| .. |
|
Sources.pp
|
better performance analysis
|
2007-07-24 19:04:33 +00:00 |
|
accumulatedAttribs.I
|
Use apply_attribs() to doubleside or reverse triangles
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2007-06-19 17:14:46 +00:00 |
|
accumulatedAttribs.cxx
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Use apply_attribs() to doubleside or reverse triangles
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2007-06-19 17:14:46 +00:00 |
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accumulatedAttribs.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
alphaTestAttrib.I
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Correct comment.
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2006-05-19 01:14:16 +00:00 |
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alphaTestAttrib.cxx
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New shader system
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2005-09-25 04:06:31 +00:00 |
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alphaTestAttrib.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
ambientLight.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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ambientLight.cxx
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add set_priority() to Light, PlaneNode
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2005-07-12 01:08:02 +00:00 |
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ambientLight.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
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antialiasAttrib.I
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better antialias handling
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2005-01-28 20:46:22 +00:00 |
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antialiasAttrib.cxx
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New shader system
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2005-09-25 04:06:31 +00:00 |
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antialiasAttrib.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
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attribNodeRegistry.I
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AttribNodeRegistry, ordering in BamReader::complete_pointers()
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2007-07-07 20:34:16 +00:00 |
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attribNodeRegistry.cxx
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second addNode() replaces first
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2007-07-09 19:15:18 +00:00 |
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attribNodeRegistry.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
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attribSlots.I
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Preliminary stencil buffer code.
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2006-05-19 04:18:09 +00:00 |
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attribSlots.cxx
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Updated stencil interface.
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2006-05-27 00:52:09 +00:00 |
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attribSlots.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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audioVolumeAttrib.I
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added audioVolumeAttrib
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2006-12-21 23:40:22 +00:00 |
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audioVolumeAttrib.cxx
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added audioVolumeAttrib
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2006-12-21 23:40:22 +00:00 |
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audioVolumeAttrib.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
auxSceneData.I
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weak pointers, and FadeLODNode fixes for instances/multiple cameras
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2004-09-30 21:29:25 +00:00 |
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auxSceneData.cxx
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weak pointers, and FadeLODNode fixes for instances/multiple cameras
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2004-09-30 21:29:25 +00:00 |
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auxSceneData.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
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bamFile.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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bamFile.cxx
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better thread safety
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2007-06-03 15:42:14 +00:00 |
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bamFile.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
billboardEffect.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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billboardEffect.cxx
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fix a few crashes and deadlocks
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2007-07-18 06:51:20 +00:00 |
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billboardEffect.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
cacheStats.I
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better performance analysis
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2007-07-24 19:04:33 +00:00 |
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cacheStats.cxx
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better performance analysis
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2007-07-24 19:04:33 +00:00 |
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cacheStats.h
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better performance analysis
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2007-07-24 19:04:33 +00:00 |
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camera.I
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add show_switch() debugging mode
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2006-09-08 17:01:27 +00:00 |
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camera.N
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*** empty log message ***
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2005-05-27 01:52:22 +00:00 |
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camera.cxx
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correctly release gsg on window close
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2007-04-26 00:44:20 +00:00 |
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camera.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
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clipPlaneAttrib.I
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add set_priority() to Light, PlaneNode
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2005-07-12 01:08:02 +00:00 |
