Roger Hughston
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8065be4f57
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More Motion in osx Land
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2006-02-10 20:13:14 +00:00 |
Josh Yelon
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cee838c08e
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begin_frame refactor
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2006-02-08 17:52:29 +00:00 |
David Rose
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cd71e8a224
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more pipeline fixes
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2006-02-04 00:27:37 +00:00 |
Josh Yelon
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4477cdbafb
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First step in refactoring begin_frame and end_frame
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2006-02-03 21:18:42 +00:00 |
David Rose
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c75b55eb98
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better pipelining
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2006-02-03 18:12:08 +00:00 |
David Rose
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7947752d19
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revert previous change--this is now invalidated by recent earlier change
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2006-02-01 23:15:56 +00:00 |
Josh Yelon
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4e7ba0899f
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Moved tick to right before app processing
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2006-02-01 22:55:11 +00:00 |
David Rose
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629a2f087a
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first pass at cheesy pipelining
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2006-02-01 19:44:03 +00:00 |
David Rose
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b7ceab1bff
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integrate PStatThread and Thread; better thread handling in GraphicsEngine::render_frame()
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2006-01-31 18:59:49 +00:00 |
David Rose
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318b9e520a
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prevent reentrant locks
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2006-01-24 17:26:39 +00:00 |
David Rose
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f5736f4853
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filename case
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2006-01-18 00:54:36 +00:00 |
David Rose
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8567173ece
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more threading issues
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2006-01-16 15:42:28 +00:00 |
David Rose
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92b907eb07
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more threading fixes
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2006-01-16 00:05:34 +00:00 |
David Rose
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1123896fc6
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robustify threading some more
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2006-01-15 22:43:12 +00:00 |
David Rose
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0f359f1f79
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remove nested lock
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2006-01-15 18:11:19 +00:00 |
David Rose
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3f87411790
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support-render-texture on by default
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2006-01-13 22:05:26 +00:00 |
David Rose
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572a146c24
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untabify
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2006-01-13 18:38:07 +00:00 |
David Rose
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09243bcec3
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don't include windows.h
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2006-01-13 00:56:03 +00:00 |
aignacio_sf
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8ecd64e785
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Forgot to remove lru.cxx in dxgsg9 add lru.cxx in display.
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2006-01-10 21:49:20 +00:00 |
aignacio_sf
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00482ececd
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Whoops! Needed to use EXPCL_PANDA instead of EXPCL_PANDADX.
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2006-01-10 21:48:33 +00:00 |
David Rose
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152ad1a173
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fix has_origin assertion
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2006-01-10 18:57:54 +00:00 |
aignacio_sf
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1a31424198
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Prevent buffers being created that are larger than the display by cutting the requested size in half until it is small enough.
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2006-01-09 23:02:17 +00:00 |
aignacio_sf
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aba7296a4d
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added lru.cxx, lru.h
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2006-01-06 19:11:23 +00:00 |
aignacio_sf
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1d798c9df2
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moved here from dxgsg9
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2006-01-06 19:10:56 +00:00 |
aignacio_sf
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54b97daf34
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add Draw:Transfer:Create Vertex Buffer pstat collector
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2005-12-07 20:03:27 +00:00 |
Josh Yelon
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3e9b9c8331
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Added supports_basic_shaders
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2005-11-06 23:14:31 +00:00 |
Josh Yelon
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0400248b37
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Added support for shadow maps + shaders
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2005-11-01 04:30:22 +00:00 |
David Rose
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5da0172878
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pandadx7
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2005-10-31 20:09:29 +00:00 |
Josh Yelon
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efc2a9ce26
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*** empty log message ***
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2005-10-27 21:11:26 +00:00 |
Jason Yeung
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168d499af6
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prevent crash when sprite particle renderer is flattened accidentally
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2005-10-25 00:01:49 +00:00 |
Josh Yelon
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2c09657017
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Added RTM_triggered_copy_texture
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2005-10-18 20:16:39 +00:00 |
Josh Yelon
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4bb6fd3f1b
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Changes to support offscreen-buffers that match the main window
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2005-10-17 17:39:50 +00:00 |
David Rose
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2c6ef8d261
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reorder make_cube_map() parameters
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2005-10-09 17:39:28 +00:00 |
David Rose
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bda902a6d6
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add make_screenshot_filename()
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2005-10-03 14:34:05 +00:00 |
David Rose
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cb2e0c46f0
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fix text glyph caching problem
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2005-10-02 16:56:51 +00:00 |
David Rose
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be0edea190
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fix crash with multiple GSG's
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2005-09-29 21:28:39 +00:00 |
David Rose
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fd71491bc6
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individual control of channels in ColorWriteAttrib
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2005-09-28 14:09:35 +00:00 |
Josh Yelon
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9729541f63
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Added macrocomposites
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2005-09-27 22:05:52 +00:00 |
David Rose
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e51b471570
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remove _current_texture, etc.
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2005-09-25 18:02:11 +00:00 |
Josh Yelon
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2095d8c44f
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New shader system
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2005-09-25 04:06:31 +00:00 |
David Rose
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2189ba3258
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bug with reissued textures
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2005-09-22 22:32:38 +00:00 |
Josh Yelon
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0bb2f00f88
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New state handling code
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2005-09-21 18:02:04 +00:00 |
Josh Yelon
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83b88c1ac3
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Shader vertex arrays implemented
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2005-09-14 03:45:32 +00:00 |
David Rose
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f5f865b1a6
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more debugging help
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2005-09-13 21:23:31 +00:00 |
David Rose
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292b0d1d95
|
(void) -> ()
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2005-09-06 20:16:09 +00:00 |
Josh Yelon
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5009048577
|
Shader stuff
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2005-09-05 05:10:26 +00:00 |
David Rose
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d502a2489e
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eliminate old win_height, win_width, win_origin_x, win_origin_y
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2005-09-02 18:03:18 +00:00 |
David Rose
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9a58c40a83
|
SpeedGear defeating code
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2005-08-21 01:48:32 +00:00 |
David Rose
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ddfd490c86
|
experiments with global_gsg
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2005-08-20 12:33:13 +00:00 |
David Rose
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3172d9916b
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fix edge condition when there are no transforms in the scene graph
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2005-08-12 18:47:04 +00:00 |