Roger Hughston
7986a1b15a
Change in mouse set locaion logic to pivote window focus not current location
2007-03-22 06:22:16 +00:00
Roger Hughston
f71f5731e4
Added Parent Window support to the class. Some work on keyboard focus .. strill not best
2007-03-22 04:41:27 +00:00
Roger Hughston
70222eaeda
Added a sub window to the windows propery object..
2007-03-22 04:32:00 +00:00
Asad M. Zaman
4d949e95a6
added set_color_scale to nodepathCollection
2007-03-21 23:11:13 +00:00
David Rose
863fdd7449
fix patching issues with corrupt patchfiles
2007-03-21 23:08:57 +00:00
David Rose
5179b6de77
expose CharacterSlider and find_slider() properly
2007-03-21 18:55:39 +00:00
David Rose
fc20e548d9
fix -tbnall in maya2egg
2007-03-20 22:00:40 +00:00
David Rose
c1f598e117
attempts at auto-focus
2007-03-20 21:08:46 +00:00
Josh Yelon
5a2eca97ef
My last commit was unintentional, this undoes it.
2007-03-20 20:42:22 +00:00
Josh Yelon
4130fd7429
Fixes for gl.h inclusion
2007-03-20 20:40:20 +00:00
Josh Yelon
134c57c4ff
Fixed include error
2007-03-20 18:04:16 +00:00
Josh Yelon
1ca070aeab
New way to build RPMs
2007-03-20 07:32:30 +00:00
Josh Yelon
8a865e394b
Added WIN32_LEAN_AND_MEAN
2007-03-19 20:46:59 +00:00
Josh Yelon
514aef86f7
Removed double carriage-returns
2007-03-19 18:43:52 +00:00
David Rose
90af2a0339
remove restrictions on order of initial_reserve_id() calls
2007-03-16 21:35:26 +00:00
David Rose
ca02924197
remove accidental debug statements
2007-03-16 18:40:28 +00:00
David Rose
d2797cd231
allow 1-element UniqueIdAllocator
2007-03-16 18:18:03 +00:00
David Rose
b10815afab
more gcc warnings
2007-03-16 17:25:02 +00:00
David Rose
2d634cd9d0
fix nonstandard syntax on #endif
2007-03-16 16:29:07 +00:00
David Rose
293af4fcad
whoops, method prototype in wrong place
2007-03-16 15:54:14 +00:00
David Rose
89950a2132
try to defend against hard crashes
2007-03-16 15:43:17 +00:00
David Rose
38b537b0f5
support tar files, and multifiles within tar files, for tt osx publish
2007-03-16 03:07:52 +00:00
David Rose
7022d6ab9e
add initial_reserve_id(), bring up to Panda coding standards
2007-03-15 23:46:08 +00:00
David Rose
1fdb425b88
merge shader_overhaul from jyelon
2007-03-15 21:04:31 +00:00
David Rose
2d8678de58
install config_nativenet.h
2007-03-15 16:15:30 +00:00
David Rose
a71eea4db4
mac bug workaround
2007-03-15 16:12:39 +00:00
Zachary Pavlov
8a1e82b5c8
one more try
2007-03-15 02:07:24 +00:00
Jason Hancock
5bba1a7084
sort of better
2007-03-15 02:03:43 +00:00
Zachary Pavlov
d21494ed39
debugging using notify now
2007-03-15 01:49:41 +00:00
Roger Hughston
afd9114eea
*** empty log message ***
2007-03-14 21:01:57 +00:00
Zachary Pavlov
90cb3e6fc8
debugging logs for ai network stuff
2007-03-14 20:57:00 +00:00
David Rose
3ea746efb4
gcc compiler warnings
2007-03-14 18:13:28 +00:00
John Loehrlein
977061c2aa
odeHelperStructs.h added
2007-03-12 22:38:13 +00:00
John Loehrlein
ede5353100
surface collsion dampening (can be used for rolling resistance)
2007-03-12 22:37:46 +00:00
John Loehrlein
9d9d9c0f9c
collsion structure including dampening
2007-03-12 22:24:35 +00:00
John Loehrlein
fffd95d6ce
dampening based on collisions
2007-03-12 22:23:42 +00:00
John Loehrlein
