Joe Shochet
|
f574e9f8f9
|
init wasd turn tokens
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2007-08-06 21:50:33 +00:00 |
Joe Shochet
|
eb08ce9e17
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default inputStateTokens in case controlManager is deleted before ever enabled
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2007-08-06 09:53:56 +00:00 |
Joe Shochet
|
11b61579e0
|
control manager disable now stops watching input states
|
2007-08-03 19:48:42 +00:00 |
Joe Shochet
|
9b911db541
|
better handling of wasd to turn switching
|
2007-08-03 04:04:23 +00:00 |
Darren Ranalli
|
e51f0b2baf
|
moved lifter to shadow-placer traverser, fixes fall-through-ledge problem
|
2007-08-01 01:31:56 +00:00 |
Josh Wilson
|
7c1ebe56c8
|
"don't reset input states when destroying a control manager"
|
2007-07-31 18:31:27 +00:00 |
Josh Wilson
|
cbaa8832d3
|
"first round of bug fixes for world-split change"
|
2007-07-18 01:03:27 +00:00 |
Josh Wilson
|
f679612f2a
|
"Converted collision pusher geometry from two spheres at either end of the ship into a single stretched sphere. we'll have to keep an eye out for strange behavior due to the scaling"
|
2007-07-17 19:15:39 +00:00 |
Joe Shochet
|
19a60b1305
|
leave q and e as strafe
|
2007-07-13 21:49:19 +00:00 |
Joe Shochet
|
d6072c0c18
|
wasd turn and strafe toggle
|
2007-07-09 18:28:41 +00:00 |
Darren Ranalli
|
ab69230775
|
removed framerate dependency
|
2007-07-04 05:07:12 +00:00 |
Joe Shochet
|
4ae6be208c
|
switch turn and strafe for wasd
|
2007-06-26 18:55:52 +00:00 |
Josh Wilson
|
1578173ccc
|
"handling dt=0 so as to prevent divide by zero errors"
|
2007-05-21 23:12:59 +00:00 |
Samir Naik
|
ce3e662283
|
try making ~run work on LIVE
|
2007-05-14 22:02:03 +00:00 |
Asad M. Zaman
|
a9259e8964
|
this fixes the crash in leveleditor
|
2007-05-08 22:56:36 +00:00 |
Jason Yeung
|
a8ded4dffd
|
- Modified the Walkers to support autorun
|
2007-05-03 20:29:50 +00:00 |
Josh Wilson
|
8dfe52b1e0
|
"more checking for currentControls"
|
2007-04-30 22:59:52 +00:00 |
Josh Wilson
|
d723220951
|
"check for currentControls == None"
|
2007-04-27 22:12:43 +00:00 |
Greg Wiatroski
|
3b57b93a98
|
Fix for divide by zero error
|
2007-04-20 23:26:53 +00:00 |
Josh Wilson
|
d9dcbfc429
|
"using new ShipFloorCollide for avatars on a ship"
|
2007-04-20 19:08:31 +00:00 |
Redmond Urbino
|
4eeaa76c1a
|
kill crash when closing window from diving game
|
2007-03-21 01:45:57 +00:00 |
Redmond Urbino
|
2a19d8e7a5
|
kill crash when exiting toontown while you are receiving minigame beans
|
2007-03-19 23:56:54 +00:00 |
Samir Naik
|
6ef852b7eb
|
took debugRunning out of debug only mode
|
2007-03-09 06:33:59 +00:00 |
Josh Wilson
|
7d98e016ba
|
fixed debug category
|
2007-03-02 00:35:57 +00:00 |
Josh Wilson
|
26e87e17a3
|
removing unused function delete() from controls
|
2007-02-06 23:23:42 +00:00 |
Josh Wilson
|
c56249dd2f
|
control manager now cleanly removes its controls during delete()
|
2007-02-06 22:30:32 +00:00 |
Zachary Pavlov
|
a47ddd8505
|
new ship controls!
|
2007-01-28 04:49:38 +00:00 |
Joe Shochet
|
ff591b45e4
|
*** empty log message ***
|
2007-01-28 00:03:33 +00:00 |
Josh Wilson
|
d25dbb573b
|
fixed collison bitmask issues
|
2007-01-27 04:42:41 +00:00 |
Samir Naik
|
2dce28d6f1
|
removed demo hacks
|
2007-01-27 01:59:19 +00:00 |
Samir Naik
|
ff4eba0179
|
added want-demo-hacks
|
2007-01-27 01:56:41 +00:00 |
Josh Wilson
|
6e32e478cf
|
ships now have their own control manager that the avatar uses when he takes the wheel
|
2007-01-25 05:24:40 +00:00 |
Darren Ranalli
|
15084cebd9
|
removed 4x speed multiplier for boats
|
2007-01-23 18:18:29 +00:00 |
Zachary Pavlov
|
304f29a4e2
|
shippilot2 is safe with new ships
|
2007-01-22 22:29:07 +00:00 |
Jason Yeung
|
7896127dfd
|
- Remove the reversed controls
|
2007-01-03 02:06:00 +00:00 |
Zachary Pavlov
|
6dc1f8aec6
|
flipped navigation for the new ships
|
2007-01-02 20:03:53 +00:00 |
Joe Shochet
|
93a5850c7b
|
faster ship movement for CES demo
|
2006-12-29 20:06:08 +00:00 |
Joe Shochet
|
fcedd2efd5
|
arrow keys turn again
|
2006-12-18 19:08:00 +00:00 |
Darren Ranalli
|
9b78bad94d
|
preserve token hash value even after invalidation
|
2006-10-26 22:56:50 +00:00 |
Darren Ranalli
|
823340c46c
|
fixed crash in _ignore
|
2006-10-26 21:28:25 +00:00 |
Darren Ranalli
|
8897de5899
|
better InputManager handling of multiple inputs to a single logical input (forward, backward etc.)
|
2006-10-26 03:47:34 +00:00 |
Josh Wilson
|
af24759809
|
stop ship controls from sending out avatar type jump messages
|
2006-10-25 21:05:54 +00:00 |
Josh Wilson
|
c1f040a7d1
|
added ability to query airborne state. Be careful this only works if the walker supports the airborne state
|
2006-10-20 16:16:55 +00:00 |
Jason Yeung
|
beb9eb025b
|
- Added autosailing
|
2006-10-05 04:35:34 +00:00 |
aignacio_sf
|
5a72582e9c
|
Handle divide by zero exceptions.
|
2006-09-22 22:41:54 +00:00 |
Jason Yeung
|
b046a3c33d
|
- Changed the Arrow Left & Right Keys to become strafing for Pirates
|
2006-08-29 17:50:01 +00:00 |
Jason Yeung
|
77ef27e6a1
|
- Lowered the strafing speed when walking backwards
|
2006-08-19 01:23:04 +00:00 |
Jason Yeung
|
d7cf9805d5
|
- Changed the strafe speed for PIRATES
|
2006-08-10 23:37:27 +00:00 |
David Rose
|
216e635ee7
|
more __all__ fixes from Josh Yelon
|
2006-08-10 22:14:31 +00:00 |
Joe Shochet
|
45fda2453a
|
strafe is now as fast as walk forward
|
2006-06-07 16:56:34 +00:00 |