57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file p3d_plugin_common.h
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* @author drose
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* @date 2009-05-29
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*/
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#ifndef P3D_PLUGIN_COMMON
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#define P3D_PLUGIN_COMMON
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// This header file is included by all C++ files in this directory that
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// contribute to p3d_plugin; it provides some common symbol declarations.
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#define P3D_FUNCTION_PROTOTYPES
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// #define BUILDING_P3D_PLUGIN
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#define TIXML_USE_STL
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// It's a good idea to pick up this header file, even though we don't actually
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// link with dtool. This header file defines useful system-wide config
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// settings.
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#include "dtool_config.h"
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#include "p3d_plugin.h"
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#include "p3d_lock.h"
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#include <iostream>
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#include <fstream>
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#include <string>
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#include <assert.h>
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// Appears in p3dInstanceManager.cxx.
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extern std::ostream *nout_stream;
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#define nout (*nout_stream)
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// Appears in p3d_plugin.cxx.
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extern LOCK _api_lock;
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// A convenience function for formatting a generic P3D_object to an ostream.
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inline std::ostream &
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operator << (std::ostream &out, P3D_object &value) {
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int size = P3D_OBJECT_GET_REPR(&value, nullptr, 0);
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char *buffer = new char[size];
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P3D_OBJECT_GET_REPR(&value, buffer, size);
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out.write(buffer, size);
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delete[] buffer;
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return out;
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}
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#endif
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