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audio
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support for #ifdef WIN64_VC instead of just #ifdev WIN32_VC alone
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2010-05-28 21:09:22 +00:00 |
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audiotraits
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patch from forum user danlepage for new FMod API
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2010-08-15 20:25:42 +00:00 |
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awesomium
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Made this into a datanode
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2010-03-25 08:37:04 +00:00 |
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cftalk
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merge dev_bam_2009 to trunk
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2009-06-10 17:54:40 +00:00 |
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chan
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reduce warning messages
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2010-08-05 17:48:37 +00:00 |
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char
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fix assertion error on showTightBounds()
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2010-02-23 20:42:25 +00:00 |
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collide
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add CollisionBox::test_intersection_from_segment() from forum user teedee
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2010-09-11 08:39:05 +00:00 |
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configfiles
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New artwork from Gogg
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2010-01-23 11:52:03 +00:00 |
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cull
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get_effective_incomplete_render() for cull too
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2009-01-30 19:14:49 +00:00 |
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device
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fix VirtualMouse code rot
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2009-12-05 19:04:05 +00:00 |
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dgraph
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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display
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Added support AuxFloat in add_render_texture
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2010-08-26 19:21:00 +00:00 |
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distort
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new callback system
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2009-03-14 19:31:37 +00:00 |
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doc
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Typo
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2010-03-10 09:40:08 +00:00 |
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downloader
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more robust client when dealing with slow network connections
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2010-08-06 21:36:18 +00:00 |
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downloadertools
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common_name -> friendly_name
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2009-09-18 00:29:53 +00:00 |
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dxgsg8
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Bring in some lines from the DX9 gsg to fix textures getting swapped to their simple form but not getting reloaded.
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2010-04-28 16:25:09 +00:00 |
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dxgsg9
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properly handle HAVE_CG
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2010-07-09 00:45:52 +00:00 |
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dxml
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libp3tinyxml_mt
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2010-06-17 18:15:15 +00:00 |
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effects
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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egg
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Make things a bit more efficient
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2010-06-30 00:15:31 +00:00 |
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egg2pg
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one override per TextureStage, instead of a global override per TextureAttrib
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2010-05-04 22:39:40 +00:00 |
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egldisplay
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typo: has_fixed_size -> get_fixed_size
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2010-03-05 02:31:33 +00:00 |
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event
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More compatibility with exotic compilers (yes, I actually tried to port Panda to clang)
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2010-04-07 16:59:46 +00:00 |
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express
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fix VirtualFile::read_file() for text files
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2010-08-05 22:04:14 +00:00 |
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framework
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side-by-side stereo
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2010-07-19 18:43:24 +00:00 |
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gles2gsg
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Build for OpenGL ES (2)
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2009-07-01 10:13:51 +00:00 |
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glesgsg
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resurrect iphone support
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2009-10-13 18:54:43 +00:00 |
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glgsg
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clean up Sources.pp files
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2008-11-11 23:31:09 +00:00 |
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glstuff
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Added a windows OpenGL implementation of finish frame and begin finish. This allows for frame flip syncronization across multiple machines. This is a change made by WDI to aid cave rendering
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2010-06-11 16:43:53 +00:00 |
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glxdisplay
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add explicit glx prototypes
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2010-07-15 18:15:42 +00:00 |
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gobj
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add describe_vertex()
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2010-08-25 19:11:08 +00:00 |
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grutil
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Added getters for auto_flatten mode, near and far (i.e., get_flatten_mode, get_near, get_far).
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2010-08-03 14:56:17 +00:00 |
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gsgbase
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Fixes for this circular dependency mess
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2009-06-02 15:21:36 +00:00 |
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iphone
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resurrect iphone support
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2009-10-13 18:54:43 +00:00 |
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iphonedisplay
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This is a big commit for OpenGL ES stuff:
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2009-06-16 09:17:33 +00:00 |
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lerp
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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linmath
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low-level support for python copy and pickle modules
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2009-12-10 01:09:06 +00:00 |
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mathutil
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side-by-side stereo
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2010-07-19 18:43:24 +00:00 |
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mesadisplay
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integrate changes from Schell Games (plus some tab character fixes)
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2009-06-01 21:51:15 +00:00 |
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movies
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needs more cow bell
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2010-07-14 18:58:16 +00:00 |
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nativenet
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Solaris doesn't provide FIONBIO
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2010-08-20 15:01:24 +00:00 |
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net
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support for #ifdef WIN64_VC instead of just #ifdev WIN32_VC alone
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2010-05-28 21:09:22 +00:00 |
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ode
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even better fix: allow callback to save OdeGeom pointers
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2010-06-15 17:39:47 +00:00 |
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osxdisplay
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fix osx win-fixed-size
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2010-09-12 00:10:59 +00:00 |
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pandabase
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support for #ifdef WIN64_VC instead of just #ifdev WIN32_VC alone
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2010-05-28 21:09:22 +00:00 |
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parametrics
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Fixed the curve bug for real this time. Last fix to the curve just hid it.
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2010-01-12 08:19:15 +00:00 |
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particlesystem
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Fix particle system crash on Windows when system grows older flag is True
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2009-07-17 05:31:22 +00:00 |
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pgraph
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fix NodePath::adjust_all_priorities() for textures
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2010-08-21 00:22:44 +00:00 |
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pgraphnodes
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Fixed bug with textures in synthesize_shader (case TextureStage::M_modulate): separate textures formatted as alpha were wiping the color info off the resulting rgb
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2010-04-16 18:50:32 +00:00 |
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pgui
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fix scrollbar buttons disappearing when resizing
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2010-09-09 19:20:04 +00:00 |
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physics
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minor fixes with published methods
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2009-04-01 18:46:16 +00:00 |
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physx
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Fixed bug with releasing PhysxController (get_actor got called after unlink).
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2010-07-27 05:24:17 +00:00 |
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pipeline
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fix assertion error after long delay
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2010-09-22 14:31:42 +00:00 |
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pnmimage
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support for #ifdef WIN64_VC instead of just #ifdev WIN32_VC alone
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2010-05-28 21:09:22 +00:00 |
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pnmimagetypes
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support for #ifdef WIN64_VC instead of just #ifdev WIN32_VC alone
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2010-05-28 21:09:22 +00:00 |
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pnmtext
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remove unused declaration
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2010-05-19 13:01:42 +00:00 |
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pstatclient
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support for #ifdef WIN64_VC instead of just #ifdev WIN32_VC alone
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2010-05-28 21:09:22 +00:00 |
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putil
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Whoops, let's not forget the init_type()
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2010-07-29 17:03:41 +00:00 |
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recorder
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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skel
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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testbed
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add pnmtext
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2010-07-09 21:32:50 +00:00 |
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text
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TextFont::make_copy()
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2010-05-03 03:51:15 +00:00 |
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tform
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side-by-side stereo
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2010-07-19 18:43:24 +00:00 |
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tinydisplay
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fix osx win-fixed-size
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2010-09-12 00:10:59 +00:00 |
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vision
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need HAVE_VIDEO4LINUX
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2010-08-29 17:53:17 +00:00 |
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vrpn
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support for #ifdef WIN64_VC instead of just #ifdev WIN32_VC alone
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2010-05-28 21:09:22 +00:00 |
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wgldisplay
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Added a windows OpenGL implementation of finish frame and begin finish. This allows for frame flip syncronization across multiple machines. This is a change made by WDI to aid cave rendering
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2010-06-11 16:43:53 +00:00 |
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windisplay
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Fixed the following issues with the multitouch and python eventing code comitted earlier this week:
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2010-06-25 21:46:53 +00:00 |
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x11display
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capture movement operations
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2010-05-28 17:32:23 +00:00 |
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PACKAGE-DESC
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Sources.pp
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