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clipPlaneAttrib.cxx
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fix a few crashes and deadlocks
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2007-07-18 06:51:20 +00:00 |
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clipPlaneAttrib.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
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colorAttrib.I
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fix RenderState memory leak
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2005-05-09 18:03:44 +00:00 |
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colorAttrib.cxx
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New shader system
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2005-09-25 04:06:31 +00:00 |
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colorAttrib.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
colorBlendAttrib.I
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TextureStage::M_blend_color_scale, TextureStage::rgb_scale, ColorBlendAttrib::O_color_scale, better handling of state changes in GL
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2005-02-25 18:25:00 +00:00 |
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colorBlendAttrib.cxx
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New shader system
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2005-09-25 04:06:31 +00:00 |
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colorBlendAttrib.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
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colorScaleAttrib.I
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add alpha-scale-via-texture
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2006-10-10 17:58:08 +00:00 |
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colorScaleAttrib.cxx
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add alpha-scale-via-texture
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2006-10-10 17:58:08 +00:00 |
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colorScaleAttrib.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
colorWriteAttrib.I
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individual control of channels in ColorWriteAttrib
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2005-09-28 14:09:35 +00:00 |
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colorWriteAttrib.cxx
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individual control of channels in ColorWriteAttrib
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2005-09-28 14:09:35 +00:00 |
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colorWriteAttrib.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
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compassEffect.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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compassEffect.cxx
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obviate the need to call Actor.update() most of the time
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2006-07-26 21:40:53 +00:00 |
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compassEffect.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
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config_pgraph.cxx
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register FadeLODNode
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2007-06-25 19:07:32 +00:00 |
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config_pgraph.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
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cullBin.I
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per-displayregion tracking of cull, draw times
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2006-04-28 00:05:43 +00:00 |
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cullBin.cxx
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squelch compiler warning
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2007-06-20 20:43:53 +00:00 |
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cullBin.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
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cullBinAttrib.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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cullBinAttrib.cxx
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New shader system
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2005-09-25 04:06:31 +00:00 |
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cullBinAttrib.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
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cullBinEnums.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
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cullBinManager.I
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occlusion test
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2006-04-06 23:22:03 +00:00 |
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cullBinManager.cxx
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replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations
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2007-05-31 21:17:50 +00:00 |
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cullBinManager.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
cullFaceAttrib.I
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update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
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cullFaceAttrib.cxx
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New shader system
|
2005-09-25 04:06:31 +00:00 |
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cullFaceAttrib.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
cullHandler.I
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don't prune nonresident geometry in cull--wait until draw
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2007-06-07 21:45:33 +00:00 |
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cullHandler.cxx
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don't prune nonresident geometry in cull--wait until draw
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2007-06-07 21:45:33 +00:00 |
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cullHandler.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
cullPlanes.I
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PGItemNotify interface, PGScrollFrame, and more general PGSliderBar
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2005-08-27 00:15:54 +00:00 |
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cullPlanes.cxx
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revert accidental checkin
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2007-08-23 16:25:30 +00:00 |
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cullPlanes.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
cullResult.I
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per-displayregion tracking of cull, draw times
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2006-04-28 00:05:43 +00:00 |
