Revert accidental checkin of memory barrier

This commit is contained in:
rdb 2014-07-03 17:11:17 +00:00
parent a16b98a468
commit 7a610cc198
1 changed files with 0 additions and 2 deletions

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@ -1099,8 +1099,6 @@ update_shader_texture_bindings(ShaderContext *prev) {
return;
}
_glgsg->_glMemoryBarrier(GL_ALL_BARRIER_BITS);
#ifndef OPENGLES
// First bind all the 'image units'; a bit of an esoteric OpenGL feature right now.
int num_image_units = min(_glsl_img_inputs.size(), (size_t)_glgsg->_max_image_units);