Commit Graph

4403 Commits

Author SHA1 Message Date
David Rose 967e080376 fix bug with 16-bit png files 2005-09-22 04:32:08 +00:00
David Rose a7b1f14e80 integrate AviTexture better with Panda, rename to OpenCVTexture 2005-09-21 23:53:07 +00:00
David Rose a4680750b6 New state handling code 2005-09-21 18:22:46 +00:00
Josh Yelon 0bb2f00f88 New state handling code 2005-09-21 18:02:04 +00:00
Asad M. Zaman 8c5c7a6a82 revised portals to accommodate space changes 2005-09-20 01:27:38 +00:00
David Rose aa7f3fb4c3 remove no-longer-true note 2005-09-19 10:43:49 +00:00
David Rose 66e917877d follow Panda coding styles 2005-09-15 22:46:49 +00:00
David Rose b9f5dfd75d minor adjustments 2005-09-15 22:09:15 +00:00
David Rose 632bc8adef remove incorrect INLINE 2005-09-15 22:08:43 +00:00
David Rose 3a3156af58 protect against HAVE_CV 2005-09-15 22:08:34 +00:00
David Rose 49a86f7eec clean up some TypeHandle initialization problems 2005-09-15 16:14:07 +00:00
David Rose 8960c61c91 fix version 2.0.0 detection 2005-09-15 15:30:08 +00:00
David Rose d90ca2b6f7 prevent bleeding at font texture edge 2005-09-15 15:19:00 +00:00
Josh Yelon db8b125723 Fixed a ref to use_sender 2005-09-14 05:23:01 +00:00
Josh Yelon 83b88c1ac3 Shader vertex arrays implemented 2005-09-14 03:45:32 +00:00
David Rose 09878b64b0 use python_repr() to make linmath pickleable 2005-09-14 00:09:18 +00:00
David Rose f5f865b1a6 more debugging help 2005-09-13 21:23:31 +00:00
David Rose 9cf428352d add TransformState::get_inverse() 2005-09-09 14:39:48 +00:00
Dave Schuyler 1485f8b7ea added mouse buttons (4 and 5) 2005-09-09 02:01:09 +00:00
Josh Yelon 23b0c5d850 Added better code to compile shaders 2005-09-09 01:42:48 +00:00
David Rose 4b58cb8500 fix initialization bug; add minor interfaces 2005-09-07 00:05:24 +00:00
Josh Yelon 8f06d9e0d3 Shader changes 2005-09-06 22:45:24 +00:00
Josh Yelon 45aca0885e *** empty log message *** 2005-09-06 21:33:34 +00:00
David Rose 292b0d1d95 (void) -> () 2005-09-06 20:16:09 +00:00
David Rose 9d9cd8e07b remove old files 2005-09-06 18:40:00 +00:00
David Rose a9a9f280bb dos2unix 2005-09-06 18:30:26 +00:00
David Rose dd28bafc68 build on linux 2005-09-06 18:18:56 +00:00
Josh Yelon 9ad64a6b4b Shader modifications 2005-09-05 15:20:37 +00:00
Josh Yelon f730acc7e1 Shader stuff 2005-09-05 14:54:40 +00:00
Josh Yelon 5009048577 Shader stuff 2005-09-05 05:10:26 +00:00
Josh Yelon dcce3114c1 Shader fixes 2005-09-05 03:37:57 +00:00
David Rose aac8af982c include renderState.h 2005-09-05 03:02:33 +00:00
Josh Yelon 69e0f3c691 More shader-related changes 2005-09-05 00:04:00 +00:00
Josh Yelon 047e9525ff More shader stuff 2005-09-04 23:25:39 +00:00
Josh Yelon c9c680a50f More shader fixes 2005-09-04 22:56:04 +00:00
Josh Yelon 844a822aea Shader stuff 2005-09-04 22:55:44 +00:00
Josh Yelon e012688824 New shader code 2005-09-04 19:52:26 +00:00
Josh Yelon f7ee3b5729 New shader system 2005-09-04 19:49:55 +00:00
David Rose 97d233303b more interfaces for querying animations 2005-09-02 18:30:15 +00:00
David Rose d502a2489e eliminate old win_height, win_width, win_origin_x, win_origin_y 2005-09-02 18:03:18 +00:00
David Rose 98f9a10dd6 respect negative origins 2005-09-02 18:02:52 +00:00
David Rose 78d834fe60 update comment 2005-09-02 17:26:38 +00:00
David Rose c5557d80c2 fix core dump when rendering frustum 2005-09-02 00:01:35 +00:00
David Rose dfa7a2039a Fix Character::make_copy() when joints have non-unique names 2005-09-01 15:07:42 +00:00
Josh Yelon fd5a54a176 A better version of auto_bind 2005-08-31 21:34:16 +00:00
David Rose f300d5b862 fix bounding volume bug after a flatten operation 2005-08-29 22:03:03 +00:00
David Rose e9d9408669 oops, left in debug statement 2005-08-29 21:27:08 +00:00
David Rose 39e81de5df more fixes to clock-munger 2005-08-29 18:27:36 +00:00
David Rose bdc0d8a898 error messages 2005-08-29 16:42:12 +00:00
Josh Yelon 4d484ffcdd Apparently, ssl.h doesn't include md5.h anymore 2005-08-29 16:21:43 +00:00