open_toontown_panda3d/panda/src/pgraph/drawMaskAttrib.h

103 lines
3.4 KiB
C++

// Filename: drawMaskAttrib.h
// Created by: drose (28Sep05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef DRAWMASKATTRIB_H
#define DRAWMASKATTRIB_H
#include "pandabase.h"
#include "renderAttrib.h"
#include "drawMask.h"
class FactoryParams;
////////////////////////////////////////////////////////////////////
// Class : DrawMaskAttrib
// Description : This attrib can be used to control the visibility of
// certain Geoms from certain cameras. It is similar in
// principle to the PandaNode::set_draw_mask()
// interface, except it does not cause an early prune in
// the cull traversal; thus, it can be used to show a
// node even though its parent has been hidden (if the
// parent was hidden using the same interface).
//
// It is mainly useful for unusual circumstances in
// which the visibility of a node is not easy to
// determine from examining the static hierarchy of the
// graph.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_PGRAPH DrawMaskAttrib : public RenderAttrib {
protected:
INLINE DrawMaskAttrib(DrawMask new_mask, DrawMask bits_to_change);
INLINE DrawMaskAttrib(const DrawMaskAttrib &copy);
PUBLISHED:
INLINE static CPT(RenderAttrib) make_hide(DrawMask draw_mask = DrawMask::all_on());
INLINE static CPT(RenderAttrib) make_show(DrawMask draw_mask = DrawMask::all_on());
static CPT(RenderAttrib) make(DrawMask new_mask, DrawMask bits_to_change);
INLINE DrawMask get_new_mask() const;
INLINE DrawMask get_bits_to_change() const;
public:
virtual void output(ostream &out) const;
virtual void store_into_slot(AttribSlots *slots) const;
virtual bool has_cull_callback() const;
virtual bool cull_callback(CullTraverser *trav, const CullTraverserData &data) const;
protected:
virtual int compare_to_impl(const RenderAttrib *other) const;
virtual CPT(RenderAttrib) compose_impl(const RenderAttrib *other) const;
virtual RenderAttrib *make_default_impl() const;
private:
DrawMask _new_mask;
DrawMask _bits_to_change;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
RenderAttrib::init_type();
register_type(_type_handle, "DrawMaskAttrib",
RenderAttrib::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "drawMaskAttrib.I"
#endif