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cullResult.cxx
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fix flashing modes
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2007-09-20 18:17:52 +00:00 |
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cullResult.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
cullTraverser.I
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replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations
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2007-05-31 21:17:50 +00:00 |
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cullTraverser.cxx
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cull to geoms; fix box culling
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2007-06-04 20:18:57 +00:00 |
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cullTraverser.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
cullTraverserData.I
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replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations
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2007-05-31 21:17:50 +00:00 |
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cullTraverserData.cxx
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fix clip plane to set_final() node
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2007-08-23 18:24:45 +00:00 |
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cullTraverserData.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
cullableObject.I
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don't prune nonresident geometry in cull--wait until draw
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2007-06-07 21:45:33 +00:00 |
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cullableObject.cxx
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add allow-incomplete-render
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2007-06-06 21:05:17 +00:00 |
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cullableObject.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
decalEffect.I
|
update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
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decalEffect.cxx
|
update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
|
decalEffect.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
depthOffsetAttrib.I
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update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
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depthOffsetAttrib.cxx
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New shader system
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2005-09-25 04:06:31 +00:00 |
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depthOffsetAttrib.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
depthTestAttrib.I
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update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
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depthTestAttrib.cxx
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New shader system
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2005-09-25 04:06:31 +00:00 |
|
depthTestAttrib.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
depthWriteAttrib.I
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update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
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depthWriteAttrib.cxx
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New shader system
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2005-09-25 04:06:31 +00:00 |
|
depthWriteAttrib.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
directionalLight.I
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update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
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directionalLight.cxx
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add set_priority() to Light, PlaneNode
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2005-07-12 01:08:02 +00:00 |
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directionalLight.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
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drawMaskAttrib.I
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add DrawMaskAttrib
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2005-09-29 01:27:03 +00:00 |
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drawMaskAttrib.cxx
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add DrawMaskAttrib
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2005-09-29 01:27:03 +00:00 |
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drawMaskAttrib.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
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eventStorePandaNode.I
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add EventStorePandaNode
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2006-09-14 00:54:45 +00:00 |
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eventStorePandaNode.cxx
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add EventStorePandaNode
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2006-09-14 00:54:45 +00:00 |
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eventStorePandaNode.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
fadeLodNode.I
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weak pointers, and FadeLODNode fixes for instances/multiple cameras
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2004-09-30 21:29:25 +00:00 |
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fadeLodNode.cxx
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add support-fade-lod
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2007-02-13 23:28:13 +00:00 |
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fadeLodNode.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
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fadeLodNodeData.cxx
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weak pointers, and FadeLODNode fixes for instances/multiple cameras
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2004-09-30 21:29:25 +00:00 |
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fadeLodNodeData.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
findApproxLevelEntry.I
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steps toward async flatten
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2007-04-03 23:21:49 +00:00 |
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findApproxLevelEntry.cxx
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add detect-graph-cycles
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2007-04-04 21:21:23 +00:00 |
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findApproxLevelEntry.h
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more memory tracking stuff
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2006-11-24 22:59:44 +00:00 |
|
findApproxPath.I
|
update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
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findApproxPath.cxx
