open_toontown_panda3d/panda/src/event/asyncTaskSequence.h

83 lines
2.5 KiB
C++

// Filename: asyncTaskSequence.h
// Created by: drose (04Oct08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef ASYNCTASKSEQUENCE_H
#define ASYNCTASKSEQUENCE_H
#include "pandabase.h"
#include "asyncTask.h"
#include "asyncTaskCollection.h"
class AsyncTaskManager;
////////////////////////////////////////////////////////////////////
// Class : AsyncTaskSequence
// Description : A special kind of task that serves as a list of tasks
// internally. Each task on the list is executed in
// sequence, one per epoch.
//
// This is similar to a Sequence interval, though it has
// some slightly different abilities. For instance,
// although you can't start at any arbitrary point in
// the sequence, you can construct a task sequence whose
// duration changes during playback.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_EVENT AsyncTaskSequence : public AsyncTask, public AsyncTaskCollection {
PUBLISHED:
AsyncTaskSequence(const string &name);
virtual ~AsyncTaskSequence();
ALLOC_DELETED_CHAIN(AsyncTaskSequence);
INLINE void set_repeat_count(int repeat_count);
INLINE int get_repeat_count() const;
INLINE int get_current_task_index() const;
protected:
virtual bool is_runnable();
virtual DoneStatus do_task();
virtual void upon_birth(AsyncTaskManager *manager);
virtual void upon_death(AsyncTaskManager *manager, bool clean_exit);
private:
void set_current_task(AsyncTask *task, bool clean_exit);
int _repeat_count;
int _task_index;
PT(AsyncTask) _current_task;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
AsyncTask::init_type();
register_type(_type_handle, "AsyncTaskSequence",
AsyncTask::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "asyncTaskSequence.I"
#endif