H
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#include "p3d_plugin_common.h"
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#ifdef _WIN32
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#include "p3dSplashWindow.h"
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#include "p3d_lock.h"
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#include <windows.h>
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/**
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* This is the Windows implementation of the initial-download window.
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*/
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class P3DWinSplashWindow : public P3DSplashWindow {
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public:
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P3DWinSplashWindow(P3DInstance *inst, bool make_visible);
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virtual ~P3DWinSplashWindow();
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virtual void set_wparams(const P3DWindowParams &wparams);
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virtual void set_visible(bool visible);
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virtual void set_image_filename(const std::string &image_filename,
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ImagePlacement image_placement);
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virtual void set_install_label(const std::string &install_label);
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virtual void set_install_progress(double install_progress,
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bool is_progress_known, size_t received_data);
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virtual void request_keyboard_focus();
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static void register_window_class();
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static void unregister_window_class();
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protected:
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virtual void button_click_detected();
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private:
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void start_thread();
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void stop_thread();
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private:
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class WinImageData;
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// These methods run only within the window thread.
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void thread_run();
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static DWORD WINAPI win_thread_run(LPVOID data);
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void make_window();
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void update_image(WinImageData &image);
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void close_window();
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void paint_window(HDC dc);
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bool paint_image(HDC dc, const WinImageData &image, bool use_alpha);
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void paint_progress_bar(HDC dc);
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LRESULT window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
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static LRESULT WINAPI st_window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam);
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private:
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class WinImageData : public ImageData {
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public:
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inline WinImageData();
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inline ~WinImageData();
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void dump_image();
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std::string _filename;
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bool _filename_changed;
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HBITMAP _bitmap;
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};
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WinImageData _background_image;
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WinImageData _button_ready_image;
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WinImageData _button_rollover_image;
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WinImageData _button_click_image;
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bool _got_install;
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std::string _install_label;
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double _install_progress;
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bool _progress_known;
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size_t _received_data;
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LOCK _install_lock;
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ButtonState _drawn_bstate;
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std::string _drawn_label;
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double _drawn_progress;
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bool _drawn_progress_known;
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size_t _drawn_received_data;
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int _focus_seq;
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int _request_focus_tick;
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bool _thread_continue;
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bool _thread_running;
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HANDLE _thread;
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DWORD _thread_id;
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HWND _hwnd;
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HFONT _font;
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HBRUSH _fg_brush;
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HBRUSH _bg_brush;
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HBRUSH _bar_brush;
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HBRUSH _bar_bg_brush;
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static bool _registered_window_class;
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};
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#include "p3dWinSplashWindow.I"
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#endif // _WIN32
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#endif
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