|
update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
|
findApproxPath.h
|
update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
|
fog.I
|
update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
|
fog.cxx
|
update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
|
fog.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
fogAttrib.I
|
update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
|
fogAttrib.cxx
|
New shader system
|
2005-09-25 04:06:31 +00:00 |
|
fogAttrib.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
geomNode.I
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fix clip plane to set_final() node
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2007-08-23 18:24:45 +00:00 |
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geomNode.cxx
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preserve geometry order when flattening
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2007-07-06 18:19:00 +00:00 |
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geomNode.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
geomTransformer.I
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SceneGraphReducer::remove_column()
|
2007-06-15 14:50:44 +00:00 |
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geomTransformer.cxx
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Use apply_attribs() to doubleside or reverse triangles
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2007-06-19 17:14:46 +00:00 |
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geomTransformer.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
internalNameCollection.I
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add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
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2006-01-15 06:34:33 +00:00 |
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internalNameCollection.cxx
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add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
|
2006-01-15 06:34:33 +00:00 |
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internalNameCollection.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
lensNode.I
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straighten out some confusing texture interfaces
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2005-05-02 00:29:24 +00:00 |
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lensNode.cxx
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expose Texture::T_depth_component, sanify a few things
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2005-07-23 18:03:10 +00:00 |
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lensNode.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
light.I
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add set_priority() to Light, PlaneNode
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2005-07-12 01:08:02 +00:00 |
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light.cxx
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correct old usage
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2006-06-09 17:57:40 +00:00 |
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light.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
lightAttrib.I
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add set_priority() to Light, PlaneNode
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2005-07-12 01:08:02 +00:00 |
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lightAttrib.cxx
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fix LightAttrib crash
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2007-07-17 17:20:40 +00:00 |
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lightAttrib.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
lightLensNode.I
|
update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
|
lightLensNode.cxx
|
update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
|
lightLensNode.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
lightNode.I
|
update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
|
lightNode.cxx
|
update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
|
lightNode.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
loader.I
|
AsyncTaskManager, threaded sound loader
|
2006-08-29 19:27:03 +00:00 |
|
loader.cxx
|
StringStream
|
2007-07-06 00:19:56 +00:00 |
|
loader.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
loaderFileType.cxx
|
fixes for tau
|
2006-11-27 03:27:55 +00:00 |
|
loaderFileType.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
loaderFileTypeBam.cxx
|
fixes for tau
|
2006-11-27 03:27:55 +00:00 |
|
loaderFileTypeBam.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
loaderFileTypeRegistry.cxx
|
protect debug statements
|
2006-03-21 01:42:53 +00:00 |
|
loaderFileTypeRegistry.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
loaderOptions.I
|
rework loader vs. ModelPool; deprecate implicit filename extension; improve ModelPool.releaseModel()
|
2006-10-25 17:56:50 +00:00 |
|
loaderOptions.cxx
|
rename LoaderOptions methods for clarity; add output
|
2006-09-18 19:07:47 +00:00 |
|
loaderOptions.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
lodNode.I
|
add PandaNode::get_fancy_bits(), remove PandaNode::has_cull_callback()
|
2006-09-20 00:54:15 +00:00 |
|
lodNode.cxx
|
workaround for lame gcc bug
|
2007-07-26 17:49:32 +00:00 |
|
lodNode.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
lodNodeType.cxx
|
add default-lod-type
|
2007-06-08 16:50:27 +00:00 |
|
lodNodeType.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
materialAttrib.I
|
add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
|
2006-01-15 06:34:33 +00:00 |
|
materialAttrib.cxx
|
add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
|
2006-01-15 06:34:33 +00:00 |
|
materialAttrib.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
materialCollection.I
|
add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
|
2006-01-15 06:34:33 +00:00 |
|
materialCollection.cxx
|
add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
|
2006-01-15 06:34:33 +00:00 |
|
materialCollection.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
modelFlattenRequest.I
|
steps toward async flatten
|
2007-04-03 23:21:49 +00:00 |
|
modelFlattenRequest.cxx
|
steps toward async flatten
|
2007-04-03 23:21:49 +00:00 |
|
modelFlattenRequest.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
modelLoadRequest.I
|
AsyncTaskManager, threaded sound loader
|
2006-08-29 19:27:03 +00:00 |
|
modelLoadRequest.cxx
|
AsyncTaskManager, threaded sound loader
|
2006-08-29 19:27:03 +00:00 |
|
modelLoadRequest.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
modelNode.I
|
PGItemNotify interface, PGScrollFrame, and more general PGSliderBar
|
2005-08-27 00:15:54 +00:00 |
|
modelNode.cxx
|
allow flatten_strong() to combine the children of a ModelNode
|
2006-10-18 17:18:17 +00:00 |
|
modelNode.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
modelPool.I
|
Add list_contents function that takes no parameters which outputs to cout thus making it callable in Python.
