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Sources.pp
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depends on audio
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2007-08-28 18:45:22 +00:00 |
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cardMaker.I
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Added set_frame_fullscreen_quad and set_uv_range(MovieTexture)
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2007-08-28 16:38:21 +00:00 |
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cardMaker.cxx
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Added set_frame_fullscreen_quad and set_uv_range(MovieTexture)
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2007-08-28 16:38:21 +00:00 |
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cardMaker.h
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Added set_frame_fullscreen_quad and set_uv_range(MovieTexture)
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2007-08-28 16:38:21 +00:00 |
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config_grutil.cxx
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Added set_frame_fullscreen_quad and set_uv_range(MovieTexture)
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2007-08-28 16:38:21 +00:00 |
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config_grutil.h
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Added set_frame_fullscreen_quad and set_uv_range(MovieTexture)
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2007-08-28 16:38:21 +00:00 |
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ffmpegTexture.I
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straighten out some issues with audio, seeking; fix formatting issues
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2006-07-14 23:24:38 +00:00 |
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ffmpegTexture.cxx
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fix video textures
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2007-02-16 21:17:21 +00:00 |
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ffmpegTexture.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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fisheyeMaker.I
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add set_reflection()
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2005-10-04 12:46:25 +00:00 |
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fisheyeMaker.cxx
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tau on windows
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2006-04-14 03:18:36 +00:00 |
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fisheyeMaker.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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frameRateMeter.I
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factor out more calls to Thread::get_current_thread()
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2006-04-27 14:45:39 +00:00 |
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frameRateMeter.cxx
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add PandaNode::get_fancy_bits(), remove PandaNode::has_cull_callback()
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2006-09-20 00:54:15 +00:00 |
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frameRateMeter.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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grutil_composite.cxx
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Added macrocomposites
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2005-09-27 22:05:52 +00:00 |
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grutil_composite1.cxx
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More progress on Movie/MovieTexture
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2007-08-10 02:27:45 +00:00 |
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heightfieldTesselator.I
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compiler warning
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2007-01-30 17:45:55 +00:00 |
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heightfieldTesselator.cxx
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Cleaned up some ugly code, removed a cerr
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2007-02-12 19:39:48 +00:00 |
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heightfieldTesselator.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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lineSegs.I
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bam 5.0, new Geom implementation is now official
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2005-06-30 17:42:21 +00:00 |
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lineSegs.cxx
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Geom now accepts a GeomVertexData in the constructor
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2005-08-11 03:16:12 +00:00 |
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lineSegs.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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movieTexture.I
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More progress on Movie/MovieTexture
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2007-08-10 02:27:45 +00:00 |
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movieTexture.cxx
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More improvements
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2007-08-28 16:37:43 +00:00 |
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movieTexture.h
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More improvements
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2007-08-28 16:37:43 +00:00 |
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multitexReducer.I
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fixes to MultitexReducer
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2006-03-08 00:24:31 +00:00 |
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multitexReducer.cxx
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add allow-incomplete-render
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2007-06-06 21:05:17 +00:00 |
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multitexReducer.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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nodeVertexTransform.I
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RigidBodyCombiner
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2007-02-23 00:34:06 +00:00 |
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nodeVertexTransform.cxx
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RigidBodyCombiner
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2007-02-23 00:34:06 +00:00 |
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nodeVertexTransform.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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openCVTexture.I
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integrate AviTexture better with Panda, rename to OpenCVTexture
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2005-09-21 23:53:07 +00:00 |
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openCVTexture.cxx
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fix some issues with video textures
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2006-06-19 13:29:18 +00:00 |
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openCVTexture.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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pipeOcclusionCullTraverser.I
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replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations
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2007-05-31 21:17:50 +00:00 |
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pipeOcclusionCullTraverser.cxx
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remove unused var
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2007-06-05 01:41:33 +00:00 |
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pipeOcclusionCullTraverser.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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rigidBodyCombiner.I
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unify GVD better
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2007-02-23 01:00:24 +00:00 |
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rigidBodyCombiner.cxx
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preserve geometry order when flattening
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2007-07-06 18:19:00 +00:00 |
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rigidBodyCombiner.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |