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Changing Paperclip's UI — a field guide
How to make visual changes now that the design system exists. Written for everyone: designers, engineers, and AI agents (AGENTS.md points here via DESIGN.md).
The one-minute mental model
Paperclip's look lives in three layers, and you almost always work in the first one:
- Tokens — every color, text size, spacing, radius, and shadow is a named value in
ui/src/index.css. Change a token, and every surface using it follows. - Components — consume tokens, never raw values. One component per job (one Button, one Card, one ToggleSwitch).
- Screenshots — 510 baseline images (255 stories × light/dark) downloaded into
tests/storybook-visual/.snapshots/from the pinned external archive intests/storybook-visual/baseline-manifest.json. They are the proof of what the UI looks like. Any visual change shows up as a screenshot diff; no visual change proves itself the same way.
The rules live in DESIGN.md (repo root). The reasoning behind past decisions lives in DECISION-SHEET.md. If you disagree with a rule, change DESIGN.md first (with review) — don't quietly diverge in code.
The three commands
pnpm check:token-gates # am I allowed to write this? (no hardcoded values)
pnpm test:storybook-visual # what does my change look like? (diff vs baseline)
pnpm test:storybook-visual:update # accept my intentional changes as the new baseline
Recipe 1 — change how something looks everywhere
"Make the corners rounder." "That amber is too loud." "Bump the smallest text size."
- Find the token in
ui/src/index.css(they're named and commented:--radius,--status-task-todo,--text-micro, …). - Change the value.
pnpm test:storybook-visual— it will "fail" on every affected story. That's the point: each failure writes a before/actual/diff image triplet intotests/storybook-visual/test-results/. Review them (ornpx playwright show-reportfromtests/storybook-visual/for a browsable version).- Happy?
pnpm test:storybook-visual:update, review the generated bundle undertests/storybook-visual/baseline-review/, publish it from a trusted maintainer environment, then commit the token edit and the updated manifest metadata together.
Notable single-knob tokens: --radius drives the entire corner ladder (sm→4xl are derived); the --status-task-* / --status-agent-* family is the app-wide status vocabulary (chips, charts, bars, live dots all follow it).
Recipe 2 — retheme the whole app
The core palette follows the shadcn token names, so a theme built at ui.shadcn.com/create applies as token values:
cd ui && pnpm dlx shadcn@latest init --preset <CODE> --force --no-reinstall
Then review the git diff and keep only the CSS-variable value changes — the CLI also tries to rewrite components.json, lib/utils.ts, and add dependencies; revert those (it once deleted 240 lines of our utils). Never use shadcn apply --preset (it overwrites component files). After the token diff is clean: Recipe 1 steps 3–4, plus a sanity pass on the Paperclip-specific tiers (agent gradients, WCAG-tuned status hues) for clashes.
Recipe 3 — build or style a component
- Values: tokens only. No hex, no
text-[11px], nop-[13px]. If no token fits, add a token — that's a feature, not a workaround. - Type: use the named ladder —
--text-nano(10px) /--text-micro(11px) / Tailwindtext-xs(12) /--text-compact(13) /text-sm(14). Letter-spacing:--tracking-label/--tracking-eyebrow/--tracking-caps. - Status: anything that means running/idle/paused/error/todo/done/blocked uses the status system (
ui/src/lib/status-colors.tshelpers or--status-*tokens). Liveness is always blue. - Primitives: check
ui/src/components/ui/anddoc/design/COMPONENT-INVENTORY.mdbefore writing a new component. Switches areToggleSwitch; badges/chips route throughbrandChipBadge. - Give it a story. New visual surface = new Storybook story = automatic screenshot coverage forever.
pnpm check:token-gatesbefore you push. If a value genuinely can't be a token (third-party config, canvas fills, intentional one-off decoration on demo pages), it goes on the allowlist with an inline comment saying why.
Recipe 4 — you changed something and snapshots failed
That's the system working. Two cases:
- You meant it → review the diffs (they're your design review), then
pnpm test:storybook-visual:update, publish the packed baseline archive, and commit the manifest update with the change. A PR with visual changes but no baseline-manifest update is incomplete; baseline changes with no explanation are a red flag. - You didn't mean it → you broke something. The diff images show you exactly where. Do not update the baseline to make it green.
Three stories are known to flake under full parallel load (they pass in isolation — see DECISION-SHEET). Re-run a single story with npx playwright test --config tests/storybook-visual/playwright.config.ts -g "<story name>" before assuming a real failure.
For AI-agent sessions
(Running a session as the human? See AGENT-SESSIONS.md — this section is instructions for the agent itself.)
This system was built to be steered by instruction. "Make all running indicators blue" or "collapse these three grays into one" should land as a token edit or a small codemod plus a snapshot diff — not a manual hunt. If a change is mechanical and touches many files, write an idempotent script in scripts/ (see codemod-*.mjs for the pattern) instead of hand-editing. DESIGN.md is loaded via AGENTS.md; follow it exactly, and record consequential choices in DECISION-SHEET.md.
What's deliberately not done yet (don't fix ad hoc)
- Tailwind palette classes (
bg-red-500, ~3,100 sites) — scheduled for a dedicated cluster-by-cluster conversion pass; piecemeal fixes will collide with it. - Hand-rolled cards/pills →
Card/Badge, sidebar agents-section unification — queued as a component-convergence pass with per-site snapshot verification. - ESLint ratchet — will eventually enforce the token rules at lint time; until then
check:token-gatesis the gate.
See DECISION-SHEET.md for the full ledger.