83 lines
3.5 KiB
Plaintext
83 lines
3.5 KiB
Plaintext
// Filename: builderAttrib.I
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// Created by: drose (22Jan99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: BuilderAttrib::set_normal_value
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// Access: Public
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// Description: Reassigns the normal, without knowing whether the
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// attribute is indexed or nonindexed. A nonindexed
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// attribute will look up the index in the array and
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// store the resulting value, while an indexed attribute
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// will just store the index number (which assumes the
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// array is the same one it's indexing on).
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////////////////////////////////////////////////////////////////////
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INLINE void BuilderAttrib::
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set_normal_value(const BuilderN *array, ushort index) {
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set_normal(array[index]);
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}
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////////////////////////////////////////////////////////////////////
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// Function: BuilderAttrib::set_color_value
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// Access: Public
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// Description: Reassigns the color, without knowing whether the
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// attribute is indexed or nonindexed. A nonindexed
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// attribute will look up the index in the array and
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// store the resulting value, while an indexed attribute
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// will just store the index number (which assumes the
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// array is the same one it's indexing on).
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////////////////////////////////////////////////////////////////////
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INLINE void BuilderAttrib::
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set_color_value(const BuilderC *array, ushort index) {
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set_color(array[index]);
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}
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////////////////////////////////////////////////////////////////////
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// Function: BuilderAttribI::set_normal_value
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// Access: Public
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// Description: Reassigns the normal, without knowing whether the
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// attribute is indexed or nonindexed. A nonindexed
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// attribute will look up the index in the array and
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// store the resulting value, while an indexed attribute
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// will just store the index number (which assumes the
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// array is the same one it's indexing on).
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////////////////////////////////////////////////////////////////////
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INLINE void BuilderAttribI::
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set_normal_value(const BuilderN *, ushort index) {
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set_normal(index);
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}
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////////////////////////////////////////////////////////////////////
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// Function: BuilderAttribI::set_color_value
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// Access: Public
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// Description: Reassigns the color, without knowing whether the
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// attribute is indexed or nonindexed. A nonindexed
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// attribute will look up the index in the array and
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// store the resulting value, while an indexed attribute
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// will just store the index number (which assumes the
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// array is the same one it's indexing on).
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////////////////////////////////////////////////////////////////////
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INLINE void BuilderAttribI::
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set_color_value(const BuilderC *, ushort index) {
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set_color(index);
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}
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