David Rose
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967e080376
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fix bug with 16-bit png files
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2005-09-22 04:32:08 +00:00 |
David Rose
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a7b1f14e80
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integrate AviTexture better with Panda, rename to OpenCVTexture
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2005-09-21 23:53:07 +00:00 |
David Rose
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a4680750b6
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New state handling code
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2005-09-21 18:22:46 +00:00 |
Josh Yelon
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0bb2f00f88
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New state handling code
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2005-09-21 18:02:04 +00:00 |
Asad M. Zaman
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8c5c7a6a82
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revised portals to accommodate space changes
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2005-09-20 01:27:38 +00:00 |
David Rose
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aa7f3fb4c3
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remove no-longer-true note
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2005-09-19 10:43:49 +00:00 |
David Rose
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66e917877d
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follow Panda coding styles
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2005-09-15 22:46:49 +00:00 |
David Rose
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b9f5dfd75d
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minor adjustments
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2005-09-15 22:09:15 +00:00 |
David Rose
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632bc8adef
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remove incorrect INLINE
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2005-09-15 22:08:43 +00:00 |
David Rose
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3a3156af58
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protect against HAVE_CV
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2005-09-15 22:08:34 +00:00 |
David Rose
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49a86f7eec
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clean up some TypeHandle initialization problems
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2005-09-15 16:14:07 +00:00 |
David Rose
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8960c61c91
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fix version 2.0.0 detection
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2005-09-15 15:30:08 +00:00 |
David Rose
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d90ca2b6f7
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prevent bleeding at font texture edge
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2005-09-15 15:19:00 +00:00 |
Josh Yelon
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db8b125723
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Fixed a ref to use_sender
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2005-09-14 05:23:01 +00:00 |
Josh Yelon
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83b88c1ac3
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Shader vertex arrays implemented
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2005-09-14 03:45:32 +00:00 |
David Rose
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09878b64b0
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use python_repr() to make linmath pickleable
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2005-09-14 00:09:18 +00:00 |
David Rose
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f5f865b1a6
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more debugging help
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2005-09-13 21:23:31 +00:00 |
David Rose
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9cf428352d
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add TransformState::get_inverse()
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2005-09-09 14:39:48 +00:00 |
Dave Schuyler
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1485f8b7ea
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added mouse buttons (4 and 5)
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2005-09-09 02:01:09 +00:00 |
Josh Yelon
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23b0c5d850
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Added better code to compile shaders
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2005-09-09 01:42:48 +00:00 |
David Rose
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4b58cb8500
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fix initialization bug; add minor interfaces
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2005-09-07 00:05:24 +00:00 |
Josh Yelon
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8f06d9e0d3
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Shader changes
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2005-09-06 22:45:24 +00:00 |
Josh Yelon
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45aca0885e
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*** empty log message ***
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2005-09-06 21:33:34 +00:00 |
David Rose
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292b0d1d95
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(void) -> ()
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2005-09-06 20:16:09 +00:00 |
David Rose
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9d9cd8e07b
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remove old files
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2005-09-06 18:40:00 +00:00 |
David Rose
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a9a9f280bb
|
dos2unix
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2005-09-06 18:30:26 +00:00 |
David Rose
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dd28bafc68
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build on linux
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2005-09-06 18:18:56 +00:00 |
Josh Yelon
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9ad64a6b4b
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Shader modifications
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2005-09-05 15:20:37 +00:00 |
Josh Yelon
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f730acc7e1
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Shader stuff
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2005-09-05 14:54:40 +00:00 |
Josh Yelon
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5009048577
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Shader stuff
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2005-09-05 05:10:26 +00:00 |
Josh Yelon
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dcce3114c1
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Shader fixes
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2005-09-05 03:37:57 +00:00 |
David Rose
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aac8af982c
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include renderState.h
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2005-09-05 03:02:33 +00:00 |
Josh Yelon
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69e0f3c691
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More shader-related changes
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2005-09-05 00:04:00 +00:00 |
Josh Yelon
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047e9525ff
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More shader stuff
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2005-09-04 23:25:39 +00:00 |
Josh Yelon
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c9c680a50f
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More shader fixes
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2005-09-04 22:56:04 +00:00 |
Josh Yelon
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844a822aea
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Shader stuff
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2005-09-04 22:55:44 +00:00 |
Josh Yelon
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e012688824
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New shader code
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2005-09-04 19:52:26 +00:00 |
Josh Yelon
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f7ee3b5729
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New shader system
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2005-09-04 19:49:55 +00:00 |
David Rose
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97d233303b
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more interfaces for querying animations
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2005-09-02 18:30:15 +00:00 |
David Rose
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d502a2489e
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eliminate old win_height, win_width, win_origin_x, win_origin_y
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2005-09-02 18:03:18 +00:00 |
David Rose
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98f9a10dd6
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respect negative origins
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2005-09-02 18:02:52 +00:00 |
David Rose
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78d834fe60
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update comment
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2005-09-02 17:26:38 +00:00 |
David Rose
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c5557d80c2
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fix core dump when rendering frustum
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2005-09-02 00:01:35 +00:00 |
David Rose
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dfa7a2039a
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Fix Character::make_copy() when joints have non-unique names
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2005-09-01 15:07:42 +00:00 |
Josh Yelon
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fd5a54a176
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A better version of auto_bind
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2005-08-31 21:34:16 +00:00 |
David Rose
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f300d5b862
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fix bounding volume bug after a flatten operation
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2005-08-29 22:03:03 +00:00 |
David Rose
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e9d9408669
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oops, left in debug statement
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2005-08-29 21:27:08 +00:00 |
David Rose
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39e81de5df
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more fixes to clock-munger
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2005-08-29 18:27:36 +00:00 |
David Rose
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bdc0d8a898
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error messages
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2005-08-29 16:42:12 +00:00 |
Josh Yelon
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4d484ffcdd
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Apparently, ssl.h doesn't include md5.h anymore
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2005-08-29 16:21:43 +00:00 |