Commit Graph

9977 Commits

Author SHA1 Message Date
aignacio_sf 56250d2c8d Use pre-defined constant 2006-01-05 18:27:58 +00:00
aignacio_sf cb9cc6576e Add some redundancy checks for render states. 2006-01-05 18:21:11 +00:00
Dave Schuyler 6382598273 reversed order of values and context on create 2006-01-05 03:26:27 +00:00
Dave Schuyler e53483a8cd added filler arg for create complete 2006-01-05 01:17:33 +00:00
Samir Naik cdcb57aa73 *** empty log message *** 2006-01-04 23:53:37 +00:00
David Rose b4e6656f49 cleanly disable texturing before rendering to a texture 2006-01-04 22:10:58 +00:00
David Rose 742c4173b8 use D3DTA_CONSTANT 2006-01-04 19:40:15 +00:00
aignacio_sf 54185735cd Avoid redundant setting of FVF. 2006-01-04 19:36:32 +00:00
aignacio_sf 4731e7e50e Unbind texture stages 0 and 1 before setting render context. 2006-01-04 19:35:38 +00:00
Dave Schuyler 16bcff247e change how temp objects generate so that they re not in the doId2do 2006-01-04 19:28:08 +00:00
Dave Schuyler 3c2665ec2e fix to isInDoTables 2006-01-04 19:27:47 +00:00
Dave Schuyler 7bd4d31e8c isInDoTables 2006-01-04 19:19:09 +00:00
aignacio_sf 9ea324117a Fix an error reported by DirectX in debug mode.
Can't pass 0 for SetTextureStageState (..., D3DSAMP_MAXANISOTROPY, ... )
2006-01-04 03:10:53 +00:00
aignacio_sf 680b7878e4 Fix an error reported by DirectX in debug mode.
Can't pass 0 for SetSamplerState (..., D3DSAMP_MAXANISOTROPY, ... )
2006-01-04 03:07:23 +00:00
aignacio_sf ac39c20f8e Added debug more code.
Added a check to create a new depth stencil buffer if the render to texture size is bigger than the original depth stencil buffer.
Set depth stencil surface each time the render target is changed (this may or may not help the render to texture bug).
2006-01-04 01:36:31 +00:00
David Rose 80667761b4 use more net bandwidth 2006-01-04 00:31:28 +00:00
David Rose 8cef27663e optimizations, a few more interfaces 2006-01-04 00:31:00 +00:00
Redmond Urbino ac1a7e272e changed to handle the side streets in blizzard boulevard 2006-01-03 23:32:49 +00:00
aignacio_sf c2eacaed78 Added creation of new depth stencil buffer if a dimension of the requested buffer size is bigger than the existing depth stencil surface.
Added error message support.
2006-01-03 19:41:10 +00:00
Dave Schuyler 843b750325 formatting 2005-12-31 01:06:36 +00:00
aignacio_sf f3110d821c Added forced creation of a depth stencil surface for render to texture. 2005-12-30 20:01:19 +00:00
aignacio_sf b75a855d53 Added some dxgsg9 error messages. 2005-12-30 19:36:20 +00:00
aignacio_sf 270d09a9d6 no message 2005-12-30 02:35:49 +00:00
aignacio_sf 8a8ecf20f4 Add preliminary fix to RTT 2005-12-30 02:35:27 +00:00
aignacio_sf a83ac32cc6 Don't destroy the LRU on Reset.
Remove useless comments leftover during DX8 to DX9 conversion.
2005-12-30 02:15:50 +00:00
aignacio_sf d0573a9544 Move Lru comment block from .cxx to .h 2005-12-29 21:37:38 +00:00
aignacio_sf 0e4acd7a33 Add more LRU stats. 2005-12-29 21:27:27 +00:00
aignacio_sf 7cefd816e2 Improve/fix comments for LRU config variables. 2005-12-29 19:06:58 +00:00
aignacio_sf 5ae5135044 Add more options and debug options for DX9 LRU. 2005-12-29 18:53:35 +00:00
aignacio_sf 49ccbd9c97 Remove setting average frame utilization to 1.0 after page in since it screws up the average. 2005-12-29 18:52:49 +00:00
aignacio_sf c1616b9810 Add DirectX LRU video memory management config variables:
dx-management
dx-lru-management
dx-lru-maximum-pages
dx-lru-free-memory-requirement
dx-lru-minimum-memory-requirement
dx-lru-maximum-memory-requirement
2005-12-29 02:50:54 +00:00
Joe Shochet e502aa8180 better class name printing for inheritors of FSM 2005-12-29 00:58:19 +00:00
aignacio_sf eb8ae8461d Modify delta memory debug display. 2005-12-28 22:52:19 +00:00
David Rose 92c0793706 getenv() now works at static init on Linux 2005-12-28 22:48:39 +00:00
David Rose b98eab780f publish ExecutionEnvironment 2005-12-28 22:48:09 +00:00
aignacio_sf 55a02393d7 Add a retry when allocating/creating textures, vertex buffers, and index buffers.
Added a fail-safe if DirectX can't allocate video memory.
2005-12-28 20:25:33 +00:00
aignacio_sf 9a84565fd8 Some formatting changes to adhere to Panda coding style guide. 2005-12-28 18:40:48 +00:00
aignacio_sf 49915c3080 add mutex 2005-12-28 02:26:29 +00:00
aignacio_sf 750bae7b34 add some documentation
add more stats for lru
2005-12-28 00:09:47 +00:00
aignacio_sf 412e67d036 add lru 2005-12-28 00:07:46 +00:00
aignacio_sf cd0b12a41b Handle the case where pre-allocated LruPages have run out by dynamically allocating new LruPages.
Fix and check for LRU system memory leaks.
Remove unused/bad code (old partial update).
Add unit test #ifdef
2005-12-27 19:30:04 +00:00
aignacio_sf 56c453f547 Add textures to LRU memory management.
Keep LRU disabled for now in GSG, so DX managment is still used.
LRU code needs more testing, ...
2005-12-23 21:02:29 +00:00
aignacio_sf 48f95c62b4 Fix updates getting stuck in one priority level.
It got stuck when the maximum updates is not reached.
Therefore the next start update was not updated at all.
2005-12-23 20:59:50 +00:00
aignacio_sf 44c8384f99 Turn off LRU memory management.
Switch back to slow DirectX managed for now.
2005-12-23 01:54:46 +00:00
aignacio_sf 2c28f1a62f Preliminary LRU.
Only manages vertex buffers and index buffers at this time.
Textures still need to added to LRU.
Code needs reformatting and cleanup, error handling, and messaging.
Config options need to be added.
2005-12-23 01:49:19 +00:00
Chris Brunner 1dbdffc35c drose: should add lib to PATH without requiring PENV 2005-12-22 22:22:29 +00:00
David Rose f754d65fb9 fix multitexture flattening with only one texture and an override 2005-12-22 22:06:55 +00:00
Chris Brunner d9fac9bcb7 drose: compile in multiproc environment 2005-12-22 21:31:55 +00:00
David Rose 456a76b045 include file 2005-12-22 19:58:27 +00:00
David Rose d16ec2f500 prebuild-bison 2005-12-22 18:32:56 +00:00