rdb
23bf9ea5c7
The direct tree is now valid Python 2 *and* 3
2016-03-28 22:33:30 +02:00
rdb
54fa31ba17
StandardError -> Exception, other 2to3 changes, threaded 2to3
2016-03-25 17:13:09 +01:00
rdb
03c8d4c009
Fix use of many builtins
2016-02-02 13:41:20 +01:00
mfwass
f8837999ed
Cleanup trailing whitespace
2015-12-13 10:08:41 -05:00
rdb
0a9f9887f9
Merge branch 'release/1.9.x'
...
Conflicts:
direct/src/p3d/Packager.py
direct/src/p3d/ppackage.py
makepanda/makepandacore.py
2015-11-21 03:17:33 +01:00
rdb
2d6c2c5c6d
Remove dependency on tkpanels and tkwidgets modules when building .p3d package
2015-11-20 17:42:18 +01:00
rdb
31dbcae262
Deprecate many extension methods, make extension methods imported via modules instead of dumped into core.py, move _core.pyd and _direct.pyd back to core.pyd, direct.pyd respectively, move MAIN_DIR set-up code to module init time
2015-11-10 00:44:29 +01:00
rdb
db3ab953e4
Remove ppremake, genPyCode, and all hacks created to support them
2015-11-09 19:06:49 +01:00
rdb
0ae2df7e02
Merge branch 'release/1.9.x'
2015-11-01 15:54:58 +01:00
rdb
b1c7086cbc
Fix Rope, fix some unnecessary reliances on base.config
2015-11-01 15:53:02 +01:00
rdb
d9342043b0
Deprecate pandac.PandaModules and genPyCode, move extensions to panda3d/, clean up imports and deprecated behaviour
2015-06-28 13:55:31 +02:00
Sam Edwards
118ed131ca
direct: Resolve missing import in Actor.
2015-05-02 22:14:17 +02:00
deflected
d74d6cb587
Revert "Patch by cfsworks: actor: On removePart, clean up the part's commonBundleHandle."
...
This reverts commit a4563fb342 .
commonBundleHandle is not holding bundle for this part only. When
two or more parts shares or have similar bundles - their bundles
are merged. In these cases it is not correct to remove
the commonBundleHandle for this parts.
2015-03-02 16:03:48 +02:00
rdb
79430f6bc5
Fixes for Python 3
2014-02-27 11:30:56 +00:00
rdb
88048bf3da
Fix use of has_key and map()
2013-12-17 19:49:09 +00:00
Sam Edwards
a4563fb342
Patch by cfsworks: actor: On removePart, clean up the part's commonBundleHandle.
2013-12-04 10:28:16 +00:00
David Rose
19a0d3bdb9
reword comment for accuracy
2012-01-18 19:24:31 +00:00
Zhao Huang
b4fcbfff0a
added getJointTransformState
2011-12-30 01:29:53 +00:00
David Rose
425fa2608e
fix LineStream.LineStream() bug
2011-11-04 20:10:12 +00:00
rdb
804a72b716
Partially apply typo fix patch I found somewhere on the web, by someone named Christoph Korn
2010-11-16 08:58:45 +00:00
rdb
ac1223d0da
Ditch stuff like has_key and backticks
2010-03-19 10:32:09 +00:00
David Rose
1a92ac85bb
fix bug with unicode animation names
2009-07-23 16:32:51 +00:00
Zachary Pavlov
a3c8f13920
fix for the mast anim issue
2009-06-03 16:20:58 +00:00
Zachary Pavlov
3fcd2a764e
fix for actor setLOD
2009-05-07 18:56:33 +00:00
David Rose
e570510887
remove old panda support
2008-12-24 19:22:11 +00:00
David Rose
8335c5778c
getInitialValue() -> getDefaultValue()
2008-12-24 18:42:10 +00:00
Asad M. Zaman
89a8c9032a
controlJoints should be model nodes anyway
2008-12-18 21:44:21 +00:00
David Rose
55a789293a
minor optimization features for async flatten
2008-12-16 19:48:28 +00:00
David Rose
f3106c89e2
setLODAnimation
2008-12-15 22:44:33 +00:00
David Rose
ac06fd3b4a
okMissing
2008-11-26 01:09:18 +00:00
David Rose
48c395e10e
more better lodname handling
2008-11-26 00:40:03 +00:00
David Rose
a831fc8ca6
minor refinement
2008-11-19 22:48:54 +00:00
David Rose
c70aadbd89
detect overlapping subparts
2008-11-19 20:26:48 +00:00
Zachary Pavlov
877404d8a9
specific lod lookup for useLOD. Should prevent the sorting problems we've been seeing
2008-11-19 00:06:03 +00:00
Zachary Pavlov
fdc9d8fd53
updated sorting algorithm for lods
2008-11-18 21:03:06 +00:00
Asad M. Zaman
0d3349bac0
use the already sortedLODNames instead of sorting everytime
2008-11-14 04:18:48 +00:00
David Rose
9e76c93d1e
fix getCurrentFrame(animName = blah)
2008-11-11 00:48:27 +00:00
David Rose
d8e3efb1b9
support passing in a NodePath instead of a filename to loadAnims()
2008-11-05 23:39:09 +00:00
David Rose
8b16f6024f
more waitPending
2008-09-13 05:18:24 +00:00
David Rose
52fa05d6f9
waitPending
2008-09-13 02:04:05 +00:00
David Rose
f8fa118cbe
unloadAnims() always postFlatten()
2008-08-28 22:50:07 +00:00
David Rose
63a948749a
bindAnim() improvements
2008-08-28 05:50:12 +00:00
David Rose
7fdd1813ac
remove some old panda support
2008-08-08 00:13:59 +00:00
David Rose
f86360a303
small opts
2008-08-08 00:09:21 +00:00
David Rose
0364ebd8b7
asynchronous animation binding
2008-08-07 17:34:24 +00:00
David Rose
1900e24dc1
don't use isinstance(AnimControl)
2008-08-02 00:46:48 +00:00
Josh Wilson
a480d86b62
asserting notify statements to clean up the game logs
2008-07-09 01:37:58 +00:00
Josh Wilson
9191f85b85
return None for getDuration() if __animControlDict is empty
2008-04-10 01:03:58 +00:00
Samir Naik
fa0f621c93
fix crash in getCurrentAnim if no anims in animcontroldict
2007-12-21 00:34:16 +00:00
David Rose
66eb1a1298
add postFlatten()
2007-10-08 21:37:37 +00:00