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Sources.pp
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removed lru.h
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2006-01-23 19:46:35 +00:00 |
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config_dxgsg9.cxx
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Make the following the default behavior:
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2006-09-22 02:55:51 +00:00 |
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config_dxgsg9.h
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Add a config option for the management of textures with DirectX management.
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2006-08-29 00:18:46 +00:00 |
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dxGeomMunger9.I
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don't let geom-vertex-cache hang on to textures
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2006-10-11 18:17:38 +00:00 |
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dxGeomMunger9.cxx
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don't let geom-vertex-cache hang on to textures
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2006-10-11 18:17:38 +00:00 |
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dxGeomMunger9.h
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don't let geom-vertex-cache hang on to textures
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2006-10-11 18:17:38 +00:00 |
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dxGraphicsDevice9.cxx
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port dx8 to dx9
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2005-12-09 21:48:34 +00:00 |
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dxGraphicsDevice9.h
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port dx8 to dx9
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2005-12-09 21:48:34 +00:00 |
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dxGraphicsStateGuardian9.I
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Need to always set the render state since caching the render state doesn't seem to work (possibly due to Cg shader setting D3D render states).
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2006-06-03 03:11:19 +00:00 |
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dxGraphicsStateGuardian9.cxx
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fix assertion failure
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2006-10-13 18:42:29 +00:00 |
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dxGraphicsStateGuardian9.h
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fix assertion failure
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2006-10-13 18:42:29 +00:00 |
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dxIndexBufferContext9.I
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port dx8 to dx9
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2005-12-09 21:48:34 +00:00 |
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dxIndexBufferContext9.cxx
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factor out more calls to Thread::get_current_thread()
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2006-04-27 14:45:39 +00:00 |
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dxIndexBufferContext9.h
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factor out more calls to Thread::get_current_thread()
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2006-04-27 14:45:39 +00:00 |
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dxInput9.cxx
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port dx8 to dx9
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2005-12-09 21:48:34 +00:00 |
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dxInput9.h
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port dx8 to dx9
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2005-12-09 21:48:34 +00:00 |
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dxShaderContext9.I
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Work in progress 3.
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2006-01-19 02:09:28 +00:00 |
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dxShaderContext9.cxx
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Add a version check for 1502 and use the latest profile for now.
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2006-06-19 17:53:35 +00:00 |
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dxShaderContext9.h
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Add debug code to print out shader asm code in debug mode.
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2006-06-16 23:06:39 +00:00 |
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dxTextureContext9.I
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port dx8 to dx9
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2005-12-09 21:48:34 +00:00 |
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dxTextureContext9.cxx
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pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
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2006-06-15 14:02:40 +00:00 |
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dxTextureContext9.h
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Add automipmap generation code to eliminate dynamic textures.
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2006-03-20 23:08:38 +00:00 |
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dxVertexBufferContext9.I
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port dx8 to dx9
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2005-12-09 21:48:34 +00:00 |
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dxVertexBufferContext9.cxx
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factor out more calls to Thread::get_current_thread()
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2006-04-27 14:45:39 +00:00 |
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dxVertexBufferContext9.h
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factor out more calls to Thread::get_current_thread()
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2006-04-27 14:45:39 +00:00 |
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dxgsg9_composite.cxx
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Added macrocomposites
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2005-09-27 22:05:52 +00:00 |
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dxgsg9_composite1.cxx
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Separated class VertexElementArray into its own file.
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2006-01-23 19:06:37 +00:00 |
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dxgsg9base.h
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Match DX8 render to texture / framebuffer changes.
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2006-03-21 20:52:14 +00:00 |
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vertexElementArray.cxx
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Improve mapping from Panda vertex elements to vertex shader inputs.
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2006-02-17 01:21:51 +00:00 |
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vertexElementArray.h
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Improve mapping from Panda vertex elements to vertex shader inputs.
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2006-02-17 01:21:51 +00:00 |
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wdxGraphicsBuffer9.cxx
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Change the order of code in the destructor function since _gsg will be set to null when closed.
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2006-09-21 02:45:31 +00:00 |
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wdxGraphicsBuffer9.h
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pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
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2006-06-15 14:02:40 +00:00 |
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wdxGraphicsPipe9.I
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port dx8 to dx9
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2005-12-09 21:48:34 +00:00 |
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wdxGraphicsPipe9.cxx
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Fix fullscreen with stencil. Problem was caused by attempted optimization by using a 16-bit depth buffer.
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2006-07-12 01:49:36 +00:00 |
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wdxGraphicsPipe9.h
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pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
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2006-06-15 14:02:40 +00:00 |
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wdxGraphicsWindow9.I
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port dx8 to dx9
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2005-12-09 21:48:34 +00:00 |
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wdxGraphicsWindow9.cxx
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Set correct number of depth bits and stencil bits for frame buffer format info.
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2006-10-13 20:06:03 +00:00 |
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wdxGraphicsWindow9.h
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pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
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2006-06-15 14:02:40 +00:00 |