Commit Graph

178 Commits

Author SHA1 Message Date
Joe Shochet f574e9f8f9 init wasd turn tokens 2007-08-06 21:50:33 +00:00
Joe Shochet eb08ce9e17 default inputStateTokens in case controlManager is deleted before ever enabled 2007-08-06 09:53:56 +00:00
Joe Shochet 11b61579e0 control manager disable now stops watching input states 2007-08-03 19:48:42 +00:00
Joe Shochet 9b911db541 better handling of wasd to turn switching 2007-08-03 04:04:23 +00:00
Darren Ranalli e51f0b2baf moved lifter to shadow-placer traverser, fixes fall-through-ledge problem 2007-08-01 01:31:56 +00:00
Josh Wilson 7c1ebe56c8 "don't reset input states when destroying a control manager" 2007-07-31 18:31:27 +00:00
Josh Wilson cbaa8832d3 "first round of bug fixes for world-split change" 2007-07-18 01:03:27 +00:00
Josh Wilson f679612f2a "Converted collision pusher geometry from two spheres at either end of the ship into a single stretched sphere. we'll have to keep an eye out for strange behavior due to the scaling" 2007-07-17 19:15:39 +00:00
Joe Shochet 19a60b1305 leave q and e as strafe 2007-07-13 21:49:19 +00:00
Joe Shochet d6072c0c18 wasd turn and strafe toggle 2007-07-09 18:28:41 +00:00
Darren Ranalli ab69230775 removed framerate dependency 2007-07-04 05:07:12 +00:00
Joe Shochet 4ae6be208c switch turn and strafe for wasd 2007-06-26 18:55:52 +00:00
Josh Wilson 1578173ccc "handling dt=0 so as to prevent divide by zero errors" 2007-05-21 23:12:59 +00:00
Samir Naik ce3e662283 try making ~run work on LIVE 2007-05-14 22:02:03 +00:00
Asad M. Zaman a9259e8964 this fixes the crash in leveleditor 2007-05-08 22:56:36 +00:00
Jason Yeung a8ded4dffd - Modified the Walkers to support autorun 2007-05-03 20:29:50 +00:00
Josh Wilson 8dfe52b1e0 "more checking for currentControls" 2007-04-30 22:59:52 +00:00
Josh Wilson d723220951 "check for currentControls == None" 2007-04-27 22:12:43 +00:00
Greg Wiatroski 3b57b93a98 Fix for divide by zero error 2007-04-20 23:26:53 +00:00
Josh Wilson d9dcbfc429 "using new ShipFloorCollide for avatars on a ship" 2007-04-20 19:08:31 +00:00
Redmond Urbino 4eeaa76c1a kill crash when closing window from diving game 2007-03-21 01:45:57 +00:00
Redmond Urbino 2a19d8e7a5 kill crash when exiting toontown while you are receiving minigame beans 2007-03-19 23:56:54 +00:00
Samir Naik 6ef852b7eb took debugRunning out of debug only mode 2007-03-09 06:33:59 +00:00
Josh Wilson 7d98e016ba fixed debug category 2007-03-02 00:35:57 +00:00
Josh Wilson 26e87e17a3 removing unused function delete() from controls 2007-02-06 23:23:42 +00:00
Josh Wilson c56249dd2f control manager now cleanly removes its controls during delete() 2007-02-06 22:30:32 +00:00
Zachary Pavlov a47ddd8505 new ship controls! 2007-01-28 04:49:38 +00:00
Joe Shochet ff591b45e4 *** empty log message *** 2007-01-28 00:03:33 +00:00
Josh Wilson d25dbb573b fixed collison bitmask issues 2007-01-27 04:42:41 +00:00
Samir Naik 2dce28d6f1 removed demo hacks 2007-01-27 01:59:19 +00:00
Samir Naik ff4eba0179 added want-demo-hacks 2007-01-27 01:56:41 +00:00
Josh Wilson 6e32e478cf ships now have their own control manager that the avatar uses when he takes the wheel 2007-01-25 05:24:40 +00:00
Darren Ranalli 15084cebd9 removed 4x speed multiplier for boats 2007-01-23 18:18:29 +00:00
Zachary Pavlov 304f29a4e2 shippilot2 is safe with new ships 2007-01-22 22:29:07 +00:00
Jason Yeung 7896127dfd - Remove the reversed controls 2007-01-03 02:06:00 +00:00
Zachary Pavlov 6dc1f8aec6 flipped navigation for the new ships 2007-01-02 20:03:53 +00:00
Joe Shochet 93a5850c7b faster ship movement for CES demo 2006-12-29 20:06:08 +00:00
Joe Shochet fcedd2efd5 arrow keys turn again 2006-12-18 19:08:00 +00:00
Darren Ranalli 9b78bad94d preserve token hash value even after invalidation 2006-10-26 22:56:50 +00:00
Darren Ranalli 823340c46c fixed crash in _ignore 2006-10-26 21:28:25 +00:00
Darren Ranalli 8897de5899 better InputManager handling of multiple inputs to a single logical input (forward, backward etc.) 2006-10-26 03:47:34 +00:00
Josh Wilson af24759809 stop ship controls from sending out avatar type jump messages 2006-10-25 21:05:54 +00:00
Josh Wilson c1f040a7d1 added ability to query airborne state. Be careful this only works if the walker supports the airborne state 2006-10-20 16:16:55 +00:00
Jason Yeung beb9eb025b - Added autosailing 2006-10-05 04:35:34 +00:00
aignacio_sf 5a72582e9c Handle divide by zero exceptions. 2006-09-22 22:41:54 +00:00
Jason Yeung b046a3c33d - Changed the Arrow Left & Right Keys to become strafing for Pirates 2006-08-29 17:50:01 +00:00
Jason Yeung 77ef27e6a1 - Lowered the strafing speed when walking backwards 2006-08-19 01:23:04 +00:00
Jason Yeung d7cf9805d5 - Changed the strafe speed for PIRATES 2006-08-10 23:37:27 +00:00
David Rose 216e635ee7 more __all__ fixes from Josh Yelon 2006-08-10 22:14:31 +00:00
Joe Shochet 45fda2453a strafe is now as fast as walk forward 2006-06-07 16:56:34 +00:00