32caed5a58
removed normal calls from setup to prevent crashing
2007-03-12 22:22:55 +00:00
David Rose
700051ff5f
fix bounding volume bug after flatten
2007-03-12 18:15:48 +00:00
David Rose
31b32af94b
fix incorrect inline tags
2007-03-08 00:17:15 +00:00
David Rose
1ff882153b
gcc warning
2007-03-07 22:11:00 +00:00
David Rose
baa0f8039c
completely shoot nspr
2007-03-07 21:57:15 +00:00
David Rose
104f11e29d
compilation errors
2007-03-07 05:02:35 +00:00
Darren Ranalli
dced7485a0
added slashes to msvc7 paths in mount commands
2007-03-05 23:08:42 +00:00
David Rose
cbdb7e76b1
fix blue flash, fix offscreen buffer leakage
2007-03-05 22:07:16 +00:00
John Loehrlein
20b196ea30
autoCollide support
2007-03-03 00:58:17 +00:00
David Rose
5fac2fe190
more formatting operators
2007-03-02 21:48:12 +00:00
David Rose
5764447ba6
workaround for Apple driver crash with compressed textures
2007-03-02 21:45:32 +00:00
Josh Wilson
79cdf6dc36
fixed get_rotation() to return a Mat3 instead of a vec3
2007-03-02 19:46:06 +00:00
David Rose
b8e112e3ba
link with proper libs for NATIVE_NET case
2007-03-02 00:56:59 +00:00
David Rose
924f7f106c
linux compiler warning
2007-03-01 20:35:34 +00:00
David Rose
3c2a1d95e0
support fullscreen and z-order better on Linux
2007-03-01 19:50:56 +00:00
David Rose
2b22c30352
better command-line parameters
2007-02-28 18:24:35 +00:00
David Rose
01136dc823
check more aggressively for embedded .mf extension
2007-02-28 18:23:50 +00:00
David Rose
7c03edea01
build on osx
2007-02-28 16:40:52 +00:00
David Rose
82549cab0f
revert accidental checkin
2007-02-28 02:03:43 +00:00
David Rose
e51797e318
more fixes and optimizations to subfile patcher
2007-02-28 01:48:27 +00:00
David Rose
1fec11b507
oops
2007-02-27 04:13:31 +00:00
David Rose
c5c375aadf
patch multifiles a lot smarter
2007-02-26 20:46:17 +00:00
David Rose
941f52ad0d
ugly hack to workaround glext.h errors
2007-02-23 22:40:25 +00:00
aignacio_sf
d0ec0c2c43
Fix multi-texture shader non-texture drawing problem.
2007-02-23 21:32:01 +00:00
Josh Yelon
a4bbdb9901
Added support for depth-stencil textures.
2007-02-23 20:18:10 +00:00
Darren Ranalli
3758283048
added indent to dump_hex
2007-02-23 08:52:00 +00:00
David Rose
8b32c56bd6
unify GVD better
2007-02-23 01:00:24 +00:00
David Rose
33e3ae85ab
RigidBodyCombiner
2007-02-23 00:34:06 +00:00
Josh Yelon
7afd31f361
Fixing a very old bug
2007-02-22 22:06:03 +00:00
David Rose
4ff0a5af0e
add colors
2007-02-21 19:04:38 +00:00
David Rose
5153a9c4c5
make const
2007-02-16 22:37:18 +00:00
David Rose
0bd75ce89b
bugfix
2007-02-16 22:21:47 +00:00
David Rose
e1bee7aff7
fix video textures
2007-02-16 21:17:21 +00:00
David Rose
e43f4f5c64
fix morphs in character flattening; better support for flattening animated + unanimated
2007-02-16 19:19:19 +00:00
David Rose
cffe4156eb
explicit stereo lens control
2007-02-16 01:49:45 +00:00
David Rose
a3febca96c
msvc compiler warnings
2007-02-15 21:01:50 +00:00
David Rose
9ed9038098
add insert_unverified
2007-02-15 21:00:42 +00:00
David Rose
9f198514ce
add SparseArray
2007-02-15 20:59:08 +00:00
David Rose
62d290fd00
update pointers properly when flattening characters
2007-02-14 17:24:51 +00:00
David Rose
0d45017e81
