Commit Graph

22946 Commits

Author SHA1 Message Date
rdb 8af3e37bd2 movies: remove unused fields from Vorbis and Opus audio cursors 2019-04-29 12:14:04 +02:00
rdb 1723fae158 Merge branch 'release/1.10.x' into incoming 2019-04-29 11:52:23 +02:00
rdb fa1ff3d489 movies: fix for loading unseekable Opus files
Same fix as 00b3fbdb1a but for Opus files.
2019-04-29 11:41:13 +02:00
rdb 2c55663472 movies: allow seeking compressed Ogg Vorbis file to beginning 2019-04-29 11:39:30 +02:00
rdb a726592244 movies: support looping compressed .wav files
Any kind of skipping is supported on any kind of stream, actually, but some uses may require reopening the file and skipping some number of bytes, so a warning will be displayed in some cases.

I figure this feature is particularly interesting for .wav files since they are (1) often used for short samples, where skipping bytes is not really a big deal, and (2) aren't inherently compressed so would benefit particularly from zlib compression.
2019-04-29 10:48:04 +02:00
rdb 00b5faca2d ode: add OdeBody.joints property 2019-04-29 01:06:44 +02:00
Rishabh Tewari bfb50ab7ff device: don't crash on Linux if no devices are found
Fixes #634
Closes #635
2019-04-29 00:32:34 +02:00
rdb 00b3fbdb1a movies: fix for loading unseekable ogg vorbis files
Now, compressed/encrypted ogg files will properly be detected as unseekable, and will still be able to be played.
2019-04-28 22:57:06 +02:00
rdb ca5b4e7b54 ode: fix OdeJoint.attach with None parameters
Fixes #633
2019-04-28 22:29:29 +02:00
rdb 186d8feef4 movies: properly detect extension of pz/gz audio/video files 2019-04-28 21:49:23 +02:00
Sam Edwards be247e1be9 makepanda: Remove config entry for defunct HAVE_SOFTIMAGE 2019-04-15 16:46:14 -06:00
Sam Edwards df9640454f cocoadisplay: Add missing EXPCL_PANDA_COCOADISPLAY 2019-04-15 15:57:57 -06:00
rdb daa57733cb Merge branch 'release/1.10.x' 2019-04-14 23:11:03 +02:00
hecris 2288ffca8b tests: add bullet heightfield test
Closes #619
2019-04-14 23:10:54 +02:00
rdb 6df700939a glsl: make ParamVecBase4 and ParamVecBase4i work with ptr inputs 2019-04-14 23:08:02 +02:00
rdb 239dc40032 device: fix crash when unplugging certain devices on macOS
Fixes #621
2019-04-14 22:11:20 +02:00
rdb 5530074945 cocoa: fix crash when typing with RIME as input method
Fixes #620
2019-04-14 22:10:32 +02:00
rdb 5d3499dc64 x11display: fix crash when starting in fullscreen on Linux/X11
Fixes #618
2019-04-14 18:01:55 +02:00
rdb 6464327e6f tests: add more thorough unit test for SparseArray::clear_range 2019-04-14 17:59:55 +02:00
Epihaius 83723d38a5 tests: Create test_sparsearray.py
Closes #590
2019-04-14 17:59:29 +02:00
rdb 98227daaa5 putil: fix SparseArray::clear_range et al
Fixes #588
2019-04-14 17:11:42 +02:00
rdb 3ca3dfd13a interrogate: fix in-place or (|=) operators (see #588) 2019-04-14 17:10:52 +02:00
Jerome 66ea0471a0 tests: Add unit test for CollisionRay into CollisionBox
Closes #613
2019-04-09 13:50:04 +02:00
hecris ac451d79ef tests: add more collision unit tests
Closes #609
2019-04-09 13:44:20 +02:00
rdb 552916efea Merge branch 'release/1.10.x' 2019-04-09 13:31:51 +02:00
rdb 8b79fb75b9 glgsg: allow multisampling on FBO even if host has no multisamples
Fixes #601
2019-04-09 13:24:52 +02:00
rdb d89da168bb PythonUtil: fix use of types.InstanceType in Python 3 in itype()
Really, though, don't use this function.  It does not consider new-style classes, is not consistent in its return values and it seems to do nothing that repr(type(x)) doesn't do.
2019-04-09 12:53:13 +02:00
rdb 9f9665e090 direct: don't use types.InstanceType in Messenger.detailedRepr
Fixes #591
2019-04-09 12:42:06 +02:00
rdb 77d6a9f5c9 ffmpeg: add "FFmpeg" tag to PandaSystem 2019-04-09 12:09:21 +02:00
Daniel Stokes 19b67c3674 samples: Fix "Toon Shader" string in firefly demo
Closes #606
2019-04-04 10:06:07 +02:00
rdb bf8a959d60 direct: remove multi-line strings with unrunnable test code 2019-04-02 22:45:25 +02:00
rdb fa43591f7a makepanda: show warning when attempting to build with Python 2.7
See #602
2019-04-02 22:41:09 +02:00
Mitchell Stokes 017b4b5835 samples: various improvements to Roaming Ralph sample:
- add a skybox color (required making boundary around environment transparent)
- use CollisionHandlerPusher and spheres to detect collisions with obstacles
- add ability to walk backwards
- increase minimum distance between follow camera and terrain, to avoid clipping through
- make Ralph run slightly less ridiculously fast

