Commit Graph

28 Commits

Author SHA1 Message Date
Maze Winther a526066b61 feat: wire ui to have keyframes for: opacity, text color, and all background properties 2026-03-02 16:36:10 +01:00
Maze Winther 81e7a7fb32 feat: implement keyframe support for more properties at the core (no ui yet) 2026-03-02 15:08:21 +01:00
Maze Winther e7dcb586c0 feat: Clip effects, asset sorting, and timeline improvements
Major features and improvements:

* **Clip Effects**:
  * Added UI in Properties Panel to manage effects on video/image clips (add, remove, toggle, reorder).
  * Implemented dynamic parameter fields for effects.
  * Added support for keyframing effect parameters.

* **Assets Panel**:
  * Added sorting options: Name, Type, Duration, and File Size.
  * Persisted view preferences (grid/list mode, sort order) to local storage.
  * Refactored media item rendering and drag interactions.

* **Timeline & Interaction**:
  * **Keyframe Dragging**: Added ability to drag keyframes directly on the timeline element.
  * **Resizing**: Improved resize logic to respect neighboring clips (prevents overlaps).
  * **Visuals**: Implemented tiled background rendering for video/image clips on the timeline.
  * **Shortcuts**: Added "Deselect All" action bound to the `Escape` key.
  * **Fixes**: Corrected drag-and-drop coordinate calculations when the timeline track area is scrolled.

* **Text Elements**:
  * Refactored text background storage to use an explicit `enabled` flag.
  * Added `V8toV9` storage migration to update existing projects.

* **Architecture**:
  * Moved export state management to `ProjectManager` for better lifecycle handling.
  * Refactored `PropertiesPanel` sections to be more composable (custom headers, borders).
2026-03-02 13:13:07 +01:00
Maze Winther 216e3e0c39 feat: introduce WebGL effects system and Blur effect
This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect.

Key changes:
- WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews.
- Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements.
- Timeline & DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`.
- UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters.
- Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema.
- Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.
2026-02-28 18:41:22 +01:00
Maze Winther cb8f003478 another type error 2026-02-27 18:23:13 +01:00
Maze Winther 49426f19cd feat: implement keyframe animation system
Add keyframe support for transform, opacity, and volume properties.
Includes animation engine (interpolation, mutations, resolvers), timeline
markers with selection/snapping, properties panel toggles, keyframe-aware
renderer, and full undo/redo command support.

Also refactor element command constructors to object params, extract
timeline pixel math to pixel-utils.ts, and update cursor rules.
2026-02-27 16:33:57 +01:00
Maze Winther f75b5d3fd2 fix a ton of issues + improvement 2026-02-25 01:37:56 +01:00
Maze Winther baa5f33407 fix preview perf issues 2026-02-23 10:03:15 +01:00
Maze Winther 86a3592c88 refactor: make export audio consistent to preview
fixes audio export issue with .mkv files
2026-02-23 09:28:54 +01:00
Maze 93d1e3383c
feat: major editor overhaul (assets, properties, timeline, fonts) (#709)
* feat: major editor overhaul (assets, properties, timeline, fonts)

Refactor editor core systems to standardize UI architecture and improve performance.

Assets & Properties:
- Replace monolithic property items with composable `Section` architecture.
- Add specialized sections for Transform, Blending, and Text.
- Implement `NumberField` with scrubbing and math evaluation.
- Add new ColorPicker with EyeDropper and multiple format support.
- Standardize asset panels using new `PanelView` layout.

Fonts & Stickers:
- Implement custom font atlas/sprite system for high-performance previews.
- Add virtualized FontPicker with search and favorites.
- Refactor stickers to use a provider-based architecture (icons, emoji, flags, shapes).
- Standardize sticker IDs to `provider:value` format.

Timeline & Interaction:
- Convert bookmarks to rich objects with notes, colors, and duration.
- Refactor drag-and-drop to use Command pattern (enabling proper undo/redo).
- Add Shift modifier to disable snapping during moves/resizes.
- Add new overlays for layout guides and text editing.

Renderer:
- Add support for multi-line text, custom line-height, and letter-spacing.
- Implement global composite operation (blend modes).
- Update sticker node to resolve dynamic provider IDs.

Infrastructure:
- Add storage migrations (v3->v6) for text weights, sticker IDs, and bookmarks.
- Update global styles and core UI components (Button, Input, Popover).

* add ts-nocheck directive to settings-legacy.tsx to suppress TypeScript errors

* fix: correct global composite operation assignment in TextNode to ensure proper blend mode handling

* deleted shadcn components with errors

* formatting

* fix linter issues

* migrate from next middleware to proxy

* add missing component back

* add breadcrumb back

* chore: add @radix-ui/react-primitive deps

* chore: more deps

* chore: add missing env vars to bun-ci

* next env
2026-02-23 03:24:02 +01:00
Maze Winther 1d05f5ac56 fix linter 2026-02-08 22:23:12 +01:00
Maze Winther 395e415cc4 formatting 2026-02-08 22:22:23 +01:00
Maze Winther e50a817b97 add transform + few fixes
feat: transform
feat: batch command
fix: slider undo
fix: timeline zoom perf
refactor: make updateElement support multiple
2026-02-08 22:21:17 +01:00
Maze Winther c6666fd385 feat: update text properties to use dynamic font size limits and scaling 2026-02-08 16:50:31 +01:00
Maze Winther 464a6e83b9 fix rendering issue from v1 to current 2026-02-05 14:44:31 +01:00
Maze Winther d0b4b1a5fc fix migration dialog 2026-02-05 14:28:16 +01:00
Maze Winther 2257ca2e6f make storage versioning per-project + few other refactors 2026-02-05 12:53:56 +01:00
Maze Winther feb8a07c16 remove comment 2026-02-03 14:00:43 +01:00
Maze Winther 7366cb27e9 fix v1 to v2 migration 2026-02-03 14:00:04 +01:00
Maze Winther 34daad9df7 comments 2026-02-03 08:48:32 +01:00
Maze Winther 7d5914353b Merge branch 'staging' 2026-02-01 17:01:59 +01:00
Maze Winther ee7eaecc9f add comments 2026-02-01 16:44:07 +01:00
Maze Winther 8ea3db833f organize imports 2026-02-01 16:43:57 +01:00
Maze Winther dfccf905bb more test stuff 2026-02-01 13:31:44 +01:00
Maze Winther 2759d7ed31 add tests for storage migrations 2026-02-01 12:15:37 +01:00
Maze Winther 1d31b7a586 fix import 2026-01-31 22:54:33 +01:00
Maze Winther f820d9a894 refactor services structure 2026-01-31 22:19:11 +01:00
Maze 7bf0984698
codebase overhaul (#697) 2026-01-31 00:20:04 +01:00