Revert accidental checkin of memory barrier
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@ -1099,8 +1099,6 @@ update_shader_texture_bindings(ShaderContext *prev) {
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return;
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}
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_glgsg->_glMemoryBarrier(GL_ALL_BARRIER_BITS);
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#ifndef OPENGLES
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// First bind all the 'image units'; a bit of an esoteric OpenGL feature right now.
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int num_image_units = min(_glsl_img_inputs.size(), (size_t)_glgsg->_max_image_units);
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