open_toontown_panda3d/panda/src/putil
David Rose 728ad3922a fix comment 2007-09-20 16:26:13 +00:00
..
Sources.pp SimpleHashMap 2007-07-21 00:02:14 +00:00
animInterface.I stop() should not activate animation 2007-01-05 18:43:56 +00:00
animInterface.cxx enable intra-frame animation interpolation 2006-10-14 23:58:48 +00:00
animInterface.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
bam.h fix long, skinny polygon bug 2007-08-15 22:03:25 +00:00
bamCache.I typo 2007-08-27 16:45:27 +00:00
bamCache.cxx compiler warnings, etc. 2007-07-13 22:31:17 +00:00
bamCache.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
bamCacheIndex.I add model-cache-max-kbytes 2006-06-20 19:49:20 +00:00
bamCacheIndex.cxx fix wraparound 32-bit cache size; robustly handle negative cache size 2006-06-26 18:53:43 +00:00
bamCacheIndex.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
bamCacheRecord.I add model-cache-max-kbytes 2006-06-20 19:49:20 +00:00
bamCacheRecord.cxx add BamCacheIndex 2006-06-20 00:23:24 +00:00
bamCacheRecord.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
bamEndian.cxx bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
bamEndian.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
bamReader.I AttribNodeRegistry, ordering in BamReader::complete_pointers() 2007-07-07 20:34:16 +00:00
bamReader.cxx really fix bamReader this time 2007-07-14 05:46:40 +00:00
bamReader.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
bamReaderParam.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
bamReaderParam.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
bamReaderParam.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
bamTextureMode.cxx multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
bamTextureMode.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
bamWriter.I compressed textures, texture objects 2006-03-15 20:05:36 +00:00
bamWriter.cxx NeverFreeMemory 2007-06-14 23:15:14 +00:00
bamWriter.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
bitArray.I copy BitArray by reference 2006-06-08 00:21:08 +00:00
bitArray.cxx fix more odd cases 2007-06-29 01:36:49 +00:00
bitArray.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
bitMask.I compiler warning 2007-06-27 01:12:45 +00:00
bitMask.cxx add get_num_on_bits(), etc. 2007-06-26 19:04:37 +00:00
bitMask.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
buttonHandle.I implement MouseWatcher::inactivity_timeout 2006-09-15 16:27:09 +00:00
buttonHandle.cxx more better pstats mem tracking 2007-05-10 14:40:52 +00:00
buttonHandle.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
buttonRegistry.I OSX Commit 2006-03-17 22:57:38 +00:00
buttonRegistry.cxx latest merges from Schell Games 2005-02-04 05:24:47 +00:00
buttonRegistry.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
cachedTypedWritableReferenceCount.I better thread protection in reference counts, esp. TransformState etc. 2007-07-14 21:32:48 +00:00
cachedTypedWritableReferenceCount.cxx runtime improvements 2005-05-10 22:43:44 +00:00
cachedTypedWritableReferenceCount.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
clockObject.I add ClockObject::M_integer and M_integer_limited; pstats clock wait 2006-10-20 17:38:22 +00:00
clockObject.cxx fix comments, reorder static init timing 2007-07-23 17:36:01 +00:00
clockObject.h fix comments, reorder static init timing 2007-07-23 17:36:01 +00:00
collideMask.h all nodes now have a CollideMask 2004-09-23 19:51:54 +00:00
compareTo.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
compareTo.h update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
config_util.N add double, quad BitMask objects 2007-04-06 15:38:33 +00:00
config_util.cxx fix comments, reorder static init timing 2007-07-23 17:36:01 +00:00
config_util.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
configurable.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
configurable.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
copyOnWriteObject.I better thread safety 2007-06-03 15:42:14 +00:00
copyOnWriteObject.cxx better thread safety 2007-06-03 15:42:14 +00:00
copyOnWriteObject.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
copyOnWritePointer.I report redundant dups in analyze() 2007-07-23 22:02:42 +00:00
copyOnWritePointer.cxx compiler warnings, etc. 2007-07-13 22:31:17 +00:00
copyOnWritePointer.h report redundant dups in analyze() 2007-07-23 22:02:42 +00:00
datagramInputFile.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
datagramInputFile.cxx still more meminfo fixes 2007-06-29 15:53:27 +00:00
datagramInputFile.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
datagramOutputFile.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
datagramOutputFile.cxx regularize StreamReader, StreamWriter, StringStream 2007-07-06 04:03:49 +00:00
datagramOutputFile.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
doubleBitMask.I get_num_on_bits(), get_next_higher_different_bit(), etc. 2007-06-26 22:56:48 +00:00
doubleBitMask.cxx add double, quad BitMask objects 2007-04-06 15:38:33 +00:00
doubleBitMask.h get_num_on_bits(), get_next_higher_different_bit(), etc. 2007-06-26 22:56:48 +00:00
drawMask.h update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
factory.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
factory.h update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
factoryBase.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
factoryBase.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
factoryBase.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
factoryParam.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
factoryParam.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
factoryParam.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
factoryParams.I OSX Commit 2006-03-17 22:57:38 +00:00
factoryParams.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
factoryParams.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
firstOfPairCompare.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
firstOfPairCompare.h update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
firstOfPairLess.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
firstOfPairLess.h update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
globalPointerRegistry.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
globalPointerRegistry.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
globalPointerRegistry.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
indirectCompareNames.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
indirectCompareNames.h update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
indirectCompareSort.I fix flattenMultitex() twice in one frame 2005-03-02 00:35:10 +00:00
indirectCompareSort.h fix flattenMultitex() twice in one frame 2005-03-02 00:35:10 +00:00
indirectCompareTo.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
indirectCompareTo.h update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
ioPtaDatagramFloat.cxx bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
ioPtaDatagramFloat.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
