rdb
953cf898bc
x11: Fix doubled-up info print message
2021-12-26 14:13:32 +01:00
rdb
9598065641
Merge branch 'release/1.10.x'
2021-12-26 14:13:23 +01:00
rdb
f01399bba8
device: Correct axis mappings for FrSky RC controller on Windows
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See #1218
2021-12-26 12:30:05 +01:00
rdb
8b19761844
device: Add spam output for raw windows device
2021-12-26 12:30:05 +01:00
rdb
5eb0f04e87
display: Add missing host property to GraphicsOutput
2021-12-14 11:43:03 +01:00
rdb
2e0614138f
display: Add pickle support to FrameBufferProperties
2021-12-14 11:42:40 +01:00
rdb
a4d53a8ced
pgraph: Fix unnecessary double state munge in prepare_scene()
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[skip ci]
2021-12-13 13:23:38 +01:00
rdb
fc625eec11
Merge branch 'release/1.10.x' into incoming
2021-12-12 22:54:15 +01:00
Aidan Noll
8fbf972f30
putil: use Py_REFCNT macro instead of directly accessing reference count field
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Closes #1197
2021-12-12 22:22:10 +01:00
rdb
0e91f4ee1c
device: Gracefully ignore invalid data index from raw input device
2021-12-12 18:38:09 +01:00
rdb
215ad6bfd9
Fix a few docstring typos
2021-12-12 18:38:09 +01:00
rdb
e4013226e1
general: Remove vestigial typedef.h file
2021-12-12 18:37:49 +01:00
rdb
3ef5d96efc
putil: Slight BamReader optimization
2021-12-12 18:37:48 +01:00
rdb
eaf8cb79d5
Add pickle support to a variety of classes
2021-12-12 18:35:44 +01:00
rdb
650b958217
display: Add convenient shorthand for win.request_properties()
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Now instead of this:
win.request_properties(WindowProperties(title="Test"))
You can directly do this:
win.request_properties(title="Test")
2021-12-12 14:54:47 +01:00
rdb
f79ef139ba
device: Don't try to access raw input devices an Android
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Fixes a log warning
2021-12-12 14:27:56 +01:00
rdb
cc865e6d21
pipeline: Don't exit process when SystemExit happens on external thread
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PyErr_Print() causes the process to be forcibly exited when a SystemExit exception occurred, this is a big issue on Android.
2021-12-10 14:56:01 +01:00
rdb
429acd6e0d
general: Remove use of proprietary unsigned integer typedefs
2021-12-08 14:51:52 +01:00
rdb
6a50a657be
express: Add support for adding JAR-style signatures to .zip files
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This is useful for writing apk/aab files in bdist_apps
2021-12-08 14:48:14 +01:00
rdb
60cc334cd9
gobj: Fix some TexturePeeker docstrings
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[skip ci]
2021-12-07 23:05:49 +01:00
rdb
44e10d10a0
Support deploying Python apps for Android using bdist_apps
2021-12-07 21:00:08 +01:00
rdb
af6230cfda
android: Update android_native_app_glue to latest from upstream
2021-12-06 22:30:13 +01:00
rdb
c594ab38ef
Support building pandagles2 on Android
2021-12-06 22:26:56 +01:00
rdb
c977df33a3
express: Fix issue on platforms without signed cha
2021-12-05 00:01:24 +01:00
rdb
5de31c6293
Merge branch 'release/1.10.x'
2021-12-04 21:57:35 +01:00
rdb
82ebf908fa
gobj: Fix spelling error in doc of async-load-delay config variable
2021-12-04 20:38:31 +01:00
rdb
e2c26adcf0
event: Mention that ButtonEvent API is not stable for Python use
2021-12-04 20:38:13 +01:00
rdb
11edd1a0dc
ffmpeg: Change thread to use lambda
2021-12-01 11:34:48 +01:00
rdb
b1b05c2be9
thread: Allow arbitrary std::function (incl. lambdas) in GenericThread
2021-12-01 11:31:45 +01:00
rdb
37b45a010d
gobj: More efficient tracking of simple image changes
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Remove the separate simple_image_modified field, instead, the image_modified value is updated if the simple image is changed while there is no RAM image.
