open_toontown_panda3d/panda/src/glstuff/glImmediateModeSender_src.h

233 lines
7.3 KiB
C++

// Filename: glImmediateModeSender_src.h
// Created by: drose (15Aug05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "pandabase.h"
#include "geomVertexReader.h"
#ifdef SUPPORT_IMMEDIATE_MODE
////////////////////////////////////////////////////////////////////
// Class : GLImmediateModeSender
// Description : This class collects together a handful of objects
// that will issue immediate-mode commands like
// glVertex, glTexCoord, etc., for the purposes of
// sending an object's vertices using the immediate mode
// functions.
//
// Normally, this isn't used, since it's almost always
// better to use vertex arrays or vertex buffers
// instead. But OpenGL is a complicated API, and some
// drivers might have issues handling the vertex arrays;
// this code is provided as a last-ditch fallback in
// case you have such spectacularly buggy drivers.
////////////////////////////////////////////////////////////////////
class EXPCL_GL CLP(ImmediateModeSender) {
public:
INLINE CLP(ImmediateModeSender)();
~CLP(ImmediateModeSender)();
void clear();
void set_vertex(int vertex_index);
void issue_vertex();
class ComponentSender;
typedef void APIENTRY Func1f(GLfloat a);
typedef void APIENTRY Func2f(GLfloat a, GLfloat b);
typedef void APIENTRY Func3f(GLfloat a, GLfloat b, GLfloat c);
typedef void APIENTRY Func4f(GLfloat a, GLfloat b, GLfloat c, GLfloat d);
typedef void APIENTRY TexcoordFunc1f(GLenum texture, GLfloat a);
typedef void APIENTRY TexcoordFunc2f(GLenum texture, GLfloat a, GLfloat b);
typedef void APIENTRY TexcoordFunc3f(GLenum texture, GLfloat a, GLfloat b, GLfloat c);
typedef void APIENTRY TexcoordFunc4f(GLenum texture, GLfloat a, GLfloat b, GLfloat c, GLfloat d);
typedef void APIENTRY VectorFunc(GLint, const GLfloat *);
typedef void APIENTRY VectorUintFunc(GLint, const GLuint *);
bool add_column(const GeomVertexDataPipelineReader *data_reader,
const InternalName *name, Func1f *func1f,
Func2f *func2f, Func3f *func3f, Func4f *func4f);
bool add_texcoord_column(const GeomVertexDataPipelineReader *data_reader,
const InternalName *name, int stage_index,
TexcoordFunc1f *func1f, TexcoordFunc2f *func2f,
TexcoordFunc3f *func3f, TexcoordFunc4f *func4f);
bool add_vector_column(const GeomVertexDataPipelineReader *data_reader,
const InternalName *name, VectorFunc *func);
bool add_vector_uint_column(const GeomVertexDataPipelineReader *data_reader,
const InternalName *name, VectorUintFunc *func);
void add_sender(ComponentSender *sender);
public:
class ComponentSender {
public:
INLINE ComponentSender(GeomVertexReader *reader);
virtual ~ComponentSender();
INLINE void set_vertex(int vertex_index);
virtual void issue_vertex()=0;
protected:
GeomVertexReader *_reader;
};
class ComponentSender1f : public ComponentSender {
public:
INLINE ComponentSender1f(GeomVertexReader *reader, Func1f *func);
virtual void issue_vertex();
private:
Func1f *_func;
};
class ComponentSender2f : public ComponentSender {
public:
INLINE ComponentSender2f(GeomVertexReader *reader, Func2f *func);
virtual void issue_vertex();
private:
Func2f *_func;
};
class ComponentSender3f : public ComponentSender {
public:
INLINE ComponentSender3f(GeomVertexReader *reader, Func3f *func);
virtual void issue_vertex();
private:
Func3f *_func;
};
class ComponentSender4f : public ComponentSender {
public:
INLINE ComponentSender4f(GeomVertexReader *reader, Func4f *func);
virtual void issue_vertex();
private:
Func4f *_func;
};
class TexcoordSender1f : public ComponentSender {
public:
INLINE TexcoordSender1f(GeomVertexReader *reader, TexcoordFunc1f *func,
int stage_index);
virtual void issue_vertex();
private:
TexcoordFunc1f *_func;
int _stage_index;
};
class TexcoordSender2f : public ComponentSender {
public:
INLINE TexcoordSender2f(GeomVertexReader *reader, TexcoordFunc2f *func,
int stage_index);
virtual void issue_vertex();
private:
TexcoordFunc2f *_func;
int _stage_index;
};
class TexcoordSender3f : public ComponentSender {
public:
INLINE TexcoordSender3f(GeomVertexReader *reader, TexcoordFunc3f *func,
int stage_index);
virtual void issue_vertex();
private:
TexcoordFunc3f *_func;
int _stage_index;
};
class TexcoordSender4f : public ComponentSender {
public:
INLINE TexcoordSender4f(GeomVertexReader *reader, TexcoordFunc4f *func,
int stage_index);
virtual void issue_vertex();
private:
TexcoordFunc4f *_func;
int _stage_index;
};
class VectorSender1f : public ComponentSender {
public:
INLINE VectorSender1f(GeomVertexReader *reader, VectorFunc *func);
virtual void issue_vertex();
private:
VectorFunc *_func;
};
class VectorSender2f : public ComponentSender {
public:
INLINE VectorSender2f(GeomVertexReader *reader, VectorFunc *func);
virtual void issue_vertex();
private:
VectorFunc *_func;
};
class VectorSender3f : public ComponentSender {
public:
INLINE VectorSender3f(GeomVertexReader *reader, VectorFunc *func);
virtual void issue_vertex();
private:
VectorFunc *_func;
};
class VectorSender4f : public ComponentSender {
public:
INLINE VectorSender4f(GeomVertexReader *reader, VectorFunc *func);
virtual void issue_vertex();
private:
VectorFunc *_func;
};
class VectorSender1ui : public ComponentSender {
public:
INLINE VectorSender1ui(GeomVertexReader *reader, VectorUintFunc *func);
virtual void issue_vertex();
private:
VectorUintFunc *_func;
};
class VectorSender2ui : public ComponentSender {
public:
INLINE VectorSender2ui(GeomVertexReader *reader, VectorUintFunc *func);
virtual void issue_vertex();
private:
VectorUintFunc *_func;
};
class VectorSender3ui : public ComponentSender {
public:
INLINE VectorSender3ui(GeomVertexReader *reader, VectorUintFunc *func);
virtual void issue_vertex();
private:
VectorUintFunc *_func;
};
class VectorSender4ui : public ComponentSender {
public:
INLINE VectorSender4ui(GeomVertexReader *reader, VectorUintFunc *func);
virtual void issue_vertex();
private:
VectorUintFunc *_func;
};
private:
typedef pvector<ComponentSender *> ComponentSenders;
ComponentSenders _senders;
};
#include "glImmediateModeSender_src.I"
#endif // SUPPORT_IMMEDIATE_MODE