ioPtaDatagramInt.cxx bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
ioPtaDatagramInt.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
ioPtaDatagramShort.cxx bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
ioPtaDatagramShort.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
iterator_types.h update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
keyboardButton.cxx add more Mac function keys 2006-10-30 16:22:59 +00:00
keyboardButton.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
lineStream.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
lineStream.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
lineStream.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
lineStreamBuf.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
lineStreamBuf.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
lineStreamBuf.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
linkedListNode.I better vertex paging 2007-05-18 18:19:15 +00:00
linkedListNode.cxx better pstats tracking of texture/vbuffer memory 2006-03-16 21:26:56 +00:00
linkedListNode.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
load_prc_file.cxx okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
load_prc_file.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
modifierButtons.I define mouseInterfaceNode 2004-06-12 02:12:16 +00:00
modifierButtons.cxx OSX Commit 2006-03-17 22:57:38 +00:00
modifierButtons.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
mouseButton.cxx OSX Commit 2006-03-17 22:57:38 +00:00
mouseButton.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
mouseData.I expose GraphicsWindow::get_pointer and move_pointer 2004-03-03 19:38:28 +00:00
mouseData.cxx expose GraphicsWindow::get_pointer and move_pointer 2004-03-03 19:38:28 +00:00
mouseData.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
nameUniquifier.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
nameUniquifier.cxx OSX Commit 2006-03-17 22:57:38 +00:00
nameUniquifier.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
nodeCachedReferenceCount.I better thread protection in reference counts, esp. TransformState etc. 2007-07-14 21:32:48 +00:00
nodeCachedReferenceCount.cxx runtime improvements 2005-05-10 22:43:44 +00:00
nodeCachedReferenceCount.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
portalMask.h creating a portal mask for portal culling 2004-05-14 00:27:28 +00:00
pta_double.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
pta_double.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
pta_float.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
pta_float.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
pta_int.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
pta_int.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
pta_ushort.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
pta_ushort.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
putil_composite.cxx Added macrocomposites 2005-09-27 22:05:52 +00:00
putil_composite1.cxx better thread protection in reference counts, esp. TransformState etc. 2007-07-14 21:32:48 +00:00
putil_composite2.cxx SimpleHashMap 2007-07-21 00:02:14 +00:00
simpleHashMap.I compiler warning 2007-07-23 17:53:57 +00:00
simpleHashMap.cxx SimpleHashMap 2007-07-21 00:02:14 +00:00
simpleHashMap.h fix comment 2007-09-20 16:26:13 +00:00
sparseArray.I add SparseArray 2007-02-15 20:59:08 +00:00
sparseArray.cxx add get_lowest_on_bit(), etc 2007-06-26 19:40:32 +00:00
sparseArray.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
stringStream.I regularize StreamReader, StreamWriter, StringStream 2007-07-06 04:03:49 +00:00
stringStream.cxx regularize StreamReader, StreamWriter, StringStream 2007-07-06 04:03:49 +00:00
stringStream.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
stringStreamBuf.I regularize StreamReader, StreamWriter, StringStream 2007-07-06 04:03:49 +00:00
stringStreamBuf.cxx compiler warnings, etc. 2007-07-13 22:31:17 +00:00
stringStreamBuf.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
string_utils.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
string_utils.cxx wstring utils 2006-03-09 22:36:24 +00:00
string_utils.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
test_bam.cxx OSX Commit 2006-03-17 22:57:38 +00:00
test_bam.h OSX Commit 2006-03-17 22:57:38 +00:00
test_bamRead.cxx OSX Commit 2006-03-17 22:57:38 +00:00
test_bamWrite.cxx OSX Commit 2006-03-17 22:57:38 +00:00
test_filename.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
test_glob.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
test_linestream.cxx OSX Commit 2006-03-17 22:57:38 +00:00
test_uniqueIdAllocator.cxx untabify 2006-01-13 18:38:07 +00:00
timedCycle.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
timedCycle.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
timedCycle.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
typedWritable.C.template (void) -> () 2005-09-06 20:16:09 +00:00
typedWritable.I NeverFreeMemory 2007-06-14 23:15:14 +00:00
typedWritable.cxx AttribNodeRegistry, ordering in BamReader::complete_pointers() 2007-07-07 20:34:16 +00:00
typedWritable.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
typedWritable.h.template (void) -> () 2005-09-06 20:16:09 +00:00
typedWritableReferenceCount.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
typedWritableReferenceCount.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
typedWritableReferenceCount.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
uniqueIdAllocator.cxx okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
uniqueIdAllocator.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
updateSeq.I fix LODNode startup 2006-09-14 18:03:51 +00:00
updateSeq.cxx name mutexes for debugging; better UpdateSeq thread behavior 2006-04-09 23:23:15 +00:00
updateSeq.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
vector_double.cxx okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
vector_double.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
vector_float.cxx okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
vector_float.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
vector_typedWritable.cxx okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
vector_typedWritable.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
vector_ulong.cxx okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
vector_ulong.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
vector_ushort.cxx okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
vector_ushort.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
vector_writable.cxx okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
vector_writable.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
writableConfigurable.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
writableConfigurable.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
writableParam.I (void) -> () 2005-09-06 20:16:09 +00:00
writableParam.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
writableParam.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00