This robustifies the tracking on the GSG end, which previously ended up repeatedly calling upload_texture() unnecessarily
2021-11-30 10:56:48 +01:00
rdb
fa0ea312ea
gobj: Move TextureReloadRequest to new Texture::async_ensure_ram_image()
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The task is implemented with just a simple lambda, much more compact than a whole TextureReloadRequest task. The latter is now deprecated.
Since Loader can't be used within Texture, there's now a new task chain, configurable with texture-reload-num-threads and texture-reload-thread-priority. This does mean that it no longer happens on the same thread as model loads, but I think that's fine, and perhaps texture reloads should be higher priority than model loads anyway since a long texture reload delay with allow-incomplete-render directly and negatively affects user experience during gameplay.
The new name also better communicates that it just calls get_ram_image(), it doesn't force a reload, but we could add an async_reload() for that if we want.
2021-11-30 10:34:00 +01:00
rdb
9e7ca63662
Add missing @since to docstrings of some new methods
2021-11-29 16:02:22 +01:00
rdb
653cc3e091
event: Support C++11 lambdas as event handlers
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It's unfortunate that we now have three maps on EventHandler for three different types of functions. I'd love to unify them all under std::function, but the fact that it doesn't support comparison means the behavior would be different.
Perhaps in the future we can create a new interface or deprecate the existing behaviors and unify everything under std::function.
2021-11-29 14:48:06 +01:00
rdb
4af5bc9e6d
event: Support lambdas as tasks via new FunctionAsyncTask
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This is intended to replace GenericAsyncTask.
2021-11-29 14:47:44 +01:00
rdb
c980643649
chan: Lock PartBundle while binding animation
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This seems like the right thing to do that could prevent some potential race conditions; let me known if this is breaking anything.
2021-11-28 16:21:59 +01:00
rdb
78fb565f2b
Merge branch 'release/1.10.x'
2021-11-28 16:14:18 +01:00
loonaticx
15c84afbe9
doc: Improve egg syntax documentation
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[skip ci]
Closes #1199
2021-11-28 16:12:44 +01:00
rdb
980399d142
event: Expose ButtonEvent to Python
2021-11-28 14:36:20 +01:00
rdb
2abf867203
gobj: Don't load textures when loading bam file if preloading is off
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This is wasteful (especially when the bam file already has the simple RAM images baked in if needed) since we are throwing away the texture data right away anyway. Just locate it on disk, it will be loaded later when it is needed.
Fixes #1208
2021-11-28 14:04:41 +01:00
rdb
c0a9123dde
gobj: Fix TextureReloadRequest not reloading in certain situations
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This prevented async texture loading from working unless mipmapping was enabled
2021-11-28 14:01:33 +01:00
rdb
5eaa67fbc9
gobj: Add TexturePool::get_texture() for querying tex from pool
2021-11-28 14:00:59 +01:00
rdb
5cad0eb973
glgsg: Don't use simple RAM image in shaders for non-sampler2D types
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Simple RAM images are always 2D right now, so this would otherwise cause an error.
2021-11-28 13:59:46 +01:00
rdb
8f9d23ff29
linmath: Remove redundant sin() calculation in LQuaternion
2021-11-28 13:58:13 +01:00
rdb
54de9f9fa4
glgsg: Fix possibility of simple RAM image going out of scope
2021-11-28 13:57:20 +01:00
rdb
ea61e53ab2
event: Fix ButtonEvent docstring
2021-11-28 13:56:55 +01:00
rdb
6adb6be4b5
egg2pg: slight comment cleanup in characterMaker.cxx
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[skip ci]
2021-11-16 17:55:32 +01:00
rdb
3aa77a1260
framework: Fix unnecessary ternary check
2021-11-16 17:31:27 +01:00
rdb
9ebfef4b83
pgraph: Change TransformState hashing not to require grabbing lock
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Instead, set it atomically, with a special hash value used instead of a flag for indicating that the hash is not known.
2021-11-16 17:30:36 +01:00
rdb
60c5589671
pgraph: Optimize handling/checking of identity/invalid transforms
2021-11-16 17:30:36 +01:00
rdb
fac6916151
pgraph: Major traversal optimizations
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In particular, these optimize the traversal of nodes that are not in view, which are discarded more efficiently.
This change affects both the cull and collision traversers.
2021-11-16 17:30:33 +01:00