open_toontown_panda3d/panda/src/pgraph/scissorEffect.I

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// Filename: scissorEffect.I
// Created by: drose (30Jul08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: ScissorEffect::is_screen
// Access: Published
// Description: Returns true if the ScissorEffect is a screen-based
// effect, meaning get_frame() has a meaningful value,
// but get_a() and get_b() do not.
////////////////////////////////////////////////////////////////////
INLINE bool ScissorEffect::
is_screen() const {
return _screen;
}
////////////////////////////////////////////////////////////////////
// Function: ScissorEffect::get_frame
// Access: Published
// Description: If is_screen() returns true, this method may be
// called to query the screen-based scissor frame. This
// is a series of left, right, bottom, top, representing
// the scissor frame relative to the current
// DisplayRegion. See ScissorAttrib.
////////////////////////////////////////////////////////////////////
INLINE const LVecBase4f &ScissorEffect::
get_frame() const {
return _frame;
}
////////////////////////////////////////////////////////////////////
// Function: ScissorEffect::get_num_points
// Access: Published
// Description: Returns the number of node-based scissor points. See
// get_point().
////////////////////////////////////////////////////////////////////
INLINE int ScissorEffect::
get_num_points() const {
return (int)_points.size();
}
////////////////////////////////////////////////////////////////////
// Function: ScissorEffect::get_point
// Access: Published
// Description: If is_screen() returns false, then get_num_points() and
// get_point() may be called to query the node-based scissor
// frame. These return n points (at least two), which
// are understood to be in the space of this node, and
// which define any opposite corners of the scissor
// frame.
////////////////////////////////////////////////////////////////////
INLINE const LPoint3f &ScissorEffect::
get_point(int n) const {
nassertr(n >= 0 && n < (int)_points.size(), LPoint3f::zero());
return _points[n]._p;
}
////////////////////////////////////////////////////////////////////
// Function: ScissorEffect::get_node
// Access: Published
// Description: Returns the node to which the nth point is relative,
// or empty NodePath to indicate the current node.
////////////////////////////////////////////////////////////////////
INLINE NodePath ScissorEffect::
get_node(int n) const {
nassertr(n >= 0 && n < (int)_points.size(), NodePath());
return _points[n]._node;
}
////////////////////////////////////////////////////////////////////
// Function: ScissorEffect::get_clip
// Access: Published
// Description: Returns true if this ScissorEffect actually enables
// scissoring, or false if it culls only.
////////////////////////////////////////////////////////////////////
INLINE bool ScissorEffect::
get_clip() const {
return _clip;
}