|
2006-12-08 03:38:52 +00:00 |
|
modelPool.cxx
|
don't hit the disk so much when loading already-loaded files
|
2007-05-27 01:38:05 +00:00 |
|
modelPool.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
modelRoot.I
|
rework loader vs. ModelPool; deprecate implicit filename extension; improve ModelPool.releaseModel()
|
2006-10-25 17:56:50 +00:00 |
|
modelRoot.cxx
|
update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
|
modelRoot.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
nodePath.I
|
add count_num_descendants()
|
2007-04-17 18:21:29 +00:00 |
|
nodePath.cxx
|
getDepthTest() should return 1 if there is no depth test attrib
|
2007-08-28 19:31:03 +00:00 |
|
nodePath.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
nodePathCollection.I
|
update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
|
nodePathCollection.cxx
|
added a compose_color_scale interface
|
2007-03-28 23:36:45 +00:00 |
|
nodePathCollection.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
nodePathComponent.I
|
pipelining getting close; uprev bam version to 6.0
|
2006-02-14 19:07:47 +00:00 |
|
nodePathComponent.cxx
|
more memory tracking stuff
|
2006-11-24 22:59:44 +00:00 |
|
nodePathComponent.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
nodePathLerps.cxx
|
(void) -> ()
|
2005-09-06 20:16:09 +00:00 |
|
nodePathLerps.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
pandaNode.I
|
minor update_bounds() optimizations
|
2007-07-12 23:47:25 +00:00 |
|
pandaNode.cxx
|
add set_unexpected_change
|
2007-09-20 18:18:26 +00:00 |
|
pandaNode.h
|
add set_unexpected_change
|
2007-09-20 18:18:26 +00:00 |
|
pandaNodeChain.I
|
fix LinkedListNode assertion on exit
|
2006-05-12 21:24:42 +00:00 |
|
pandaNodeChain.cxx
|
missing files
|
2006-04-25 14:02:49 +00:00 |
|
pandaNodeChain.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
pgraph_composite.cxx
|
Added macrocomposites
|
2005-09-27 22:05:52 +00:00 |
|
pgraph_composite1.cxx
|
better performance analysis
|
2007-07-24 19:04:33 +00:00 |
|
pgraph_composite2.cxx
|
add EventStorePandaNode
|
2006-09-14 00:54:45 +00:00 |
|
pgraph_composite3.cxx
|
add default-lod-type
|
2007-06-08 16:50:27 +00:00 |
|
pgraph_composite4.cxx
|
Preliminary stencil buffer code.
|
2006-05-19 04:18:09 +00:00 |
|
planeNode.I
|
add PlaneNode::set_clip_effect
|
2007-05-15 20:44:08 +00:00 |
|
planeNode.cxx
|
replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations
|
2007-05-31 21:17:50 +00:00 |
|
planeNode.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
pointLight.I
|
update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
|
pointLight.cxx
|
add set_priority() to Light, PlaneNode
|
2005-07-12 01:08:02 +00:00 |
|
pointLight.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
polylightEffect.I
|
add polylight support to NodePath; prevent compiler warnings; minor style changes to polylightEffect to be consistent with panda conventions
|
2004-08-04 22:41:10 +00:00 |
|
polylightEffect.cxx
|
various pstats improvements; pstats use 32 bit headers; added "*" category; some minor fixes
|
2005-04-30 00:09:07 +00:00 |
|
polylightEffect.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
polylightNode.I
|
Polylight Color storage corrected and SeaPatch removed
|
2004-07-27 17:42:24 +00:00 |
|
polylightNode.cxx
|
instead of parent light_color get the root node's color for scene_color. It is more reliable
|
2004-09-16 01:13:34 +00:00 |
|
polylightNode.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
portalClipper.I
|
pipelining getting close; uprev bam version to 6.0
|
2006-02-14 19:07:47 +00:00 |
|
portalClipper.cxx
|
portalClipper that clips with clip planes
|
2006-03-14 05:26:26 +00:00 |
|
portalClipper.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
portalNode.I
|
portalClipper that clips with clip planes
|
2006-03-14 05:26:26 +00:00 |
|
portalNode.cxx
|
replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations
|
2007-05-31 21:17:50 +00:00 |
|
portalNode.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
renderAttrib.I
|
fix leak due to cyclic RenderState reference counts
|
2004-09-13 16:29:57 +00:00 |
|
renderAttrib.cxx
|
better thread protection in reference counts, esp. TransformState etc.
