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Sources.pp
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add glGraphicsBuffer* to dependencies
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2006-09-21 22:20:42 +00:00 |
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glGeomContext_src.I
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fix caching of display lists
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2005-03-22 07:12:39 +00:00 |
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glGeomContext_src.cxx
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more caching/munger optimizations
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2005-03-22 18:33:55 +00:00 |
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glGeomContext_src.h
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
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glGeomMunger_src.I
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don't let geom-vertex-cache hang on to textures
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2006-10-07 00:34:26 +00:00 |
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glGeomMunger_src.cxx
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don't let geom-vertex-cache hang on to textures
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2006-10-07 00:34:26 +00:00 |
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glGeomMunger_src.h
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don't let geom-vertex-cache hang on to textures
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2006-10-07 00:34:26 +00:00 |
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glGraphicsBuffer_src.I
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These are just placeholder files
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2006-02-01 21:06:00 +00:00 |
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glGraphicsBuffer_src.cxx
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Graphics buffer is no longer valid when closed.
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2006-09-21 02:56:47 +00:00 |
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glGraphicsBuffer_src.h
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pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
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2006-06-15 14:02:40 +00:00 |
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glGraphicsStateGuardian_src.I
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depth offset should affect points and lines too
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2006-10-10 19:10:57 +00:00 |
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glGraphicsStateGuardian_src.cxx
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fix reload-texture bug
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2006-10-16 23:12:17 +00:00 |
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glGraphicsStateGuardian_src.h
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fix assertion error
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2006-10-13 16:27:55 +00:00 |
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glImmediateModeSender_src.I
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gl_vertex_blend with immediate-mode
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2005-08-16 01:49:38 +00:00 |
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glImmediateModeSender_src.cxx
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better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes
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2006-04-20 04:03:16 +00:00 |
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glImmediateModeSender_src.h
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better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes
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2006-04-20 04:03:16 +00:00 |
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glIndexBufferContext_src.I
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better pstats tracking of texture/vbuffer memory
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2006-03-16 21:26:56 +00:00 |
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glIndexBufferContext_src.cxx
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ibuffers as well as vbuffers
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2005-03-18 20:18:57 +00:00 |
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glIndexBufferContext_src.h
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
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glOcclusionQueryContext_src.I
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new files
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2006-03-29 21:02:04 +00:00 |
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glOcclusionQueryContext_src.cxx
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new files
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2006-03-29 21:02:04 +00:00 |
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glOcclusionQueryContext_src.h
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
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glShaderContext_src.I
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Add a state to for valid/invalid shaders. Added some shader debug code.
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2006-02-10 21:10:43 +00:00 |
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glShaderContext_src.cxx
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Add debug code to print out shader asm code in debug mode.
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2006-06-16 22:58:35 +00:00 |
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glShaderContext_src.h
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Got hardware shadows in Cg working, for real this time
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2006-04-06 16:44:38 +00:00 |
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glTextureContext_src.I
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better pstats tracking of texture/vbuffer memory
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2006-03-16 21:26:56 +00:00 |
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glTextureContext_src.cxx
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notify -> pnotify
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2006-03-18 02:38:55 +00:00 |
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glTextureContext_src.h
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fix GL texture state change, DX texture reload
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2006-04-13 22:56:38 +00:00 |
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glVertexBufferContext_src.I
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better pstats tracking of texture/vbuffer memory
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2006-03-16 21:26:56 +00:00 |
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glVertexBufferContext_src.cxx
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ibuffers as well as vbuffers
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2005-03-18 20:18:57 +00:00 |
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glVertexBufferContext_src.h
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
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glmisc_src.cxx
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initial rough pass at hierarchical z-buffer visibility. experimental.
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2006-03-29 20:28:33 +00:00 |
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glmisc_src.h
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initial rough pass at hierarchical z-buffer visibility. experimental.
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2006-03-29 20:28:33 +00:00 |
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glpure.cxx
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compile on win32
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2004-07-07 21:01:17 +00:00 |
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glstuff_src.cxx
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initial rough pass at hierarchical z-buffer visibility. experimental.
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2006-03-29 20:28:33 +00:00 |
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glstuff_src.h
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initial rough pass at hierarchical z-buffer visibility. experimental.
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2006-03-29 20:28:33 +00:00 |
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glstuff_undef_src.h
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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panda_glext.h
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untabify
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2006-01-13 18:38:07 +00:00 |