Zachary Pavlov
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233bbe6f1e
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removed 'highest collision only' rule
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2009-04-15 21:59:15 +00:00 |
David Rose
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bc14778fac
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fix CollisionVisualizer
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2009-04-08 17:53:53 +00:00 |
Darren Ranalli
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509e414ef4
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restored horizontal collision mode, still being used
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2009-03-30 21:56:41 +00:00 |
Darren Ranalli
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80cb0752bf
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removed horizontal collision mode and cruft code
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2009-03-30 19:02:57 +00:00 |
David Rose
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ddbad77851
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set_bounds_type()
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2009-03-12 21:50:03 +00:00 |
David Rose
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8638f9ff65
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fix bug with more than 64K solids
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2009-03-06 20:53:24 +00:00 |
David Rose
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d521ca04fa
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revert BitMask::operator bool--just a bad idea.
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2009-02-11 00:31:34 +00:00 |
David Rose
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4b96d9f8cf
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compilation errors
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2009-02-11 00:17:28 +00:00 |
David Rose
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f25605f398
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collide with animated vertex position
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2009-02-09 22:59:10 +00:00 |
Zachary Pavlov
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d8e2e84c43
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removed the event clearing that happened while airborne. This caused all manner of wierd issues
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2008-11-26 22:11:15 +00:00 |
David Rose
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26754b86ca
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merge dev_slots_2008: slot-based RenderState implementation
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2008-11-19 01:21:44 +00:00 |
David Rose
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58e0537e3c
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wide interrogate improvements: sequence protocol, MAKE_SEQ, __setitem__, and parameter coercion
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2008-11-07 21:12:42 +00:00 |
David Rose
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2210ebe3df
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better support for small collision polygons
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2008-10-29 00:04:33 +00:00 |
David Rose
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f7fc1ca70b
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validate_target
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2008-10-14 20:47:23 +00:00 |
David Rose
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d4c2c9858d
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SIMPLE_THREADS_NO_MUTEX -> LightMutex
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2008-10-08 23:23:40 +00:00 |
David Rose
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fab502970f
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more threading improvements
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2008-10-02 17:50:16 +00:00 |
David Rose
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788609a4e0
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make collision polygons a tiny bit wider to protect against gaps (from ynjh_jo)
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2008-08-24 16:24:04 +00:00 |
Zachary Pavlov
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d5a4a52182
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undid the damage
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2008-07-10 18:58:39 +00:00 |
Zachary Pavlov
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b172f6ec50
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setT added
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2008-07-09 01:59:44 +00:00 |
David Rose
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20197b6767
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fix sphere-sphere collisions for moving spheres
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2008-06-18 22:08:35 +00:00 |
David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
David Rose
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336fb90627
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prevent infinite recursion
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2008-03-24 23:05:47 +00:00 |
David Rose
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708287f2ac
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not so noisy with the pstats
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2007-12-20 00:56:10 +00:00 |
David Rose
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df36a1791a
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tighten up parabola collisions
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2007-10-17 20:52:56 +00:00 |
Zachary Pavlov
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d84feaf51f
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removed fluid capping
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2007-10-17 18:11:00 +00:00 |
David Rose
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3f4d1aada2
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whoops, logic error in clipping parabola to t1 and t2
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2007-10-17 16:41:29 +00:00 |
David Rose
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e9240cfe24
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whoops, logic error in clipping parabola to t1 and t2
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2007-10-17 16:29:24 +00:00 |
David Rose
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f66069aed4
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parabola collisions
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2007-10-16 17:02:48 +00:00 |
David Rose
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ce1d8ae994
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fix orbiting problem
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2007-10-09 18:58:06 +00:00 |
Zachary Pavlov
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6a0d9b0a3b
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fluid capping options
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2007-10-09 01:19:34 +00:00 |
David Rose
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9de1a052ad
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build on osx
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2007-09-20 18:17:11 +00:00 |
Josh Wilson
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5b105d3968
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adding flush()
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2007-09-14 21:40:14 +00:00 |
Darren Ranalli
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3d665f61e0
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spheres and tubes working with fluid pusher
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2007-09-13 02:26:48 +00:00 |
Darren Ranalli
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42795391de
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contact_pos for collision polys, spheres and tubes, improvements to fluidpusher
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2007-09-03 07:39:30 +00:00 |
Darren Ranalli
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69493ce8be
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multiple collisions working
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2007-09-01 11:12:03 +00:00 |
Darren Ranalli
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e4243d27d5
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handle multiple collisions
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2007-08-30 07:01:47 +00:00 |
Darren Ranalli
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98807a694f
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about to compute position deltas using sphere
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2007-08-30 04:56:01 +00:00 |
Darren Ranalli
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f3b30fa975
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fluid pusher: bug fixes, cleaner code
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2007-08-28 23:53:23 +00:00 |
David Rose
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6c7f697a4a
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fix recent performance badness in collide-with-geom case
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2007-08-27 21:52:40 +00:00 |
David Rose
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43eecb979f
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resolve compilation error (ambiguity between different 'entries' variables)
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2007-08-27 17:20:19 +00:00 |
Darren Ranalli
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905213505f
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removed unused variables, more debugging
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2007-08-25 01:37:37 +00:00 |
Darren Ranalli
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8d1eab02c7
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working correctly for single collision solid
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2007-08-25 01:21:07 +00:00 |
Darren Ranalli
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d2efe56e9b
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closer to working
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2007-08-25 00:22:04 +00:00 |
Zachary Pavlov
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53e49d9751
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sphere collision test in for floor mesh
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2007-08-24 21:36:56 +00:00 |
Darren Ranalli
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519ae6bdac
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fluid pusher almost working
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2007-08-24 19:23:44 +00:00 |
Darren Ranalli
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56a1e82988
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added CollisionHandlerFluidPusher
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2007-08-24 19:22:25 +00:00 |
Darren Ranalli
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6526d3a57a
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almost-complete implementation
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2007-08-23 20:20:36 +00:00 |
David Rose
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a75e578539
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a node shouldn't collide with itself or with any descendants of itself
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2007-08-22 22:33:14 +00:00 |
David Rose
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30a9478362
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fix long, skinny polygon bug
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2007-08-15 21:57:10 +00:00 |
David Rose
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7d3f612ff9
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a minor optimization
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2007-07-24 22:32:46 +00:00 |