Commit Graph

273 Commits

Author SHA1 Message Date
aignacio_sf e32b6c08c4 Add debug code to print out shader asm code in debug mode.
Check for errors when the Cg generated shader code is loaded.
2006-06-16 22:58:35 +00:00
aignacio_sf facb0ed528 Add auto-detection and debug code for shader models. 2006-06-16 22:33:58 +00:00
David Rose 1940682af9 pass WindowProperties to GraphicsEngine::open_buffer and to related constructors 2006-06-15 14:02:40 +00:00
David Rose 7719dd539e fix texture issues; introduce model-cache-dir 2006-06-15 00:22:35 +00:00
David Rose ea15821afe more fixes for mesadisplay 2006-06-09 22:56:16 +00:00
aignacio_sf 2b6df64ac1 Add debug print out of latest Cg vertex and pixel shader profile at gsg reset time. 2006-06-09 19:19:20 +00:00
Josh Yelon e8f749cf1e Buffer/Window creation overhaul 2006-06-07 17:38:32 +00:00
aignacio_sf 64ac1f8510 Updated stencil interface. 2006-05-27 00:52:09 +00:00
aignacio_sf c905d712ab Attempting to optimize the setting of stencil render states doesn't seem to work.
Switch back to the unoptimized way.
2006-05-24 02:45:53 +00:00
aignacio_sf 8b4638b38c Initial working version of stencil buffer. 2006-05-23 23:41:49 +00:00
David Rose 91b341dafb fix multithreading issues with X 2006-05-23 14:16:38 +00:00
David Rose 5927760011 remove incorrect call up to base destructor method 2006-05-21 01:40:20 +00:00
aignacio_sf 682065a3e8 Preliminary stencil buffer code. 2006-05-19 04:18:09 +00:00
David Rose 9b202f59d7 prevent assertion without point_sprite extension 2006-05-12 18:09:47 +00:00
David Rose 05ff700750 fc5 issues 2006-05-05 18:38:35 +00:00
David Rose 9808294212 factor out more calls to Thread::get_current_thread() 2006-04-27 14:45:39 +00:00
David Rose ddd1046462 factor out Thread::get_current_thread() some more 2006-04-26 07:31:23 +00:00
David Rose ffc92f23c8 more factoring of Thread::get_current_thread 2006-04-25 16:55:19 +00:00
Chris Brunner bb3f114519 hacked in some typedefs to make Mac support work 2006-04-25 01:17:41 +00:00
David Rose 57338ee24d better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes 2006-04-20 04:03:16 +00:00
David Rose 34064f07ad fix GL texture state change, DX texture reload 2006-04-13 22:56:38 +00:00
David Rose e3e0e2e447 fix keep_texture_ram 2006-04-11 23:32:02 +00:00
Josh Yelon 7108474f44 *** empty log message *** 2006-04-11 18:01:16 +00:00
David Rose 18de188129 pre-compute GSG::_internal_transform 2006-04-10 22:14:43 +00:00
David Rose 9e986fce40 make PStats more thread-friendly 2006-04-09 20:17:26 +00:00
Josh Yelon 9bc87afb04 *** empty log message *** 2006-04-07 20:45:07 +00:00
Josh Yelon cde115a055 Got hardware shadows in Cg working, for real this time 2006-04-06 16:44:38 +00:00
David Rose 8a78fffd8f multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
Josh Yelon 6d0692fec6 *** empty log message *** 2006-04-05 16:47:19 +00:00
David Rose 4f31fe77d2 new files 2006-03-29 21:02:04 +00:00
David Rose c0844239f1 initial rough pass at hierarchical z-buffer visibility. experimental. 2006-03-29 20:28:33 +00:00
Josh Yelon cfdd323a13 FBO changes 2006-03-29 05:02:16 +00:00
David Rose 2034bd25bb remove troublesome call 2006-03-25 21:17:15 +00:00
Josh Yelon a8ffec28b6 Changes moving FrameBufferProperties into GraphicsOutput 2006-03-23 18:17:27 +00:00
David Rose f803ef85ce explicit mipmap control 2006-03-22 22:23:56 +00:00
David Rose 03a861dfcb remove inappropriate include 2006-03-22 21:09:00 +00:00
Josh Yelon b2a96df6c9 It now compiles. But does it do anything? 2006-03-22 20:58:22 +00:00
Josh Yelon f35a7469d0 More work on glGraphicsBuffers (will compile soon) 2006-03-22 04:14:46 +00:00
Roger Hughston beee323924 *** empty log message *** 2006-03-21 19:58:50 +00:00
David Rose 59eaa16056 init glShaderContext 2006-03-21 01:40:33 +00:00
David Rose aee05dc054 notify -> pnotify 2006-03-18 02:38:55 +00:00
Roger Hughston c0552ba84b OSX does not see typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); 2006-03-18 02:18:14 +00:00
David Rose 21c8a3685c more tweaks to pstats texusage 2006-03-17 04:08:47 +00:00
David Rose 706ce05aa8 fix minor ordering issues 2006-03-17 00:31:09 +00:00
David Rose 83a6c42496 better pstats tracking of texture/vbuffer memory 2006-03-16 21:26:56 +00:00
David Rose 9a9149ed9e fix assertion 2006-03-16 03:43:35 +00:00
David Rose c6f0b35ee9 PStats tracks compressed texture sizes 2006-03-16 00:29:54 +00:00
David Rose e6369ba5a4 compressed textures, texture objects 2006-03-15 20:05:36 +00:00
David Rose f4c996c0b9 fix copy-to-cubemap 2006-03-10 01:07:17 +00:00
Josh Yelon 5fa80f8c40 More code for shader matrix computation 2006-03-02 22:08:48 +00:00