update pointers properly when flattening characters
2007-02-14 17:07:44 +00:00
David Rose
8bbc4f455d
build on OSX too
2007-02-14 01:28:50 +00:00
David Rose
755288c2d5
add support-fade-lod
2007-02-13 23:28:13 +00:00
David Rose
6aff5d74be
add texture-scale
2007-02-13 22:57:22 +00:00
Josh Yelon
fbd72a9000
Added remix_channels
2007-02-13 22:39:06 +00:00
David Rose
1e6729a1e7
fix combining animated with unanimated vertices
2007-02-13 19:10:51 +00:00
Josh Wilson
70d5e7c549
undef after temporary redef
2007-02-12 20:58:32 +00:00
Josh Yelon
7a431e4499
Cleaned up some ugly code, removed a cerr
2007-02-12 19:39:48 +00:00
Josh Yelon
ee6d7813a6
Fixed a bad iterator
2007-02-12 19:39:28 +00:00
David Rose
08939fad16
add .N file to protect include
2007-02-12 19:27:57 +00:00
David Rose
1bf44ee2d7
protect output
2007-02-12 19:12:57 +00:00
David Rose
0e1ea07313
explicit comparison operators needed
2007-02-12 19:03:23 +00:00
David Rose
aa60d44d6d
build on Linux
2007-02-12 18:47:47 +00:00
David Rose
32d867f2f0
add TypedSkel
2007-02-12 01:05:09 +00:00
Josh Wilson
15c717ad3f
added get_AABB functionality
2007-02-11 07:57:32 +00:00
Josh Wilson
a80d9f95ba
formatting and added LVecBase3f functionality
2007-02-11 07:38:27 +00:00
Josh Wilson
5c26e4cf4d
formatting
2007-02-11 07:37:46 +00:00
Josh Wilson
2844614e24
no longer pass-by-reference to get LVecBase3f values, also add parallel LVecBase3f functionality
2007-02-11 07:18:48 +00:00
Josh Wilson
6bbea6261c
added joint parameter functions for the joints that support them
2007-02-11 06:50:46 +00:00
Josh Wilson
1dddb03b95
cleaned up joint function calls to remove redundancy in names
2007-02-11 04:38:56 +00:00
Josh Wilson
cb535809f5
OdeGeom is now friend class
2007-02-11 01:15:53 +00:00
Josh Wilson
976760f105
added more robust method triMeshData memory management, ability to downcast joints, geoms, and spaces
2007-02-11 01:13:12 +00:00
Josh Wilson
42ef8bb6a1
joint collection class similar in use to NodePathCollection
2007-02-11 01:11:35 +00:00
aignacio_sf
08d204b964
Fix multi-texture problem:
...
If multi-texture was on before drawing with a shader, then the multi-texture would be in a bad state after drawing with the shader.
So, turn off multi-texture before shader usage.
2007-02-10 01:28:50 +00:00
Josh Yelon
e8a0cd972d
Added typed skel
2007-02-09 21:46:03 +00:00
David Rose
a0bc7707a6
define BUILDING_PANDASKEL
2007-02-09 18:35:18 +00:00
Josh Yelon
4c5c11c0c8
Skeleton classes
2007-02-09 18:08:53 +00:00
David Rose
a1e6867d15
prevent leaks from loading characters
2007-02-09 17:56:52 +00:00
Josh Wilson
2df88fd9de
syntax and documentation
2007-02-09 17:49:00 +00:00
David Rose
79772845e3
more published interfaces
2007-02-09 17:41:10 +00:00
Josh Wilson
4be7630974
interface additions to be more panda-like
2007-02-09 08:30:34 +00:00
aignacio_sf
fb223004ec
If getting the display info succeeds then don't do anymore.
2007-02-09 03:29:06 +00:00
David Rose
0db570a622
build nativenet on Linux
2007-02-09 00:10:28 +00:00
David Rose
f05b41cc96
dos2unix
2007-02-08 23:44:25 +00:00
David Rose
0869d551ae
shaders are always constant, it appears
2007-02-08 21:52:57 +00:00
aignacio_sf
fb6de5abb1
Add DXT1 and DXT3 texture compression.
