open_toontown_panda3d/panda/src/grutil
David Rose 96b0687b2b depends on audio 2007-08-28 18:45:22 +00:00
..
Sources.pp depends on audio 2007-08-28 18:45:22 +00:00
cardMaker.I Added set_frame_fullscreen_quad and set_uv_range(MovieTexture) 2007-08-28 16:38:21 +00:00
cardMaker.cxx Added set_frame_fullscreen_quad and set_uv_range(MovieTexture) 2007-08-28 16:38:21 +00:00
cardMaker.h Added set_frame_fullscreen_quad and set_uv_range(MovieTexture) 2007-08-28 16:38:21 +00:00
config_grutil.cxx Added set_frame_fullscreen_quad and set_uv_range(MovieTexture) 2007-08-28 16:38:21 +00:00
config_grutil.h Added set_frame_fullscreen_quad and set_uv_range(MovieTexture) 2007-08-28 16:38:21 +00:00
ffmpegTexture.I straighten out some issues with audio, seeking; fix formatting issues 2006-07-14 23:24:38 +00:00
ffmpegTexture.cxx fix video textures 2007-02-16 21:17:21 +00:00
ffmpegTexture.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
fisheyeMaker.I add set_reflection() 2005-10-04 12:46:25 +00:00
fisheyeMaker.cxx tau on windows 2006-04-14 03:18:36 +00:00
fisheyeMaker.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
frameRateMeter.I factor out more calls to Thread::get_current_thread() 2006-04-27 14:45:39 +00:00
frameRateMeter.cxx add PandaNode::get_fancy_bits(), remove PandaNode::has_cull_callback() 2006-09-20 00:54:15 +00:00
frameRateMeter.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
grutil_composite.cxx Added macrocomposites 2005-09-27 22:05:52 +00:00
grutil_composite1.cxx More progress on Movie/MovieTexture 2007-08-10 02:27:45 +00:00
heightfieldTesselator.I compiler warning 2007-01-30 17:45:55 +00:00
heightfieldTesselator.cxx Cleaned up some ugly code, removed a cerr 2007-02-12 19:39:48 +00:00
heightfieldTesselator.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
lineSegs.I bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
lineSegs.cxx Geom now accepts a GeomVertexData in the constructor 2005-08-11 03:16:12 +00:00
lineSegs.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
movieTexture.I More progress on Movie/MovieTexture 2007-08-10 02:27:45 +00:00
movieTexture.cxx More improvements 2007-08-28 16:37:43 +00:00
movieTexture.h More improvements 2007-08-28 16:37:43 +00:00
multitexReducer.I fixes to MultitexReducer 2006-03-08 00:24:31 +00:00
multitexReducer.cxx add allow-incomplete-render 2007-06-06 21:05:17 +00:00
multitexReducer.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
nodeVertexTransform.I RigidBodyCombiner 2007-02-23 00:34:06 +00:00
nodeVertexTransform.cxx RigidBodyCombiner 2007-02-23 00:34:06 +00:00
nodeVertexTransform.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
openCVTexture.I integrate AviTexture better with Panda, rename to OpenCVTexture 2005-09-21 23:53:07 +00:00
openCVTexture.cxx fix some issues with video textures 2006-06-19 13:29:18 +00:00
openCVTexture.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
pipeOcclusionCullTraverser.I replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations 2007-05-31 21:17:50 +00:00
pipeOcclusionCullTraverser.cxx remove unused var 2007-06-05 01:41:33 +00:00
pipeOcclusionCullTraverser.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
rigidBodyCombiner.I unify GVD better 2007-02-23 01:00:24 +00:00
rigidBodyCombiner.cxx preserve geometry order when flattening 2007-07-06 18:19:00 +00:00
rigidBodyCombiner.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00