Closes #565

Co-authored-by: rdb <git@rdb.name>
2019-04-02 22:22:25 +02:00
Hitesh Saini fff422fab7 tests: add unit tests for ClockObject
Closes #593
2019-04-02 21:34:13 +02:00
DrEuler aad1bc9aa2 audio: change include guard naming to be more consistent
Closes #592
Closes #595
2019-04-02 21:32:22 +02:00
DrEuler 073923e5ca makepanda: switch to using OpenAL by default on macOS
Closes #596
2019-04-02 21:28:51 +02:00
rdb 57b0be8647 tests: skip auto-shader tests if Cg shaders are not supported 2019-04-02 21:27:08 +02:00
rdb fa53e013cb gobj: add margin to float comparison in lens.project()
Fixes unit tests in double-precision build.
2019-04-02 21:27:08 +02:00
rdb 1a9867ae2e device: remove executable permissions from inputDeviceSet.* 2019-04-02 02:08:47 +02:00
rdb eda709bbfc deploy-ng: work around Python 2 crash with logging in GUI apps 2019-04-02 01:31:57 +02:00
rdb e0d6e07a93 tests: add capsule-into-sphere and segment-into-sphere tests 2019-03-29 13:45:06 +01:00
rdb e98fbc7633 Merge branch 'release/1.10.x' 2019-03-29 13:44:50 +01:00
rdb 3ea562d404 collide: handle degenerate case for into-sphere test more robustly
This case happens, for example, when colliding a capsule with identical begin and end points into a sphere.
2019-03-29 13:29:14 +01:00
rdb 63a764a61b display: fix missed cases in 364d5d82fe 2019-03-29 13:28:12 +01:00
rdb 5a8a8dd550 tests: add unit tests for lens extrude and project operations 2019-03-29 12:20:01 +01:00
Christopher Snow b06b5791ca Task: Couple two clauses which execute the same logic.
Closes #589
2019-03-29 12:18:37 +01:00
hecris 2d9079713b tests: add collision tests
Closes #583
2019-03-29 12:15:08 +01:00
rdb 364d5d82fe display: don't apply color-scale-via-lighting to shader inputs
This isn't working properly at the moment, since the state gets set for the *next* object, causing significant artifacts.  I wasn't entirely sure whether to restore the "proper" behavior or not, since applications may be relying on one or the other behavior, but enabling this feature for shaders is a minefield and it's a lot better to just tell people to use p3d_ColorScale instead.
2019-03-26 23:12:41 +01:00
rdb 9fd8870766 Merge branch 'release/1.10.x' 2019-03-21 12:44:24 +01:00
rdb b0a5cceafd glgsg: fix support for matrix arrays in vertex data 2019-03-21 12:35:53 +01:00