2007-02-08 21:22:29 +00:00
David Rose
c1091e7b4a
build on MSC 2005
2007-02-08 20:14:52 +00:00
David Rose
63edecf517
faster sprite particles
2007-02-08 19:56:33 +00:00
David Rose
b72ac70e1e
fix build errors
2007-02-08 18:28:33 +00:00
Josh Yelon
1c6caa4e55
Replaced HAVE_DX with HAVE_DX8 and HAVE_DX9
2007-02-07 22:09:07 +00:00
Josh Yelon
fca7f06786
Replaced HAVE_DX with HAVE_DX9
2007-02-07 22:07:35 +00:00
Josh Yelon
4534f2397a
Replaced HAVE_DX with HAVE_DX8
2007-02-07 22:07:23 +00:00
Josh Yelon
a9c791a034
Renamed PointerToArrayElement to ReferenceCountedArray
2007-02-07 22:06:57 +00:00
Josh Yelon
759767f9ce
Removed DX7 references
2007-02-07 22:06:13 +00:00
Asad M. Zaman
49307714d1
added pstat calipers to sprite particles
2007-02-06 00:34:29 +00:00
David Rose
7732928c0e
PNMPainter, PNMBrush
2007-02-02 19:49:14 +00:00
Josh Wilson
46fbc1d64d
init lists
2007-02-01 01:13:35 +00:00
Josh Wilson
e17e870997
assert that mass spread is < base mass
2007-02-01 01:13:13 +00:00
Josh Wilson
2209f50993
assert that mass is > 0
2007-02-01 01:12:40 +00:00
David Rose
132c2c4746
move EncryptStream to dtool; add encrypted and globally untrusted prc support
2007-01-30 23:54:37 +00:00
Josh Wilson
566d0aea13
typo
2007-01-30 22:59:16 +00:00
Josh Wilson
de15a48d44
added 'ode_includes.h' to resolve #define collisions
2007-01-30 21:27:15 +00:00
Josh Wilson
1882da9ca3
this is used to resolve #define collisions like 'int8' and 'uint32'
2007-01-30 21:26:08 +00:00
aignacio_sf
4390cb4db4
Use the shader model from DisplayInformation if it is better than the Cg shader model detection.
2007-01-30 20:47:32 +00:00
David Rose
6f6eadcd8a
compiler warning
2007-01-30 17:45:55 +00:00
David Rose
02b5193dd2
compiler warning
2007-01-30 17:03:58 +00:00
David Rose
6154ac04bf
one more try
2007-01-30 13:26:55 +00:00
David Rose
3e1d2a3a39
take 3?
2007-01-30 12:48:45 +00:00
David Rose
d0da993afc
more include fixes
2007-01-30 12:05:04 +00:00
David Rose
9de371843b
better include order
2007-01-30 12:00:47 +00:00
David Rose
91f22c514a
more geometric font support
2007-01-30 11:50:38 +00:00
Josh Wilson
fd6808e765
first pass at integrating ODE v0.7
2007-01-29 21:30:34 +00:00
Josh Wilson
a5dd3a94ba
can't use DynamicTextFont if we don't have FreeType installed
2007-01-27 20:47:06 +00:00
David Rose
a09cfb3a9b
link with python
2007-01-26 17:59:35 +00:00
David Rose
55a8ab333b
preserve tags while flattening
2007-01-25 21:37:10 +00:00
David Rose
1f31806e1d
build universally
2007-01-24 13:16:55 +00:00
David Rose
00401fe228
build on Linux
2007-01-24 12:56:03 +00:00
Asad M. Zaman
d333c45232
oops: lets put an ifdef around the BBOX
2007-01-24 03:11:56 +00:00
David Rose
b16044bbd1
build on windows, older version of freetype
2007-01-24 01:56:14 +00:00
David Rose
629b215aee
DynamicTextFont::RenderMode
2007-01-24 00:27:39 +00:00
David Rose
7f225df16d
temporarily remove assertion
2007-01-23 22:20:28 +00:00
David Rose
972259b88e
remove drawers--these are deprecated, now replaced by RopeNode
2007-01-23 21:55:15 +00:00
David Rose
fd864e2f6d
add per-vertex thickness
2007-01-23 18:42:38 +00:00
aignacio_sf
96a4b267f0
Add HAVE_DX checks.
2007-01-22 22:56:53 +00:00
David Rose
2229f81ecf
robustify
2007-01-22 21:20:59 +00:00