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Sources.pp
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integrate changes from Schell Games (plus some tab character fixes)
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2009-06-01 21:51:15 +00:00 |
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buffered_datagramconnection.cxx
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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buffered_datagramconnection.h
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integrate changes from Schell Games (plus some tab character fixes)
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2009-06-01 21:51:15 +00:00 |
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buffered_datagramreader.h
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integrate changes from Schell Games (plus some tab character fixes)
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2009-06-01 21:51:15 +00:00 |
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buffered_datagramreader.i
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okay, now it works!
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2006-11-10 04:21:08 +00:00 |
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buffered_datagramwriter.h
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integrate changes from Schell Games (plus some tab character fixes)
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2009-06-01 21:51:15 +00:00 |
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config_nativenet.cxx
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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config_nativenet.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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membuffer.h
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integrate changes from Schell Games (plus some tab character fixes)
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2009-06-01 21:51:15 +00:00 |
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membuffer.i
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Removed double carriage-returns
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2007-03-19 18:43:52 +00:00 |
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nativenet_composite1.cxx
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sort of better
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2007-03-15 02:03:43 +00:00 |
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ringbuffer.h
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integrate changes from Schell Games (plus some tab character fixes)
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2009-06-01 21:51:15 +00:00 |
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ringbuffer.i
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Removed double carriage-returns
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2007-03-19 18:43:52 +00:00 |
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socket_address.h
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integrate changes from Schell Games (plus some tab character fixes)
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2009-06-01 21:51:15 +00:00 |
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socket_base.h
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build nativenet on Linux
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2007-02-09 00:10:28 +00:00 |
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socket_fdset.h
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fix pstats-threaded-write in simple-threads case
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2008-09-13 03:39:21 +00:00 |
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socket_ip.cxx
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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socket_ip.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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socket_portable.h
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initial iphone stuff, w.i.p.
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2009-04-17 18:11:25 +00:00 |
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socket_selector.h
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dos2unix
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2007-02-08 23:44:25 +00:00 |
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socket_tcp.cxx
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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socket_tcp.h
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fix pstats-threaded-write in simple-threads case
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2008-09-13 03:39:21 +00:00 |
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socket_tcp_listen.cxx
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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socket_tcp_listen.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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socket_tcp_ssl.cxx
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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socket_tcp_ssl.h
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integrate changes from Schell Games (plus some tab character fixes)
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2009-06-01 21:51:15 +00:00 |
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socket_udp.cxx
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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socket_udp.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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socket_udp_incoming.cxx
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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socket_udp_incoming.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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socket_udp_outgoing.cxx
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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socket_udp_outgoing.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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time_accumulator.h
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integrate changes from Schell Games (plus some tab character fixes)
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2009-06-01 21:51:15 +00:00 |
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time_base.h
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dos2unix
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2007-02-08 23:44:25 +00:00 |
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time_clock.h
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Eliminated very-annoying compiler warning
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2008-11-05 12:57:27 +00:00 |
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time_general.h
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dos2unix
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2007-02-08 23:44:25 +00:00 |
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time_out.h
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dos2unix
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2007-02-08 23:44:25 +00:00 |
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time_span.h
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Casting out a warning on osx
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2007-05-10 08:36:34 +00:00 |