|
2007-07-14 21:32:48 +00:00 |
|
renderAttrib.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
renderEffect.I
|
fix leak due to cyclic RenderState reference counts
|
2004-09-13 16:29:57 +00:00 |
|
renderEffect.cxx
|
obviate the need to call Actor.update() most of the time
|
2006-07-26 21:40:53 +00:00 |
|
renderEffect.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
renderEffects.I
|
fix gcc set corruption
|
2007-07-19 00:16:27 +00:00 |
|
renderEffects.cxx
|
simpler do_issue_clip_plane() and do_issue_light(); more pstats calipers
|
2007-07-19 16:16:41 +00:00 |
|
renderEffects.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
renderModeAttrib.I
|
bam 5.0, new Geom implementation is now official
|
2005-06-30 17:42:21 +00:00 |
|
renderModeAttrib.cxx
|
New shader system
|
2005-09-25 04:06:31 +00:00 |
|
renderModeAttrib.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
renderState.I
|
better thread protection in reference counts, esp. TransformState etc.
|
2007-07-14 21:32:48 +00:00 |
|
renderState.cxx
|
better performance analysis
|
2007-07-24 19:04:33 +00:00 |
|
renderState.h
|
better performance analysis
|
2007-07-24 19:04:33 +00:00 |
|
rescaleNormalAttrib.I
|
add RescaleNormalAttrib
|
2004-12-30 21:06:42 +00:00 |
|
rescaleNormalAttrib.cxx
|
New shader system
|
2005-09-25 04:06:31 +00:00 |
|
rescaleNormalAttrib.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
sceneGraphAnalyzer.I
|
improve NodePath.analyze()
|
2007-05-14 19:58:43 +00:00 |
|
sceneGraphAnalyzer.cxx
|
better performance analysis
|
2007-07-24 19:04:33 +00:00 |
|
sceneGraphAnalyzer.h
|
better performance analysis
|
2007-07-24 19:04:33 +00:00 |
|
sceneGraphReducer.I
|
automatically premunge on load
|
2007-05-21 22:36:27 +00:00 |
|
sceneGraphReducer.cxx
|
preserve geometry order when flattening
|
2007-07-06 18:19:00 +00:00 |
|
sceneGraphReducer.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
sceneSetup.I
|
simply & pandify dx8gsg some; rework gsg's external_transform and internal_transform
|
2005-05-26 00:09:52 +00:00 |
|
sceneSetup.cxx
|
update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
|
sceneSetup.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
selectiveChildNode.I
|
update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
|
selectiveChildNode.cxx
|
update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
|
selectiveChildNode.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
sequenceNode.I
|
add PandaNode::get_fancy_bits(), remove PandaNode::has_cull_callback()
|
2006-09-20 00:54:15 +00:00 |
|
sequenceNode.cxx
|
allow flatten_strong() to combine the children of a ModelNode
|
2006-10-18 17:18:17 +00:00 |
|
sequenceNode.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
shadeModelAttrib.I
|
more new geom work
|
2005-03-15 00:22:22 +00:00 |
|
shadeModelAttrib.cxx
|
New shader system
|
2005-09-25 04:06:31 +00:00 |
|
shadeModelAttrib.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
shader.I
|
Added get_load_error function. Needed to know if the file was properly loaded or not before using a shader.
|
2006-02-10 20:35:59 +00:00 |
|
shader.cxx
|
merge shader_overhaul from jyelon
|
2007-03-15 21:04:31 +00:00 |
|
shader.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
shaderAttrib.I
|
A few fixes to support set_shader_input on attribs
|
2005-10-17 23:09:19 +00:00 |
|
shaderAttrib.cxx
|
Fixing a very old bug
|
2007-02-22 22:06:03 +00:00 |
|
shaderAttrib.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
shaderInput.I
|
squelch warnings on gcc
|
2005-09-26 17:41:51 +00:00 |
|
shaderInput.cxx
|
New shader system
|
2005-09-25 04:06:31 +00:00 |
|
shaderInput.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
shaderPool.I
|
Initial version of shader pool (this was ported from the font pool code).
