Mitchell Stokes
db4516b796
deploy-ng: Look for correct platform suffixes for Python extension modules when cross-building
...
Note: We still need to supply suffixes for macOS. Also, Linux suffixes
are based on suffixes on my system (Arch, Python3) and will likely need
to be tweaked.
2017-01-09 20:17:27 -08:00
rdb
f8580d753a
Merge branch 'master' into deploy-ng
2017-01-09 23:53:56 +01:00
rdb
4ed199cece
Fix various compile warnings and a few code consistency issues
2017-01-09 20:36:53 +01:00
Mitchell Stokes
a03448509e
deploy-ng: Use a clean sys.path for each platform
2017-01-07 10:21:31 -08:00
Mitchell Stokes
fff8c82d7c
deploy-ng: Correctly add deploy_libs to sys.path
...
Now modulefinder will pick up on the Python stdlib C extension modules
in the panda3d whl, and no special path hacks are required.
2017-01-07 10:19:07 -08:00
Mitchell Stokes
a5bea8f8b0
makewheel/deploy-ng: Use inspect.getfile(cmath) instead of cmath.__file__ for get_python_ext_module_dir()
2017-01-05 20:35:59 -08:00
Mitchell Stokes
061a2745f9
deploy-ng: Add use_console option to Application
...
This option only affects deploying to Windows. If set to False (the default),
deploy-stubw is used. If True, deploy-stub is used.
NOTE: This is mostly untested. The only check was that it didn't break
when deploying to Linux.
2017-01-05 20:24:58 -08:00
Mitchell Stokes
2fa4ef1c7e
makewheel/deploy-ng: Try import cmath instead of _sha1 for get_python_ext_module_dir()
...
The Python2 Windows buildbot did not like _sha1.
2017-01-05 20:17:38 -08:00
Mitchell Stokes
6199d84131
deploy-ng: Grab Python stdlib C extension modules from panda3d whl
2017-01-05 19:28:22 -08:00
Mitchell Stokes
41556b07fc
deploy-ng: Use a more generic method to remove version strings from extension module names
...
This should help with stripping these strings on Windows.
2017-01-05 19:28:21 -08:00
Mitchell Stokes
fcbc71c91b
deploy-ng: Stop using freezer outside the scope of its for loop
2017-01-05 19:28:21 -08:00
Mitchell Stokes
d6aba43492
Merge branch 'master' into deploy-ng
2017-01-05 18:12:43 -08:00
rdb
31136124c7
deploy-ng: fix issues with Python 3 / Windows / Unicode, add deploy-stubw
2017-01-06 01:42:00 +01:00
rdb
53752bd376
Remove packpanda and eggcacher, don't require libpython on Linux
2017-01-05 17:22:11 +01:00
Mitchell Stokes
e85a2aa140
deploy-ng: Remove some debug prints
2017-01-04 19:30:00 -08:00
Mitchell Stokes
c51afaf0cf
deploy-ng: Support getting whl files via pip
...
The samples/asteriods/wheels directory and requirements.txt work-around
can be removed when we can grab py3 whls from PyPI.
2017-01-04 19:02:27 -08:00
Mitchell Stokes
db2cbd6e3a
deploy-ng: Add whls to sys.path instead of extracting them
2017-01-04 17:53:41 -08:00
rdb
1387f22200
FreezeTool: add missing import.
2017-01-04 20:19:04 +01:00
rdb
13c41bcf7d
FreezeTool: find modules in zip files, allow custom suffixes list
2017-01-04 20:12:56 +01:00
Mitchell Stokes
6b92d349c9
deploy-ng: Add wheel files to sys.path so modulefinder can pick up the files
2017-01-03 20:17:12 -08:00
Mitchell Stokes
5af7136aa2
deploy-ng: Support copying panda3d files from wheels instead of the current environment
...
Note: Extension modules are still coming from the current environment.
We'll need to sort this out before we get true cross-platform building.
Also, we need a proper interface for specifying platforms/wheels. At the
moment, a wheels parameter is supplied to setup() and platforms are
determined based on the wheels in this list.
2017-01-02 19:42:49 -08:00
Mitchell Stokes
6251a1cfc7
deploy-ng: Make sure the runtime is created in the build directory
...
We used to build in the current directory and copy to the build
directory, which resulted in two copies of the runtime.
2016-12-30 11:56:32 -08:00
rdb
c839dc60d6
Merge remote-tracking branch 'origin/master' into deploy-ng
2016-12-28 12:11:37 +01:00
rdb
ab5b5e7e74
Merge branch 'release/1.9.x'
2016-12-25 22:47:22 +01:00
rdb
c1d6e93166
Don't link extension modules with libpython; changes to help w/ building whls
...
This fixes compatibility issues with homebrew Python on Mac OS X.
This introduces a --no-directscripts flag to disable building packpanda and eggcacher, which require linking with libpython (which is not available on manylinux). When building a wheel, the packpanda and eggcacher modules can instead be added to console_scripts in the entry_points definition.
2016-12-21 17:57:13 +01:00
rdb
1808ad217c
Fix Python 3 error in particle sample in 1.9
2016-12-20 23:14:58 +01:00
Mitchell Stokes
74a7d4ee48
deploy-ng: Remove Python version string from the filename of copied extension modules
2016-12-18 15:02:49 -08:00
Mitchell Stokes
2923af7d44
deploy-ng: Add bdist_panda3d command to create archives for each built platform
...
Linux platforms use tar.gz and everything else (Windows, macOS) uses
zip. Later we will want to add an option to control this. Also,
bdist_panda3d currently auto-runs build. We will want an option to skip
this build step for debug/testing purposes.
2016-12-18 14:42:15 -08:00
Mitchell Stokes
086e61f9c3
deploy-ng: Replace startfile keyword with applications
...
applications is a list of Application objects. The Application
constructor takes two arguments: scriptname and runtimename. The
scriptname argument is the path to the Python script that acts as the
entry point to the application. The runtimename argument is the name
that will be given to the frozen runtime.
2016-12-18 11:43:40 -08:00
Mitchell Stokes
7bf2b12f09
deploy-ng: Replace game_dir keyword with directories, files, and exclude_paths
...
Also, mainfile has been replaced with startfile.
2016-12-18 11:32:56 -08:00
rdb
2dab76131c
deploy-ng: support nested extension modules; omit unused panda3d.x modules
2016-12-11 19:38:14 +01:00
rdb
bae19a203b
deploy-ng: changes to make it work on Windows
2016-12-08 13:21:10 +01:00
rdb
4335e3759a
Update Py_FrozenMain to work with Python 3.2
2016-12-06 02:14:39 +01:00
rdb
f001bd20d7
deploy-ng: fix issues with Mac/Python 2 build
2016-12-05 18:55:04 -05:00
rdb
70386795f4
Merge branch 'master' into deploy-ng
2016-12-05 18:10:49 -05:00
rdb
83507e413f
Fix Mac OS X Snow Leopard build
2016-12-05 16:30:44 -05:00
rdb
4a8f1839ea
1.9: change to support .whl distribution (putting panda DLLs in panda3d/ dir)
2016-12-01 17:41:07 +01:00
Mitchell Stokes
b9b8782320
Distutils: Add extras build option to copy extra files not normally copied (e.g., ones outside of the game directory)
2016-11-13 11:57:33 -08:00
Mitchell Stokes
b11ec02acb
Distutils: Copy over panda3d and libs
...
TODO: Currently all of the libs and the whole panda3d module gets copied
over. We should make use of Packager code to trim this down.
2016-11-13 10:35:06 -08:00
Mitchell Stokes
c208265343
Distutils: Add exclude_modules option
2016-11-13 10:03:37 -08:00
Mitchell Stokes
8d44e73fcc
Remove yapdt
...
Distutils/setup.py should be used instead.
2016-11-09 18:10:51 -08:00
Mitchell Stokes
9921cd5a97
Distutils: Create per-platform build directories
2016-11-09 18:00:57 -08:00
Mitchell Stokes
a628dd6edc
Distutils: Skip copying frozen Python packages
2016-11-09 17:50:54 -08:00
Mitchell Stokes
df7e3f03e2
Fix mainfile option in setup.py
2016-11-08 19:40:30 -08:00
Mitchell Stokes
e9ae6b5bb1
Copy game files when using setup.py
2016-11-08 19:40:30 -08:00
Mitchell Stokes
471090d1b4
Adding a dist module that can be imported to use FreezeTool as part of setup.py
2016-11-08 19:40:30 -08:00
Mitchell Stokes
b1a57643f9
Move runtime generation logic from yapdt to FreezeTool
2016-11-08 19:40:30 -08:00
Mitchell Stokes
aa6e722941
Create experimental yapdt (Yet Another Panda3D Deployment Tool)
...
This uses FreezeTool and a new deploy-stub binary to create frozen
applications without needing a compiler when running the tool. This tool
is for experimenting with deployment options and is currently inflexible
and hacky.
2016-11-08 19:40:30 -08:00
Tohka
e9a43a21fa
Remove PiratesMagicWordManager VR Studio code reference
2016-11-04 02:41:41 +07:00
Mitchell Stokes
59b0913b0b
Cleanup .gitignore files
...
Remove all .gitignore files in subdirectories and add a few new ignores
to the top-level directory .gitignore file.
2016-10-30 20:06:12 -07:00