aignacio_sf
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e32b6c08c4
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Add debug code to print out shader asm code in debug mode.
Check for errors when the Cg generated shader code is loaded.
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2006-06-16 22:58:35 +00:00 |
aignacio_sf
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facb0ed528
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Add auto-detection and debug code for shader models.
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2006-06-16 22:33:58 +00:00 |
David Rose
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1940682af9
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pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
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2006-06-15 14:02:40 +00:00 |
David Rose
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7719dd539e
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fix texture issues; introduce model-cache-dir
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2006-06-15 00:22:35 +00:00 |
David Rose
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ea15821afe
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more fixes for mesadisplay
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2006-06-09 22:56:16 +00:00 |
aignacio_sf
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2b6df64ac1
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Add debug print out of latest Cg vertex and pixel shader profile at gsg reset time.
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2006-06-09 19:19:20 +00:00 |
Josh Yelon
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e8f749cf1e
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Buffer/Window creation overhaul
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2006-06-07 17:38:32 +00:00 |
aignacio_sf
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64ac1f8510
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Updated stencil interface.
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2006-05-27 00:52:09 +00:00 |
aignacio_sf
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c905d712ab
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Attempting to optimize the setting of stencil render states doesn't seem to work.
Switch back to the unoptimized way.
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2006-05-24 02:45:53 +00:00 |
aignacio_sf
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8b4638b38c
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Initial working version of stencil buffer.
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2006-05-23 23:41:49 +00:00 |
David Rose
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91b341dafb
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fix multithreading issues with X
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2006-05-23 14:16:38 +00:00 |
David Rose
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5927760011
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remove incorrect call up to base destructor method
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2006-05-21 01:40:20 +00:00 |
aignacio_sf
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682065a3e8
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Preliminary stencil buffer code.
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2006-05-19 04:18:09 +00:00 |
David Rose
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9b202f59d7
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prevent assertion without point_sprite extension
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2006-05-12 18:09:47 +00:00 |
David Rose
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05ff700750
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fc5 issues
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2006-05-05 18:38:35 +00:00 |
David Rose
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9808294212
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factor out more calls to Thread::get_current_thread()
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2006-04-27 14:45:39 +00:00 |
David Rose
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ddd1046462
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factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
David Rose
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ffc92f23c8
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more factoring of Thread::get_current_thread
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2006-04-25 16:55:19 +00:00 |
Chris Brunner
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bb3f114519
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hacked in some typedefs to make Mac support work
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2006-04-25 01:17:41 +00:00 |
David Rose
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57338ee24d
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better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes
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2006-04-20 04:03:16 +00:00 |
David Rose
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34064f07ad
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fix GL texture state change, DX texture reload
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2006-04-13 22:56:38 +00:00 |
David Rose
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e3e0e2e447
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fix keep_texture_ram
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2006-04-11 23:32:02 +00:00 |
Josh Yelon
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7108474f44
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*** empty log message ***
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2006-04-11 18:01:16 +00:00 |
David Rose
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18de188129
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pre-compute GSG::_internal_transform
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2006-04-10 22:14:43 +00:00 |
David Rose
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9e986fce40
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make PStats more thread-friendly
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2006-04-09 20:17:26 +00:00 |
Josh Yelon
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9bc87afb04
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*** empty log message ***
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2006-04-07 20:45:07 +00:00 |
Josh Yelon
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cde115a055
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Got hardware shadows in Cg working, for real this time
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2006-04-06 16:44:38 +00:00 |
David Rose
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8a78fffd8f
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
Josh Yelon
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6d0692fec6
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*** empty log message ***
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2006-04-05 16:47:19 +00:00 |
David Rose
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4f31fe77d2
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new files
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2006-03-29 21:02:04 +00:00 |
David Rose
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c0844239f1
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initial rough pass at hierarchical z-buffer visibility. experimental.
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2006-03-29 20:28:33 +00:00 |
Josh Yelon
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cfdd323a13
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FBO changes
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2006-03-29 05:02:16 +00:00 |
David Rose
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2034bd25bb
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remove troublesome call
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2006-03-25 21:17:15 +00:00 |
Josh Yelon
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a8ffec28b6
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Changes moving FrameBufferProperties into GraphicsOutput
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2006-03-23 18:17:27 +00:00 |
David Rose
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f803ef85ce
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explicit mipmap control
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2006-03-22 22:23:56 +00:00 |
David Rose
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03a861dfcb
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remove inappropriate include
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2006-03-22 21:09:00 +00:00 |
Josh Yelon
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b2a96df6c9
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It now compiles. But does it do anything?
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2006-03-22 20:58:22 +00:00 |
Josh Yelon
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f35a7469d0
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More work on glGraphicsBuffers (will compile soon)
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2006-03-22 04:14:46 +00:00 |
Roger Hughston
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beee323924
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*** empty log message ***
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2006-03-21 19:58:50 +00:00 |
David Rose
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59eaa16056
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init glShaderContext
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2006-03-21 01:40:33 +00:00 |
David Rose
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aee05dc054
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notify -> pnotify
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2006-03-18 02:38:55 +00:00 |
Roger Hughston
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c0552ba84b
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OSX does not see typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
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2006-03-18 02:18:14 +00:00 |
David Rose
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21c8a3685c
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more tweaks to pstats texusage
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2006-03-17 04:08:47 +00:00 |
David Rose
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706ce05aa8
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fix minor ordering issues
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2006-03-17 00:31:09 +00:00 |
David Rose
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83a6c42496
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better pstats tracking of texture/vbuffer memory
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2006-03-16 21:26:56 +00:00 |
David Rose
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9a9149ed9e
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fix assertion
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2006-03-16 03:43:35 +00:00 |
David Rose
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c6f0b35ee9
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PStats tracks compressed texture sizes
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2006-03-16 00:29:54 +00:00 |
David Rose
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e6369ba5a4
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compressed textures, texture objects
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2006-03-15 20:05:36 +00:00 |
David Rose
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f4c996c0b9
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fix copy-to-cubemap
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2006-03-10 01:07:17 +00:00 |
Josh Yelon
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5fa80f8c40
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More code for shader matrix computation
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2006-03-02 22:08:48 +00:00 |