|
2006-03-07 20:06:19 +00:00 |
|
shaderPool.cxx
|
threaded model loads
|
2006-08-22 15:33:51 +00:00 |
|
shaderPool.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
showBoundsEffect.I
|
fix calc_tight_bounds(), add NodePath::show_tight_bounds()
|
2005-04-29 23:06:27 +00:00 |
|
showBoundsEffect.cxx
|
fix calc_tight_bounds(), add NodePath::show_tight_bounds()
|
2005-04-29 23:06:27 +00:00 |
|
showBoundsEffect.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
spotlight.I
|
better default exponent
|
2007-04-02 17:08:49 +00:00 |
|
spotlight.cxx
|
add set_priority() to Light, PlaneNode
|
2005-07-12 01:08:02 +00:00 |
|
spotlight.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
stateMunger.I
|
more fullscreen fixes
|
2007-04-26 23:53:54 +00:00 |
|
stateMunger.cxx
|
fix RenderState memory leak
|
2005-05-09 18:03:44 +00:00 |
|
stateMunger.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
stencilAttrib.I
|
Updated stencil interface.
|
2006-05-27 00:52:09 +00:00 |
|
stencilAttrib.cxx
|
Add stencil buffer clear.
|
2006-12-13 19:27:51 +00:00 |
|
stencilAttrib.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
|
switchNode.I
|
add PandaNode::get_fancy_bits(), remove PandaNode::has_cull_callback()
|
2006-09-20 00:54:15 +00:00 |
|
switchNode.cxx
|
allow flatten_strong() to combine the children of a ModelNode
|
2006-10-18 17:18:17 +00:00 |
|
switchNode.h
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
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test_pgraph.cxx
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Further NodePath::find() optimizations
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2004-06-14 19:02:29 +00:00 |
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texGenAttrib.I
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add alpha-scale-via-texture
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2006-10-10 17:58:08 +00:00 |
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texGenAttrib.cxx
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add alpha-scale-via-texture
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2006-10-10 17:58:08 +00:00 |
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texGenAttrib.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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texMatrixAttrib.I
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bam 5.0, new Geom implementation is now official
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2005-06-30 17:42:21 +00:00 |
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texMatrixAttrib.cxx
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New shader system
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2005-09-25 04:06:31 +00:00 |
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texMatrixAttrib.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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texProjectorEffect.I
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merge multitexture support in from branch
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2004-07-30 00:38:35 +00:00 |
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texProjectorEffect.cxx
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fix RenderEffects cache problem
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2007-07-16 18:02:28 +00:00 |
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texProjectorEffect.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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textureAttrib.I
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remove 'deprecated' comments
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2007-05-23 16:11:50 +00:00 |
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textureAttrib.cxx
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remove 'deprecated' comments
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2007-05-23 16:11:50 +00:00 |
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textureAttrib.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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textureCollection.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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textureCollection.cxx
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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textureCollection.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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textureStageCollection.I
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merge multitexture support in from branch
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2004-07-30 00:38:35 +00:00 |
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textureStageCollection.cxx
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add TextureStageCollection::sort()
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2006-01-20 20:46:13 +00:00 |
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textureStageCollection.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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transformState.I
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more cache debugging methods
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2007-09-20 18:19:38 +00:00 |
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transformState.cxx
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better performance analysis
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2007-07-24 19:04:33 +00:00 |
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transformState.h
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more cache debugging methods
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2007-09-20 18:19:38 +00:00 |
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transparencyAttrib.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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transparencyAttrib.cxx
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New shader system
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2005-09-25 04:06:31 +00:00 |
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transparencyAttrib.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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weakNodePath.I
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weak pointers, and FadeLODNode fixes for instances/multiple cameras
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2004-09-30 21:29:25 +00:00 |
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weakNodePath.cxx
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weak pointers, and FadeLODNode fixes for instances/multiple cameras
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2004-09-30 21:29:25 +00:00 |
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weakNodePath.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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workingNodePath.I
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add detect-graph-cycles
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2007-04-04 21:21:23 +00:00 |
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workingNodePath.cxx
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add detect-graph-cycles
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2007-04-04 21:21:23 +00:00 |
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workingNodePath.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |