Nikola Milentijevic
e687c76db8
Fix MeshDrawer::stream
...
Direction vector is computed as stop - start, but the position
in the loop is computed from stop as base, instead of from start;
this is changed to start as the base (and then offset must be added).
Multiplication of non-normalized direction vector with its length
yields square of the expected current step inside the loop;
this is changed to use the normalized direction vector.
2015-03-17 19:40:09 +01:00
rdb
1bd343cd87
Windows compile issues fix
2015-03-15 19:37:14 +01:00
rdb
22120524a2
PNMImage sRGB support, use floats instead of doubles
2015-03-15 17:22:28 +01:00
rdb
68cf8cf44f
Fix various issues with API documentation generator
2015-03-13 18:40:26 +01:00
rdb
ee024f3dc5
Typo fix
2015-03-09 15:51:22 +01:00
rdb
36525784fd
Robustify GL FBO framebuffer properties handling
2015-03-09 15:27:38 +01:00
rdb
d345246a93
Fix compilation with STDFLOAT_DOUBLE
2015-03-08 15:55:43 +01:00
rdb
d11cafc374
Replace SSE4 instruction with SSE2 instruction
2015-03-02 16:18:55 +01:00
rdb
97c24c9ef0
Fix a Cg crash with GL_BGRA color arrays, on NVIDIA cards this time
2015-03-01 17:32:20 +01:00
rdb
04d4309b14
SSE2-enhanced sRGB encode (with runtime CPU detection)
2015-03-01 11:46:52 +01:00
rdb
223620e27e
Fix draw mask propagation for initially hidden nodes when when frustum culling is off
2015-02-28 13:03:45 +01:00
rdb
3d9d9bfc95
Deprecate use of <Collide> without specifying "descend" flag
2015-02-27 19:59:54 +01:00
rdb
db87bc7914
PointerToArray fixes, Windows build fixes, more move constructors
2015-02-27 12:45:11 +01:00
rdb
0e67fb7cf3
Merge pull request #9 from deflected/master
...
FreeBSD fixes
2015-02-26 15:39:00 +01:00
rdb
72e1df987f
Fix pview issues with 1-frame animations and cycling between animations
2015-02-25 21:45:14 +01:00
rdb
52fec094bc
Automatically coerce Python function to CallbackObject
2015-02-25 16:24:56 +01:00
rdb
69dc29d6f0
Merge pull request #7 from kestred/cfs-fixes
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Miscellaneous compilation fixes
2015-02-25 02:25:19 +01:00
rdb
7a6aa7bfae
Implement ParamNodePath; fix circular include issue in shaderInput.h
2015-02-25 01:25:19 +01:00
Sam Edwards
f0b3e08e9c
ffmpeg: Use av_frame_* instead of deprecated avcodec_*_frame functions beginning with lavc 55.45.101.
2015-02-24 16:22:37 -08:00
Sam Edwards
903966371c
general: Fix missing includes.
2015-02-24 16:06:47 -08:00
Sam Edwards
894423ace4
ffmpeg: Don't use internal SWR_CH_MAX macro.
2015-02-24 16:06:40 -08:00
rdb
8dbe681143
Fix bug with Collide flag "polyset" and nested <Transform> elements
2015-02-24 23:51:00 +01:00
rdb
46ddd46c5c
Support materials in bam2egg
2015-02-24 21:40:55 +01:00
09th
c0e4de3df7
Fix bam2egg issue with animated models
2015-02-24 19:58:14 +01:00
rdb
6263a591be
Fix matrix.almost_equal with custom threshold in Eigen build
2015-02-22 15:04:54 +01:00
rdb
3600abfe6d
Fix coercion of non-interned strings in Python 3
2015-02-22 13:51:46 +01:00
deflected
d82f2c83cd
downloader: Correct lack of timezone
...
- Use tm_gmtoff for GMT correction under FreeBSD
Signed-off-by: deflected <deflected@github>
2015-02-20 14:10:19 +02:00
enn0x
d320aced73
Fixed const-correctness for BulletAllHitRayResult.
2015-02-20 01:29:16 +01:00
enn0x
b7ef0d3bc3
Exposed flag to disable collision between linked bodies.
2015-02-20 01:14:12 +01:00
rdb
0fda35d88c
Commit patch by nikolm to support AmbientLight shader inputs in GLSL
2015-02-16 21:33:38 +01:00
rdb
d447ec3bc6
If GL_RENDERER begins with "Gallium", disable GL_PRIMITIVE_RESTART_FIXED_INDEX
2015-02-15 14:19:47 +01:00
rdb
7ed8cc9831
Add p3d_Color uniform in GLSL shaders
2015-02-11 21:54:34 +01:00
rdb
886890b02f
Merge /mnt/panda3d
2015-02-11 21:43:21 +01:00
rdb
4d2dcdcef7
Fix OpenGL ES compiler errors
2015-02-11 21:41:48 +01:00
rdb
8d17e86d2e
Merge /cygdrive/g/panda3d
2015-02-11 21:13:25 +01:00
rdb
b9c1765ab4
Fix eggcacher, dramatically improve Windows installer
2015-02-11 21:12:54 +01:00
rdb
5a51a7e08d
Fix various build issues
2015-02-11 14:16:21 +01:00
rdb
a6eb3fa442
Make NodePathCollection and TextureCollection constructors extensions
2015-02-11 14:14:03 +01:00
rdb
cbd70ad8af
Move all Python bindings out of core DLLs into the .pyd files.
2015-02-10 14:30:51 +01:00
rdb
79d025e9a8
Fix incorrect transformation of CollisionBox loaded from .egg file
2015-02-09 20:43:04 +01:00
rdb
8998fef903
Merge branch 'master' of github.com:panda3d/panda3d
2015-02-09 16:53:45 +01:00
rdb
e9a64736a3
Fix 32-bit Windows compilation issues with Eigen
2015-02-09 16:51:59 +01:00
rdb
bcf0229978
Expose p3d_ClipPlane array to GLSL
2015-02-09 15:57:47 +01:00
rdb
b4a87b58f2
Support halfVector struct parameter for GLSL light source inputs
2015-02-08 23:38:07 +01:00
rdb
bd86907181
Fix assortment of compilation issues and annoyances
2015-02-08 23:25:11 +01:00
rdb
91568b02bc
Add EggVertex::make_average(v1, v2)
2015-02-08 19:51:18 +01:00
rdb
dad8f79e96
Support using setShaderInput with a light to bind to GLSL struct
2015-02-08 01:42:11 +01:00
rdb
028c09add5
Implicit cast string to InternalName in c++, also optimize for string literals
2015-02-07 16:43:25 +01:00
rdb
78f8f65ef9
Add M_filled_wireframe render mode
2015-02-06 12:15:25 +01:00
rdb
eaabc1bfa5
Add ConfigVariableColor
2015-02-05 13:34:52 +01:00